Marriage and Children

Post » Sun Jul 18, 2010 4:31 pm

I wouldn't mind player romance and family, it's an rpg after all and romance is a strong role playing tool, but I know for sure that I'd like the npcs to simulate family life way better than in Oblivion.
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Arnold Wet
 
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Post » Sun Jul 18, 2010 11:52 am

After a rough day of adventuring, I want to come back to a brothel.

haha Yeah those are strangly absent from the world, I mean as far as the lore is concerned they exist. But there was like one secret one in all of Cyrodill?

As far as a companion though I get that, hell even just a buddy in the game would be cool. I always feel like nobody really gets close to the main character in these games, I mean I've saved peoples lives in these games and then they're just like "Hey it's you!" . Even if it was just a couple characters you could have a small arc with, so you'know they have a couple personal quests or something and then you're buddies and they'll go questing with you or offer services like I'dunno free repair if they're a blacksmith. Then after you finish their core quests they have idle dialogue where they comment on some of the quests you've completed and stuff like that like "Hey I heard you saved a merchants daughter from bandits, did she give you a decent reward?"(nudge,nudge wink,wink). That would be cool, it would be another way to make you feel a little connected to what's going on in the game.

And yeah I guess that could work with some kind of romance, I think that might be harder to write though.
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katsomaya Sanchez
 
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Post » Sun Jul 18, 2010 11:05 am

I wouldn't mind player romance and family, it's an rpg after all and romance is a strong role playing tool, but I know for sure that I'd like the npcs to simulate family life way better than in Oblivion.


It IS a rpg. But it isn't THAT kind of rpg.
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saxon
 
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Post » Sun Jul 18, 2010 5:50 pm

having children in the game wouldn't work. A lot of players, not me, like to play as female characters, and who wants to battle dragons and explore dungeons while 8 months pregnant?


Well I agreed about not having children as that wouldn't work so well but if like Fable, you don't go through 9 months, you just have the children, they just show up immediately. But again no children, just a companion.
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Emma Louise Adams
 
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Post » Sun Jul 18, 2010 10:52 am

Well I agreed about not having children as that wouldn't work so well but if like Fable, you don't go through 9 months, you just have the children, they just show up immediately. But again no children, just a companion.


So I get myself knocked up and POOF, I have a kid?
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Rex Help
 
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Post » Sun Jul 18, 2010 10:23 am

So I get myself knocked up and POOF, I have a kid?



Well yeah that's how it worked. You'd have a baby in a carriage for a few days and then it would be a toddler from then out.
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Tanya Parra
 
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Post » Sun Jul 18, 2010 11:41 am

Well yeah that's how it worked. You'd have a baby in a carriage for a few days and then it would be a toddler from then out.


That would NEVER work in a TES game as you don't magically skip months/years like that.
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Julie Serebrekoff
 
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Post » Sun Jul 18, 2010 6:17 pm

It's one of those things that's really really really hard to appropriately implement into the game. It's "easy" to simulate fighting a troll or casting magic and things like that. We don't have much experience doing those things in real life. Getting married and having children is a big deal. Deciding who you want to marry and have kids with is a big deal. It's not something you take lightly. It's something you should actually think about and it isn't something that can just be programmed into a game. It's pretty much impossible to put a character into the game that is also appropriate for the player's character, so they'd have to make some shallow thoughtless situation where the player gets married after spending like a week with the person.

Recent TES games only last like a year or two (assuming you play for hundreds of real-life hours) which, really, is about enough time to decide if you actually want to get married, and no time at all to see your kid grow up and be anything. It's also next-to impossible to make a kid that's appropriate for your character and your supposed mate. The ability to simulate marriage and birthing/raising a child accurately is not something I see possible in a video game right now.

Better to leave it out than to do it poorly. I don't want shallow nonsense, I want it to mean something. People wouldn't be happy if you took the main plot and just made it shallow like "ung, villain bad, kill villain." They shouldn't be happy with "ung, you nice, we married now."
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Rude Gurl
 
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Post » Mon Jul 19, 2010 1:39 am

That would NEVER work in a TES game as you don't magically skip months/years like that.



Yeah but considering all the magic that can be done from raising the dead to invisibility maybe people in TES use a spell that simulates a 9 month pregnancy over night? Like I said looking back I wish I didn't mention the children as I agree it just wouldn't work. I'd just still like a companion even a dog or something.
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Tom Flanagan
 
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Post » Sun Jul 18, 2010 8:45 pm

Normally Id say this is silly, but theres already children in the game. Maybe this can be an option you choose before starting a game, whether or not you have a family. Not that Im concerned, someone will probably mod it.

That would NEVER work in a TES game as you don't magically skip months/years like that.


No, you just magically never age a day even if you spend game-years playing. Fable didnt skip the time ahead(except for certain plot points) either, it just took a few game days. Youd have a full grown kid in like 1-2 ingame weeks, lol.
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Sara Lee
 
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Post » Sun Jul 18, 2010 3:32 pm

It's pretty much impossible to put a character into the game that is also appropriate for the player's character, so they'd have to make some shallow thoughtless situation where the player gets married after spending like a week with the person.


Baldur's Gate 2. Anomen... *shudder* I hated him with a passion and yet he was the only option
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jessica Villacis
 
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Post » Sun Jul 18, 2010 1:41 pm

Better to leave it out than to do it poorly. I don't want shallow nonsense, I want it to mean something. People wouldn't be happy if you took the main plot and just made it shallow like "ung, villain bad, kill villain." They shouldn't be happy with "ung, you nice, we married now."


Nope, you should have to endure the entire ordeal. 6 in-game months planning with an ill-tempered 6-foot Nord Bridezilla. Whose father and 6 brothers don't like you. The wedding day with all the new in-laws drunk at the reception would basically be a (literal) battle of its own where you have to protect your own actual blood relatives without seriously harming any of the new in-laws in the process. Then any long adventures mean you catch hell on returning home- if not from your spouse because they went with you, from their parents for endangering them instead of settling down with a good steady job mining in town.

Of course there's also the chance of a dragon attacking the chapel during the wedding...

"You and those damn dragons, what about me? You should have married one of them instead, mother was right and I should have listened to her about you!"

:D
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Darian Ennels
 
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Post » Sun Jul 18, 2010 10:29 am

when did Bethesda hire Peter Molyneux? So you want to be able to marry someone,and have a dog compainion.. hmm this seems familiar *cough* Fable 2 *cough*. Dont know about you but I dont really think that TES is supposed to be a narrative game. I mean your charcter doesnt talk, he was recently on death row, and he kills dragons...does that sound like a guy you'd hang out wiith?
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Danger Mouse
 
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Post » Mon Jul 19, 2010 2:16 am

Yeah but considering all the magic that can be done from raising the dead to invisibility maybe people in TES use a spell that simulates a 9 month pregnancy over night? Like I said looking back I wish I didn't mention the children as I agree it just wouldn't work. I'd just still like a companion even a dog or something.


I think it's too late for a dog. You were asking for a family in the original post. and having a pet is far off topic from a family. You should make a separate thread for pets (dogs, wolves, trolls, dragons). I agree with you, pets would be a great idea. Not a family though, in my opinion.
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Siobhan Thompson
 
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Post » Sun Jul 18, 2010 11:01 pm

I've problems numbering five score less one
but a wench ain't one cause I'm a Breton.
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Catharine Krupinski
 
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Post » Sun Jul 18, 2010 9:02 pm

Or... maybe into a roleplay game? You know, one where people are able to choose different roles to play? Like, for instance, devoted family man who has to put family aside in order to save them.


Well, how devoted a "family man" can you be if you start in jail?

Again, as it has been stated a million times, role playing doesn't mean you "live life in a game" as you want it, it simply means the character you control plays a role within the confines of the story and the setting, and there is no main character "family man" within the confines of Skyrim's story and setting.
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Chris Guerin
 
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Post » Sun Jul 18, 2010 3:37 pm

I find that it might take away from the gameplay. Sure it would be interesting, but the fact that you are suppose to save the world from these dragons and you are off trying to make sure your wife is ok is kind of funny and unnecessary. Maybe as DLC this would be nice.
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Kelly James
 
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Post » Mon Jul 19, 2010 3:07 am

I find that it might take away from the gameplay. Sure it would be interesting, but the fact that you are suppose to save the world from these dragons and you are off trying to make sure your wife is ok is kind of funny and unnecessary. Maybe as DLC this would be nice.


Wouldn't be a very good DLC.
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Alba Casas
 
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Post » Sun Jul 18, 2010 5:30 pm

Worst idea ever.

I hate games that let you have virtual wives, girlfriends, etc. Especially Fable. I'm getting extremely sick of these suggestions.
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JLG
 
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Post » Sun Jul 18, 2010 11:43 pm

Dovahkiin cannot have children becuase there can be only 1 dragonborn
and really it is kinda sad if you are looking towards video games for a love life


But wouldn't the child of a dragonborn be a dragonbornborn?
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Stefanny Cardona
 
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Post » Mon Jul 19, 2010 12:25 am

But wouldn't the child of a dragonborn be a dragonbornborn?


Yes. A Dragonborn is 50% dragon. His/her child would be 25% dragon. So, I guess we can call it a Dragonborn-born. :wink_smile:

Unless...the Dragonborn has a baby with a dragon. Then the child would be 75% dragon.
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James Rhead
 
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Post » Sun Jul 18, 2010 11:17 pm

Yes. A Dragonborn is 50% dragon. His/her child would be 25% dragon. So, I guess we can call it a Dragonborn-born. :wink_smile:

Unless...the Dragonborn has a baby with a dragon. Then the child would be 75% dragon.


But enough to be able to open a casino right?
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Penny Courture
 
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Post » Sun Jul 18, 2010 3:36 pm

But enough to be able to open a casino right?


Right.... :celebration:
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Beat freak
 
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Post » Sun Jul 18, 2010 9:41 pm

Yes. A Dragonborn is 50% dragon. His/her child would be 25% dragon. So, I guess we can call it a Dragonborn-born. :wink_smile:

Unless...the Dragonborn has a baby with a dragon. Then the child would be 75% dragon.


I thought a Dragonborn was someone blessed by the gods with the soul of a dragon. Suggesting that parentage was not so big a factor in it. Unless being like 1/1024 Dragonborn is sufficient to light the Dragonfires or transform into the avatar of Akatosh.
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Del Arte
 
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Post » Sun Jul 18, 2010 8:11 pm

I thought a Dragonborn was someone blessed by the gods with the soul of a dragon. Suggesting that parentage was not so big a factor in it. Unless being like 1/1024 Dragonborn is sufficient to light the Dragonfires or transform into the avatar of Akatosh.


I'm not really sure how a Dragonborn is made.
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Richard Dixon
 
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