Hi,
I played a bit with your alpha 3 version yesterday and really liked it, it will definately stay in my game

Assume the player walks with the Alway Run key toggled ON, and with the run key down - thus walking as long as the run key is down. This is how I generally walk.
If the player nocks an arror while doing this, he will start to run, and continue to do so until the arrow is denocked, regardless of any tapping of the Run or Always Run keys. The reason is this code:
If (no_run_with_arrow_nocked == 1) if (player.isrunning) set player_was_running to 1 set run_toggeled to 0 If (IsControlPressed 10 == 0) TapControl 11 set run_toggeled to 1 endif else set player_was_running to 0 endif DisableControl 10; disable run DisableControl 11; disable always run endif
which must be changed to something like:
If (no_run_with_arrow_nocked == 1) set player_was_running to player.isrunning set run_toggeled to (player_was_running != IsControlPressed 10) If (run_toggeled) TapControl 11 endif DisableControl 10; disable run DisableControl 11; disable always run endif
And then you must change your two instances of
if (player_was_running == 1) && run_toggeled TapControl 11endif
by removing "(player_was_running == 1) && "
Note that this is completely untested.
Also, you should consider comparing the marksman skill against the game setting iSkillExpertMin instead of 75, to be compatible with mods that changes the perk requirements.
Finally, as mentioned once before, I wish you could move the ini file location from "data\_xdan\" to "data\ini\", since there are now quite anumber of mods that use the special "data\ini\" folder for their ini files.
Anyway, thanks for a very nice mod