Marksman/Magic Character

Post » Sun Aug 01, 2010 11:46 pm

For detect..
If you do not wish it as a major, self make a long ranged spell for 5 to 15 seconds even on short term spells re: 3 secs the effect cloud will linger for a bit after the counter stops on the spell itself.
Or just use an enchanted item.. an amulet?, made from a grand soul as these are the ways I found low level detect to work as a scouting trick for me.
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Deon Knight
 
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Post » Mon Aug 02, 2010 6:43 am

For detect..
If you do not wish it as a major, self make a long ranged spell for 5 to 15 seconds even on short term spells re: 3 secs the effect cloud will linger for a bit after the counter stops on the spell itself.
Or just use an enchanted item.. an amulet?, made from a grand soul as these are the ways I found low level detect to work as a scouting trick for me.


Yeah I was thinking about just using a life detect ring/necklace :shrug:
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Steve Fallon
 
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Post » Sun Aug 01, 2010 9:06 pm

I was wondering if raising Intelligence would be hard if I had both Conjuration and Mysticism as major skills?

Because so far I have:

Marksman: Agility
Conjuration: Intelligence
Destruction: Willpower
Illusion: Personality
Light Armor: Speed
Armorer: Endurance


So does this matter or not :shrug: ?
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ruCkii
 
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Post » Sun Aug 01, 2010 9:27 pm

[ 90% bow, 6% illusion (usually crowd control), 3% restoration (usually just absorb health for underwater combat), 1% conjuration (just for grins). ]

:blink:

How can you keep track of the way kills happened ???

thanks for the input, all. I'll try give my favourite build another chance (tested for a short while a year ago, only).
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Jerry Jr. Ortiz
 
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Post » Mon Aug 02, 2010 9:24 am

Your acrobatics levels faster AFTER you hit 50 O.O? Thats kinda wierd x_x



I don't spam any skills or spells or whatever. My skills level as I use them. When I am able to finally jump on that one ledge or rock or whatever, I use that skill more often.
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Jade Payton
 
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Post » Mon Aug 02, 2010 9:27 am

I don't spam any skills or spells or whatever. My skills level as I use them. When I am able to finally jump on that one ledge or rock or whatever, I use that skill more often.


Ahhhh, I see :dance:
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ladyflames
 
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Post » Sun Aug 01, 2010 11:10 pm

I was wondering if raising Intelligence would be hard if I had both Conjuration and Mysticism as major skills?

Because so far I have:

Marksman: Agility
Conjuration: Intelligence
Destruction: Willpower
Illusion: Personality
Light Armor: Speed
Armorer: Endurance


Still need an answer to this :shrug:
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kyle pinchen
 
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Post » Mon Aug 02, 2010 5:07 am

As far as the discussion on Sneak goes, I'm actually surprised. In my playing styles, I've discovered that i don't like Sneak as a major because it doesn't level up fast enough for my liking.

Then again, I'm still relativly new to the game, and I haven't dabbled in controlling my leveling. I have yet to let a file get past level 20. I just keep taking practice runs at the game.

So when I'm not conforming to a pre-made game class, I find my playing style uses these four:
Armorer
Blade
Block
Light Armor
Then I fill the last three slots with whatever choices I want to either control leveling, or suit towards a character type I'm playing as.
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James Smart
 
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Post » Mon Aug 02, 2010 12:18 pm

I was wondering if raising Intelligence would be hard if I had both Conjuration and Mysticism as major skills?

Because so far I have:

Marksman: Agility
Conjuration: Intelligence
Destruction: Willpower
Illusion: Personality
Light Armor: Speed
Armorer: Endurance


With both Conjuration and Mysticism as majors, let's assume you get two raises to Conj and one to Mystcism during a level. To raise INT by 5 you'll need 7 raises to alchemy. If you're planning to use alchemy a lot, you might want to raise it much more than that per level and max alchemy before you've maxxed INT. You could then raise only Conj and Mysticism for a level. Probably not a great idea for a Marksman though since you'd get no marksman skill raises for that level.

Life's much easier if you leave Conjuration as a minor skill. You can raise it when you want, and it will go up pretty fast.

Mara
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Lexy Dick
 
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Post » Sun Aug 01, 2010 9:09 pm

With both Conjuration and Mysticism as majors, let's assume you get two raises to Conj and one to Mystcism during a level. To raise INT by 5 you'll need 7 raises to alchemy. If you're planning to use alchemy a lot, you might want to raise it much more than that per level and max alchemy before you've maxxed INT. You could then raise only Conj and Mysticism for a level. Probably not a great idea for a Marksman though since you'd get no marksman skill raises for that level.

Life's much easier if you leave Conjuration as a minor skill. You can raise it when you want, and it will go up pretty fast.

Mara


What would replace it then :facepalm:?
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Danielle Brown
 
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Post » Mon Aug 02, 2010 11:17 am

What would replace it then :facepalm:?


Bump need help :shrug:
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Ludivine Dupuy
 
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Post » Sun Aug 01, 2010 9:58 pm

I would go with:

Marksman
Sneak
Alchemy
Alteration
Mysticism
Light Armor
*your choice*

This way you can 1) get crits with the sneak 2) have poisons with them 3) open locks with alteration 4) give yourself 100% shield spells.
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Marta Wolko
 
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Post » Mon Aug 02, 2010 8:39 am

What would replace it then :facepalm:?


Blunt or Blade.

Mara
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Eileen Müller
 
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Post » Mon Aug 02, 2010 3:16 am

It most certainly is. :P

If the only weapon you will touch is a bow, what would you do if an enemy is in your face while you are casting a spell to immobilize it so you can resume bow firing?

She has a spell to reinforce her bow when she raises it to block so that the staff of the weapon does not get broken or cracked.

She doesn't block with it often, but when she needs to, it can save her life. :)


As long as we agree this is a computer game, cause I can tell you don't rely on the accuracy of a bow in real life =). I do target archery with a recurve steel riser / fiber glass limb bow, which is infinitely more reliable and durable than a wooden hunting bow, which I also own, and it takes next to nothing to put it off target. Even temperature changes will affect the accuracy, so let me just tell you now, that using it to block an incoming hit may save your life, but you won't be hitting anything with that bow ever again unless you use it as a club =)
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Nicole Coucopoulos
 
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Post » Mon Aug 02, 2010 12:00 am

Blunt or Blade.

Mara


Why would conj. work better as a minor o:?

I dont really need a melee weapon though :shrug:
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Leah
 
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Post » Mon Aug 02, 2010 8:51 am

Conjuration is a very fast leveler, to effecient level, stick all those that level fast or you need at 100 as minors, at least thats how I think it goes.

So no Conjuration, alchemy, alteration, or spells in general they should go into minors, as should your prime armour skills and armourer.

Archery, weapons, block, security mercantile, speechcraft would all be good slow levelers for me as either they go up slow or I don't use them so I should put them as majors.

You're looking to stay at at most level 20 - 24, so take 3 majors that need to 65 or so levels to reach 100, and leave all other skills that you plan on raising as minors.

Please correct me if I'm wrong here, as I have never tried this playstyle.
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Manny(BAKE)
 
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Post » Sun Aug 01, 2010 9:59 pm

As long as we agree this is a computer game, cause I can tell you don't rely on the accuracy of a bow in real life =). I do target archery with a recurve steel riser / fiber glass limb bow, which is infinitely more reliable and durable than a wooden hunting bow, which I also own, and it takes next to nothing to put it off target. Even temperature changes will affect the accuracy, so let me just tell you now, that using it to block an incoming hit may save your life, but you won't be hitting anything with that bow ever again unless you use it as a club =)


Of course it is a game, and a wonderful one at that!

I'm very familiar with longbows. In TES, magic makes everything work. :)

Just look at some of the stuff Buffy can do:

She can zoom in on her target, make enemies turn green with poison, cast a shield spell when she blocks (to strengthen her bow for blocking when she needs to), do tremendous damage based on her agility rather than upper body strength, pierce full plate armor because she pretends to carry a selection of hardened bodkin shaped arrowheads that are enchanted with disintegrate armor, and on and on!

Oh, and she uses bowstrings made from Daedra silk and checks them at least daily, replacing them with new dry ones as required. And she doesn't leave her bow strung all the time. She can survive if she needs to with illusion if caught without her bow ready. And we limit the number of arrows that will fit in her quiver.

We run a wonderful blend of reality and fantasy with our bow play. :foodndrink:
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Chelsea Head
 
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Post » Mon Aug 02, 2010 10:39 am

Conjuration is a very fast leveler, to effecient level, stick all those that level fast or you need at 100 as minors, at least thats how I think it goes.

So no Conjuration, alchemy, alteration, or spells in general they should go into minors, as should your prime armour skills and armourer.

Archery, weapons, block, security mercantile, speechcraft would all be good slow levelers for me as either they go up slow or I don't use them so I should put them as majors.

You're looking to stay at at most level 20 - 24, so take 3 majors that need to 65 or so levels to reach 100, and leave all other skills that you plan on raising as minors.

Please correct me if I'm wrong here, as I have never tried this playstyle.


Cool thanks for the info, ill think about if I should make some changes or not.

Why do most people limit themselves to lvl 24? Just wondering :whistling:?
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katie TWAVA
 
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Post » Sun Aug 01, 2010 10:24 pm

...Why do most people limit themselves to lvl 24? Just wondering :whistling:?


You reach a point where your killing skill and the attributes that support it max out and you have access to good equipment. Beyond that point, if you continue leveling, mostly what you get is enemies that simply have more hitpoints. Your lethality does not continue to increase.

There is literally nothing new in the game if you stop leveling at 30.

If you stop at 25, you will miss out of some of the top leveled quest rewards, if those are important to you.

If you stop at 23, you will miss out on most of the rest of the top leveled quest rewards.

If you stop at 20, you will miss out on perfect amber/madness from the SI.

I like to stop at 20. I don't care about leveled loot. Here is what I get: enemies that don't have too many hitpoints, almost every type of enemy, every quest, top sigils, top alchemy gear, top level basic weapons and armor, plenty of time to max my own killing skills and supporting attributes. It is all a matter of what you want from your game. :)
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Trey Johnson
 
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Post » Mon Aug 02, 2010 4:29 am

You reach a point where your killing skill and the attributes that support it max out and you have access to good equipment. Beyond that point, if you continue leveling, mostly what you get is enemies that simply have more hitpoints. Your lethality does not continue to increase.

There is literally nothing new in the game if you stop leveling at 30.

If you stop at 25, you will miss out of some of the top leveled quest rewards, if those are important to you.

If you stop at 23, you will miss out on most of the rest of the top leveled quest rewards.

If you stop at 20, you will miss out on perfect amber/madness from the SI.

I like to stop at 20. I don't care about leveled loot. Here is what I get: enemies that don't have too many hitpoints, almost every type of enemy, every quest, top sigils, top alchemy gear, top level basic weapons and armor, plenty of time to max my own killing skills and supporting attributes. It is all a matter of what you want from your game. :)


Oh I see now, thanks.


I might replace conjuration as a major, seeing how you can power level it, but I have no clue what to do :facepalm:

Well I have

Marksman: Slow leveling
Destruction: Slow leveling
Light Armor: so-so, fast if you just sit there and power level it >.>
Armorer: semi-slow (atleast for me ._.)
Conjuration: Unless powerleveled, it wont lvl TOO fast
Illusion: Not too fast I guess
Mysticism: not too fast, but it is intelligence along with conj. >.>

Problem is, I would use all these skills to some extent, thus making my level alot higher then needed (I wouldnt mind a little past 24 though x.x)
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Greg Cavaliere
 
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Post » Mon Aug 02, 2010 1:48 pm

Oh I see now, thanks.


I might replace conjuration as a major, seeing how you can power level it, but I have no clue what to do :facepalm:

Well I have

Marksman: Slow leveling
Destruction: Slow leveling
Light Armor: so-so, fast if you just sit there and power level it >.>
Armorer: semi-slow (atleast for me ._.)
Conjuration: Unless powerleveled, it wont lvl TOO fast
Illusion: Not too fast I guess
Mysticism: not too fast, but it is intelligence along with conj. >.>

Problem is, I would use all these skills to some extent, thus making my level alot higher then needed (I wouldnt mind a little past 24 though x.x)


To stop at level 24, pick 3 majors you want to max. Then pick 4 more major skills you don't want to or need to use. When you max those three 'use' majors, you will be around level 22 or so. Then pump some of the 'never use' skills to get yourself to 24 and then relegate them back into 'never use' status. Another possibility is simply stop sleeping when you reach your desired level - I would not sleep deprive my poor character like that though. :)
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djimi
 
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Post » Mon Aug 02, 2010 2:53 am

To stop at level 24, pick 3 majors you want to max. Then pick 4 more major skills you don't want to or need to use. When you max those three 'use' majors, you will be around level 22 or so. Then pump some of the 'never use' skills to get yourself to 24 and then relegate them back into 'never use' status. Another possibility is simply stop sleeping when you reach your desired level - I would not sleep deprive my poor character like that though. :)


Hmmmmmm, I might actually do that.

Also, how much does the monsters hp go up as you lvl? is it a huge difference?
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Dalley hussain
 
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Post » Mon Aug 02, 2010 6:39 am

Hmmmmmm, I might actually do that.

Also, how much does the monsters hp go up as you lvl? is it a huge difference?


It varies from monster to monster. NPCs go up similarly to you. UESPwiki can give you more specifics.

Here is an example however:
Level 20 ogre: 442 hitpoints.
Level 50 ogre: 1222 hitpoints.
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Jessie Rae Brouillette
 
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Post » Mon Aug 02, 2010 1:40 am

It varies from monster to monster. NPCs go up similarly to you. UESPwiki can give you more specifics.

Here is an example however:
Level 20 ogre: 442 hitpoints.
Level 50 ogre: 1222 hitpoints.


dang 800 hp T_T

So maybe adding some worthless skills like speechcraft/merchantile would be good? I dont know any other skills that are completely worthless :shrug:

I will think about limiting my level to some extent to stop monster uberness :shifty:
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Nana Samboy
 
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Post » Mon Aug 02, 2010 6:09 am

u may wanna check this site for monster stuff:

http://www.uesp.net/wiki/Oblivion:Creatures

basically, it says that the 'last new creature' u will meet is at lvl 26 (Lich). It is cool to defeat a lich, i can tell u.

but indeed, this is the ONLY reason i'd go to lvl 26 and stop. I do like 'round' numbers, so ideally i'd stop at lvl 20.... but according to the site, i'd miss battles vs Xivilai, Gloom Wraith and Liches.
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Jerry Cox
 
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