Requires OBSE 17a+
Think it's kinda strange that your novice Marksman can hit a target dead on at 100 yards every time? Run backwards and fire arrows? Stand in a melee fight with your bow?
This mod fixes all of these!!! All options are fully configurable with the ini file.
Features:
Your arrows have a random offset added to them based on marksman skill (Higher Marksman skill = smaller random offset)
Moving will increase the penalty (this penalty can be mitigated by high agility). You must stand still for 2 seconds for the movement penalty to go away.
Take Aim - If you nock an arrow and hold it without moving you can improve your shot by aiming carefully
No running with an arrow nocked. (Allows running with arrow nocked if your marksman skill is high enough)
No moving backwards with arrow nocked
Chance of stagger from enemies attacking you at short range. If an Enemy is attacking your from short range he has a high chance of staggering you while you are drawing the bow (and a lower chance of staggering you while the arrow is nocked). This is mitigated by high agility.
Wind effects
- The wind will move your arrows based upon the wind speed, wind direction and your facing.
- a random wind direction is created each time the weather changes and will always push your arrows that way.
- If you fire directly with the wind (or against) you will see no effect
- If you fire perpendicular to the wind you will see max effect
- personally, I don't like how this ended up working out, I would like YOUR feedback
All features can be turned on/off/scaled in the ini file
Download
http://www.tesnexus.com/downloads/file.php?id=25533
Forum
http://www.gamesas.com/bgsforums/index.php?showtopic=1009223
Install
Unzip to your data file or create Bain Package or create OBMM omod
Uninstall
Remove the esp and \ini\MarksmanChallenge.ini
See Ini file for more info on calculations
Compatibility Problems:
Any OBSE mod that uses the DisableControl/EnableControl to control running. backwards movement, or use is a "Potential" problem. It will only be problem if those mods were not designed to be used with other mods that use the same commands. Most mods work just fine. The only mod I have noticed a real problem with is Zumbs OBSE. My patched "ZumbsLockpickingMod - OBSE.esp" is available for download (it includes the fix to Zumbs EnableControl spam as well as couple other bugs and message spam).
If you use the COBL Denock arrow feature, I suggest you use my COBL_DeNock_Fix.esp. This fixes the animation error that is possible when denocking an arrow by making the unequip process complete before you can re-nock an new arrow.
Change Log
Alpha 4
NEW!! - Added stagger system. If there is an enemy attack you at short range then there is a chance that you will be staggered and have to redraw the arrow. This is to simulate the difficulty fighting a melee enemy with a bow.
FIX! - Arrows are now adjusted faster. - in previous version the arrow direction was not updated for up to .25 seconds. They are now adjusted as soon as OBSE detects the arrow has been fired. This is [3 + TRUNC (Framerate/15)] Frames
Code changed a bit to execute faster
Alpha 3
Major : Script rewritten from scratch to optimize with all the new features (since alpha 1). REQUIRES NEW INI FILE
Added : Take Aim. Nock and arrow and hold it (without moving) to improve the accuracy of your shot
Added : Running with arrow nocked at master Marksman option
Added : No moving backwards with arrow nocked option
Alpha 2
Added all kinds of features
-dan