[RE-RELZ] Markynaz

Post » Fri Aug 13, 2010 5:38 am

Well, after quite a while, I have gotten 'round to updating these with new textures and meshes (mostly).

http://www.gamesas.com/bgsforums/index.php?showtopic=659483&st=0#entry9540160

*****************************************************************	 The Elder Scrolls III		   MORROWIND:   Westly Presents Dremora (Markynaz) race& Princess Present- Gatanas Dremora (Markynaz) Companion		 v1.3*****************************************************************Index:1. Installation2. Playing the Plugin3. Save Games4. Changing the Face/Race of an Existing Character5. Credits & Usage6. The Quest*****************************************************************	INSTALLING THE PLUGIN*****************************************************************Manual Installation:This mod is packaged/archived with 7zip. Should one desire to usethis mod, an archive programme such as 7zip, Winrar, Winace, or Zip Genious should be used to extract/open the information/files herein.(Although, if you are reading this, then you already know how to do extract from archived files, so good for you  ).Once extracted/opened, just drag and drop the Data Files Folder onto the Morrowind folder in your C:\Program Files\Bethesda Softworks directory and they will go where they are meant to go (except the readme and ExtrasFolder). All the files are placed inside folders as marked (become familiarwith manual installations, your game will thank you for it). You will then be prompted to overwrite. Click yes/ok and the files should now beproperly installed.In addition to the regular Meshes and Textures folder, I have also includedan EXTRAS folder.  This folder (by itself) doesnot go into your Data Files folder.Inside the EXTRAS folder one will find alternate meshes for the Dremora (Markynaz)Race (nvde male and female meshes).  This install much like the initial manual installation (just drag and drop the Alternate "Meshes" into your game's Data Files Folder; it will overwrite the previous Dremora (Markynaz) Meshof your choosing.*****************************************************************	PLAYING THE PLUGIN*****************************************************************From the Morrowind Launcher, select Data Files and check the box next to Westly Presents-Dremora Markynaz.esp (this is the playable race and armour file which requires Morrowind only for play, no expansions needed)Additionally, should you decide to use the accompanying companion .esp, check the box next to EITHER the Gatanas Markynaz Dremora Companion - Male.esp file OR the Gatanas Markynaz Dremora Companion - Female.esp file. DO NOT PLAY BOTH TOGETHER (these will require Tribunal and Bloodmoon as well as the original Westly Presents-Dremora Markynaz.esp)This plugin adds:A new playable race, the Dremora (Markynaz)6 male Dremora Heads6 female Dremora HeadsMale and Female Vampire headsA large variety of hairs Race Description:The Dremora refer to themselves as 'The Kyn' ('the People'), contrasting themselves to other Daedra, whom they consider unthinking animals. The term 'kynaz' refers to a member of the Dremora race ('he of the Kyn').A Markynaz is a lord of lords, and member of the Markyn, Mehrunes Dagon's Council of Lords.The Dremora are skilled in both the art of war and adept in all schools of magika.  As servants of Mehrunes Dagon, they are like him in pride, fixed purpose, and lack of subtlety, with the addition of the peculiar traits of honor and loyalty, both within their class and within their relationship to Lord Dagon.(source: Varieties of Daedra by Aranea Drethan, Healer and Dissident Priest, the Imperial Library)Stats (Male and Female)STR-35INT-50WIL-40AGI-40SPD-30/40END-40/30PER-35LUC-40Skill Bonus-Alteration-5Athletics-5Conjuration-5Destruction-5Illusion-5Light Armour-15Short Blade-5Abilities-Soul of Mehrunes Dagon:Resist Normal Weapons- 10%Fortify Maximum Magika x5Reflect 10Fortify Willpower,Enchant, Restoration, Mysticism. Alchemy x3Fist of Mehrunes Dagon:Fortify Attack- +10Fortify Strength, Axe, Blunt Weapon, Long Blade, Marksman, Hand-to-Hand, Spear x3Will of Mehrunes Dagon:Fortify Block, Heavy Armour, Medium Armour, Unarmoured, Acrobatics, Agility, Endurance x3Because they have a plus 3 bonus to most skills, attributes, then these Dremora's will have no other starting spells.  They are combat and magic driven, and thus might have a hard time with merchants and overall disposition.  They may be lean a bit to the overbalanced edge, but these are Dremora's, right?  The bonuses would help out in the beginning, but eventually they would even out as the player levels up.Also added in this mod is a rare form of Better Body Light Daedric Armor, the Daedric Arcana armor set.  It is a full set of armour including a shield and three skirt/pants to compliment the nature of the armor. To find the armour, journey to the shrine of Mehrunes Dagon (Yasammidan, Shrine), to uncover the Secret of the Kyn (recommended for high level players, as the armour is guarded by a gauntlet/legion of the Kyn/Dremora; at least 7 Dremora at a given time, increasing in difficulty as the player levels).Because the armour is so rare and difficult to obtain, indeed its armor rating should be high so as to be a just reward for your troubles (= to glass and far more enchantable).  A sword will also be found with the armour, the Fang of the Kyn.  Once ,a pure elven blade of ebony, now a twisted tool of Oblivion reforged by the will of Mehrunes Dagon.  It blade reflects the power of the Daedra, with each stroke a fatal blow for man and mer.  (A corpse of a fellow adventurer holds the secret of the Kyn)Prepare your self well for battle!Cheers!*****************************************************************	 Save Games*****************************************************************This plugin will not invalidate your old saved games. If you save your game while this plugin is loaded, you may encounter error messages when you reload the saved game without the plugin. But you will beable to continue on with the original game.*****************************************************************	  Changing the Face/Race of an Existing Character*****************************************************************To change the face/race of your existing character without starting a new game, open the console and type "enableracemenu". Choose your new face and hair. Changing your race will cause temporary problems that should resolve themselves when you reload. Always save your game first in case of unpredictable errors and save afterwards in a new file.*****************************************************************	  Issues/Bugs/Mild Irritances*****************************************************************-The armour is a BB (Better Body) armour.  As such it will clip with other body styles (original bodies, smoother bodies, and so on).-The Dremora race is a BB v2.2 race, so clothing types from other mods forSmoother Bodies will clip with this body type (just so you know).-Much of the armour and many of the hairs make use of alpha channelsto define their shape (by use of tranparency).  In some instances, when another mesh that makes use of transparencies (say a waterfall mesh)overlaps the meshes that use alphas in this mod, there might be a chance that the hair/armour might temporarily dissappear ( this also applieswhen casting spells such as Chameleon or Invisibility).  This is a known issue, and is not specific to this mod (but in all mods that make use ofalpha channeled meshes [also, in any alpha channeled "stock" mesh too]).-Some of the longer hairstyles will clip with the body during certain animations. Without skinning/physiquing/weight-paintingthis is unaviodable, but worth the minor clip here and there for the character of your choice :D .*****************************************************************	  Credits & Usage*****************************************************************WESTLY:Original face models by Rhedd, female altered by Robert, in some instances, altered further by Westly.Original Hair meshes by Ren, ThrottleKitty (with permission), Gorg, and Darksharp(altered by Westly; added horns and new textures)BB v2.2 mesh by Psychodog StudiosArmor Meshes by Nioliv Greaves mesh by Junkmail (altered by Westly)Helm Mesh by Bethesda (altered by Westly, added horns)Reflection texture from PhijamaFang of the Kyn Sword Model by Vagabond Angel (altered by Westly, added curving blade)Head & Body textures by WestlyTattoo designs based on the excellent work by Aliensloffrom her Oblivion Dremora Skins.The armor textures utilize bits and pieces of original Bethesda Daedric textures mixed with my own textures (this was done to remain as homogenous to the original feel of in-gameDaedric armor as possible)Oriphier's Daemon races were the inspiration for the reflective/shiny horns (though his models were not used).I still want to give him credit for the inspiration.Thank You! to Dave Humphrey for creating NifTextureThank you NifTools for NifSkopeThank you to the community for the continuing support.Thank you to AlienSlof for initally pointing me down the right paths when I first began making mods.Thank You to the Mod Testers :canis216TelesphorosKarpik777AorawnObeliskmidgetalienThis is not a resource, but meant for player enjoymentShould one desire to use any content from this mod, contact meat the sites mentioned below (if your request is reasonable, thenI might grant a premission, else, I can make something new for you so as not to perpetually the content herein til they become tired and blas?) .Questions? Comments?  I hang around Planet Elder Scrolls and Bethesda Games Studio Forums with my given id "Westly" (Wesadam at PES).  Seek me out at these forums. Please PM if you have any questions.DO NOT UPLOAD/REUPLOAD OR REDISTRIBUTE THIS MOD ON OTHER MOD OR FILESHARING SITES :) . UPDATED v1.3 Wednesday, July 23, 2009--PRINCESS STOMPER:Animations: Qarl/RX31Scripts: Grumpy, Emma, DinkumThinkum, CDCooley, TheOtherFelix, Cortex, Qarl, Kateri, Princess StomperElder Scrolls Forums - "princess_stomper"email princess_mods at yahoo.co.uk*****File History:v1.1- Inclusion of Companion Patches that fixes bugs with a few topic variables Changed Name of the Dremora (Markynaz) to just Markynaz (so that the NPCs will not refer to you as the full title v1.2- Addition of new Horn Hairs based on Ren's Oblivion HairstylesMany textures have now been changed to .dds format with mips (for more friendly gameplay.  Alterations to the Companion .esps so that they now use the new hairstyles.  Alteration made to the Male companion.esp so that he now is sure to be wearing the Daedric Ritual robe upon first meetings.v1.3- Replaced head textures with new high rez redesigned texturesMale head mesh replaced with a model with a wider angular jawBody meshes are now assymetrically mappedAll hair meshes from the initial release (v1.0) have now been replacedwith unique models.  Dremora NPC has now been replaced with a creature version (for those that enjoy soul trapping).No actual changes have been made to the companion .esps


*refer to the archived README for more important information...

Screens:

http://i57.photobucket.com/albums/g235/Wesadam/DREMORA/WAR_DREMORA_SCREENS_1.jpg

http://i57.photobucket.com/albums/g235/Wesadam/DREMORA/WAR_DREMORA_SCREENS_2.jpg

http://i57.photobucket.com/albums/g235/Wesadam/DREMORA/_WAR_DRM_Heads_Screens_F.jpg
http://i57.photobucket.com/albums/g235/Wesadam/DREMORA/_WAR_DRM_Heads_Screens_M.jpg

http://i57.photobucket.com/albums/g235/Wesadam/DREMORA/WAR_DREMORA_GATANAS_FM.jpg


*see the DL page for additional screens...

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5019

Enjoy!
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Tiffany Holmes
 
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Post » Fri Aug 13, 2010 1:24 pm

Demonic! Thanks for these Westly - look awesome! =D
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RaeAnne
 
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Post » Fri Aug 13, 2010 5:23 am

Looks Awsome, question about making the companion a creature though - we he still use weapons/shields we give him?
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Silencio
 
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Post » Fri Aug 13, 2010 4:00 am

Looks Awsome, question about making the companion a creature though - we he still use weapons/shields we give him?



I did not make the companion a creature; rather, the one that has to be encountered to
obtain the armour (N'Zara) has been made into a creature (which, of course, was previously
a Markynaz NPC). Gatanas is the same as he/she ever was :) .
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Ludivine Dupuy
 
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Post » Fri Aug 13, 2010 6:35 am

I did not make the companion a creature; rather, the one that has to be encountered to
obtain the armour (N'Zara) has been made into a creature (which, of course, was previously
a Markynaz NPC). Gatanas is the same as he/she ever was :) .

^_^ awsome

*clicks download*

thaks again westly,

=MA=
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carla
 
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Post » Fri Aug 13, 2010 2:15 am

You are welcome; speaking of Gatanas, though, I have added a screen to show
what the new companions would look like (not much change for the female, though) :D.
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Ria dell
 
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Post » Fri Aug 13, 2010 5:02 am

Shouldn't they have really low personality?
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suniti
 
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Post » Fri Aug 13, 2010 4:01 am

I'm assuming the companion I made still works with the new version, though, right? :unsure:

(Sorry, I'm just being silly - of course it does! You wouldn't have put it up there in the header if it didn't!)
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Beulah Bell
 
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Post » Fri Aug 13, 2010 1:20 pm

Shouldn't they have really low personality?



35 is low enough for me (I mean, they might be Dremora, but they
are the "good looking" ones, so that has to count for something) :embarrass: ...
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Catherine N
 
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Post » Fri Aug 13, 2010 5:21 am

They certainly are "Good Looking" Dremora.

Well done. I fondly remember Slof's replacer for Oblivion and this is just as nice and has a built in female version.
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maya papps
 
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Post » Fri Aug 13, 2010 10:41 am

Are they dremora or a new race i cannot tell. Either way they are one of your best work ( Its hard to make evillooking things in morrowind )

Their is no Thequest section in the readme.

Also can you give a vampire face screeny?

Also in all your mods in the CS it says WAR. What does it stand for in the CS?

Also the esp does not say which one is male and which one is female galtanas.

Also marksmen is not under skills.

Also use melee weapons doesnt always work sometimes (s)he uses magic.

Also the armor in the chest is not their.

Is their an easy way without error messages to change him to a female.


Btw im not complaining i know this is the first release im just making sujestions.
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Adriana Lenzo
 
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Post » Fri Aug 13, 2010 1:47 am

EDIT: Nevermind, found what I was looking for.
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vanuza
 
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Post » Fri Aug 13, 2010 9:24 am

Simply Brilliant! I love the new detail on the spines!
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sexy zara
 
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Post » Fri Aug 13, 2010 5:55 am

Are they dremora or a new race i cannot tell. Either way they are one
of your best work ( Its hard to make evillooking things in morrowind )

Their is no Thequest section in the readme.
Yes, there is (in the one that comes in the main DL there is
a detailed outline provided by Princess_Stomper; hence why I say "*refer
to the archived README for more important information...
"
;)



Also can you give a vampire face screeny?
The Vampire faces are the same as the first face choice; the
difference is that the markings are more crimson in appearance and the eyes
have been whitened


Also in all your mods in the CS it says WAR. What does it stand for in the CS?
"WAR" = My initials; it is what I use to denote things added
by myself (textures, meshes, IDs in the CS, etc)


Also the esp does not say which one is male and which one is female galtanas.
The .esps are clearly marked (so choose one or the other); their title is
a long one, so if you install both .esps, it might be awkward to guess which
one to activate for gameplay in the Datafiles choice in the Morrowind Launcher


Also marksmen is not under skills.
Hmmm... ; this might need to be patched (but they
are not known for their bowmanship)


Also use melee weapons doesnt always work sometimes (s)he uses magic.
Well. they are basically "demons" ; such are known to
be unpredictable and willfull :bolt:


Also the armor in the chest is not their.
I played through the mod before updating it and all
was well (all the kit was available in the kaboodle) :shrug:


Is their an easy way without error messages to change him to a female.
Well, it should be as easy as changing the .esp (with
only one error message in regards to the change being:
"The currently selected master files and plugins do not match the ones used by
this save game. Errors may occur during load or gameplay. Do you wish to continue?"


Btw im not complaining i know this is the first release im just making sujestions.
Its not a first release; rather, this is a two-year-old
mod that has been updated/given a face-lift



:D
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neen
 
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Post » Fri Aug 13, 2010 5:22 am

Very nice, thanks much. I love this mod - it's one of my favorites!
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Charleigh Anderson
 
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Post » Fri Aug 13, 2010 1:32 pm

You are very welcome, Dagoth Jeff :) .

I have also though of including various creatures as an add-on to this mod (of course,
using the race's parts in their construction). Very similar to the ones that will be added
by Melisande's Menagerie, these would take on a lot of roles (Sorceror/ess [summoning
lesser Daedra], Arcane Archers, Assassins, etc). So much to ponder (as I totter off to
update a few more races... :whistle: ).
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Luna Lovegood
 
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Post » Fri Aug 13, 2010 11:09 am

Looks awesome. I read the readme, but are they added into the game through leveled lists? I couldn't find it and don't want to appear like a dolt. Awesome work and will definetly download for the companion capability, perfect bodyguards they look like.
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Robert Bindley
 
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Post » Fri Aug 13, 2010 3:58 am

Looks awesome. I read the readme, but are they added into the game through leveled lists? I couldn't find it and don't want to appear like a dolt. Awesome work and will definetly download for the companion capability, perfect bodyguards they look like.



Is what added (to what are you referencing; armour, creatures)?
I suppose the short answer is nothing is added into levelled lists (no new creatures
save for N'Zara who guards the armour with her "kyn"). The README should
detail the rest :) .

Take Care and Enjoy :angel: !

EDIT: I should mention that, often, the player should stand back
and let the elephant sneeze (in other words, Gatanas can take care
of his/herself [a little too well sometimes]). Such is the nature of
such a wild creature set loose from Oblivion...
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Donatus Uwasomba
 
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Post » Fri Aug 13, 2010 5:58 am

I was wondering if creatures were. Anyway, awesome good to know, I will let them handle fight.
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Racheal Robertson
 
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Post » Fri Aug 13, 2010 6:16 am

:P thx for the help westly :) sry I never saw this on PES so i thought it was new :P

also i must just have a glitched esp ill use the consul command becuase when i opened the chest it was empty.
If their was voteing id vote a 10/10 :)
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Cassie Boyle
 
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Post » Fri Aug 13, 2010 2:13 am

Hi, im kinda new to this, just registered actually coz i had a question ;p

I recently downloaded the markynaz mod, race and companion etc. But when i came to the daedric ruin for the new armor and opened the chest, it was empty. Just wanted to know if it was supposed to be (probably not) or if i could fix it in any way (u should know im not particularly good with scripts or anything.)

Also can u teach the companion spells/train skills without cheats?

Also are there any codes for console which can get u the new armor?
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Dean Brown
 
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Post » Fri Aug 13, 2010 4:14 pm

Rhasta,

You are not the first user that has run into the issue of the chest being empty, but
I am at a loss/puzzled as to why this would be happening. The reason for my
puzzlement is based on my own ability, upon testing the mod completely every time
it is updated (on a mod-free mostly new game), I am able to access all of the gear
in the chest no matter what :shrug: . I do not know exactly what the matter might
be, but perhaps there is a mod conflict (though I could not imagine what that might
be either). So, again, I am at a loss (as I have no frame of reference on my end).

Are you using the companion? Are you following their questline to obtain the armour?
As a test, start a new game (not for saving), and "COC" to the cell where the Dremora
armour is housed
Spoiler
COC "The Secret of the Kyn"
. If the gear is there,
then that will help narrow down what might be at issue.

Take Care :angel:
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Gemma Woods Illustration
 
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Post » Fri Aug 13, 2010 12:22 pm

Just do what I do - open the Cs and chuck all the new stuff into a chest of your own.
It might ruin some excitement, but at least you'll have it...
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Juliet
 
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Post » Fri Aug 13, 2010 1:00 pm

Rhasta,

You are not the first user that has run into the issue of the chest being empty, but
I am at a loss/puzzled as to why this would be happening. The reason for my
puzzlement is based on my own ability, upon testing the mod completely every time
it is updated (on a mod-free mostly new game), I am able to access all of the gear
in the chest no matter what :shrug: . I do not know exactly what the matter might
be, but perhaps there is a mod conflict (though I could not imagine what that might
be either). So, again, I am at a loss (as I have no frame of reference on my end).

Are you using the companion? Are you following their questline to obtain the armour?
As a test, start a new game (not for saving), and "COC" to the cell where the Dremora
armour is housed
Spoiler
COC "The Secret of the Kyn"
. If the gear is there,
then that will help narrow down what might be at issue.

Take Care :angel:


Just do what I do - open the Cs and chuck all the new stuff into a chest of your own.
It might ruin some excitement, but at least you'll have it...



Yes I am following the questline from the companion, took me quite a while to find the right daedric ruin, I tried making a new character and using COC but the chest was still empty.

I'm using the mods: VampiricHunger, Scripted_spells, VampiricEmbrace, Vampire_realism, and ofc the Markynaz mod.

I've also tried new games without any of the mods to make sure they dont clash and the chest is still empty.

Any other suggestions ;p? im willing to try mostly anything ^^

dagoth_jeff, how do u mean open cs and chuck the new stuff into a chest?
are there cs codes for the new daedric armor?
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CArla HOlbert
 
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Post » Fri Aug 13, 2010 3:34 pm

Hi, I downloaded the 1.2 version some time ago and had a little problem with the "sword of the kyn", (it never appeared). Yesterday I downloaded the 1.3 version of the mod and again, nothing happened. And appart from that the third --much to discusse-- never appeared with or without the "Gatanas companion female fix" in the 1.2 version, I believe that if you (Westly) didn't updated anything bout the companion in this version, the same thing will happen.
I have very little experience about modding so, as you imagine, I'm puzzled.

So if anybody could lend me a hand on this one I will really appreciate it.

This mod kicks @ss Westly!! Really, can't play without it anymore ;)
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OnlyDumazzapplyhere
 
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