[RE-RELZ] Markynaz

Post » Fri Aug 13, 2010 3:37 pm

You make such beautiful creatures, there is no reason not to activate the score board especially, for the Markynaz. Everyone else makes these ugly Redguard looking Cro Magnons. Male and female, the Marky is the most beautiful of the Dremora Morrowind mod and I wish you could upgrade the Marky to Oblivion (without losing that beautiful face). However, I would recommend a more Gothic/big cat symmetry in their tattoo design.

P.S. Could you make the horns optional say, the banished, disgraced, outcast Marky.
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Chloe Lou
 
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Joined: Sat Nov 04, 2006 2:08 am

Post » Fri Aug 13, 2010 6:57 pm

Heya, first I would like to thank you for the sheer amount of quality mods you've released for Morrowind, and Princess Stomper for the companion mod.

So thank you.

Second: I have encountered some bugs with the companion mod.

"SPOILER"




For some reason ( and yes I did read previous posts) the mod gets "corrupted" somehow and the armor disappears. Try to load it in construction set and beside the error messages concerning the armor, construction also crashes if you try to go to Moonmoth legion fort. Strange, but can be easily remedied. I've found that reinstalling the mod works (at least for me)

The main mod breaking error howerer deals with the quest and the "much to discuss" option. Reading the walkthrough you have 3 conversations before the quest: the first about the scamp, the second about the armor (journal update), and the third about the dremora that guard the chest. Up until this point it all works fine, but from here on it gets screwy. If you wait a few days after the third conversation, every time you interact with her she says she has much to discuss, but no such option appears.

On the other hand if I go to the shrine, in the first area she warns me about the though fight ahead so I guess it works fine till now, but in the second area she has no reaction whatsoever even if I have recovered the armor. I believe that at this point my journal should update as well, but it does not.

If I return to the first area of the shrine (where Sheogorath statue is) she reverts to the dialogue warning me about the though fight ahead, even though she is already wearing the armor.

The walkthrough mentions a "congratulatory message" which, again does not happen. I've also checked her dialogue files and no such conversation seems to be present.

Sooo is this an error on my part or missing files?
And if so, what steps can I take to fix it?

"Edited:spelling"
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Channing
 
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Post » Fri Aug 13, 2010 5:56 pm

To Necrotyk : the fourth "Much to discuss" require two condition to be available. the first is the day counter like every others "Much to discuss" topic, the second is a journal entry given when you open the chest containing the armour. For Gatanas's own greetings regarding the quest there is only three : the warning upon entering Yasammidan, her prayer to dagon and the last when you have recovered the armor (still in Yasammidan) .She has no greeting nor dedicated dialog for the cell "Secret of the Kyn".
the "congratulatory message" can refer to two things, either his/her thanks in the fourth MTD topic or the journal entry on the armor recovery ( journal "1jw_dae_mainquest", 30).
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lucile
 
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Post » Fri Aug 13, 2010 6:19 pm

As a long-time user, I really appreciate you efforts. Kudos Westly!!!

:obliviongate:
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Miss K
 
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Post » Fri Aug 13, 2010 5:33 pm

You should open and save all race mods in CS as it helps
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Claire Vaux
 
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Joined: Sun Aug 06, 2006 6:56 am

Post » Fri Aug 13, 2010 9:16 pm

Yeah, where Gatanas is sometimes concerned, the player ends up being the companion
(rather than the other way around). Much of the time the player can stand back
and let Gatanas do all the "heavy lifting" in a battle. I might release a version
that alters the Markynaz stats (and changes their abilities to powers) so that
Gatanas might be less powerful (but I consider this an eccentricity on Gatanas
part and roll with it, mostly ;) ).

Now that we are on the subject of my number one race mod, I don't suppose, Master Westly, that you could make a patch that gives options for horns or balanced body pattern [think jaguar, leopard, tiger, zebra perhaps even a choice of color glow] for the Markynaz. Could you also make a Markynaz version for Oblivion? Thankyou
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Michelle Serenity Boss
 
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Joined: Tue Oct 17, 2006 10:49 am

Post » Fri Aug 13, 2010 10:13 am

Yeah, where Gatanas is sometimes concerned, the player ends up being the companion
(rather than the other way around). Much of the time the player can stand back
and let Gatanas do all the "heavy lifting" in a battle. I might release a version
that alters the Markynaz stats (and changes their abilities to powers) so that
Gatanas might be less powerful (but I consider this an eccentricity on Gatanas
part and roll with it, mostly ;) ).

Powerful! How about giving the ability to heal herself or use potions/scrolls. Gatanas doesn't a personal race selection so I had to combine her with Markynaz a check Respawn as she was being killed constantly. Perhaps she should be twins or triplets [option.esp]. Three 'horny' chicks on one guy... I think I could live with that.
P.S. Horns could be made optional if they are connected to hair style.
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Yung Prince
 
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