Plans for next version . . .
Gameplay Changes
I am using them and think they are a very good initiative on your part. But I do have a hard time figuring out where the wind comes from at times (or if it was my poor marksman skill that made the arrow flight bent).
So how to give an immerse way to know where it blows (I kinda dismiss the idea that the grass and trees shows it; I think they move randomly in all directions when it is blowing - or maybe I'm wrong?).
It might not always be easy determining wind direction when it is very slight - thus we hold up a wet finger in reality. I will give it some thought and post again if I get any ideas.
---->Also I might add that I am not really playing an archer right now but normally I use marksman skill alot, so I am kinda trying to build for the future here

I was wondering too about the length the arrow can fly - now it don't matter that much since you don't shoot arrows for that great a distance in Oblivion. But it seems like one can shoot just as far with all bows, and they take the same amount of time to aim with?
What about bow strings - keeping our bows stringed all the time would make it slack after a time. What about setting up the bow before you can use it; and the need to protect it when raining (not keeping it equipped or the bow string will get wet).
But never mind the rest - I really do like the wind factor, just need a way to find out more easily where the wind is coming from.
Cheers!