» Tue Nov 17, 2009 7:35 am
I'm not, 'strongly' needing to fix anything: if I was, I wouldn't play morrowind. In addition to that, I'm well aware of ways to make arrows hit 100%, and addressed that in my post as well. I was merely listing suggestions/ideas as to how the marksman skill could be, in my eyes, improved.
I certainly didn't want to turn marksman into some sort of 'uber-skill,' which is essentially what setting your stat to 100 does. I just feel that they way the stat advance progresses now (higher stat = higher hit rate) isn't as good as something where a higher stat means increased accuracy, increased damage potential, and increased flight distance. The latter seems to me more like the player really mastering the skill, learning how to draw a bow properly, aim correctly, building proper stabilizer muscles over time to steady themselves, breathing right, etc., whereas the former seems completely independent from the character at all, and instead simply turning up the probability that an arrow will do damage.
Also, combat in morrowind is a bit immersion breaking, and I'm sure others would agree that it certainly isn't perfect. To me however, archery was the worst offender because it seemed like a few tweaks could turn it into something much more enjoyable. As such, I figured I'd humbly offer some suggestions for ways I think it could be improved, seeing what others think as well.
EDIT: Wow, lots of new posts since I clicked reply!
@harbo: That's exactly what I said earlier. In the mge 'zooming bows' mod, if you hold down the fire button for a long time, the crosshair starts to move around wildly, like your arm is getting tired. I'm saying to incorporate something similar, where if your skill is low your aim moves around a good amount, making it difficult to lock onto and hit a target. That's why it's different from Oblivion: if it shows the arrow hitting, it hits. But it won't be easy to aim with a low skill, so it balances out.
@138: we feel the same way, but are expressing it differently. I agree: a person who's just picking up a bow wouldn't do well, and would miss. I'm saying that feeling, that control, should be transferred over to the actual player, via the bow shaking and moving around when you try to aim at low marksman skill levels.