Marriage and Children

Post » Sun Jul 18, 2010 7:25 pm

This might be weird but I'd like to be able to marry an NPC and maybe have children, to go adventuring and then come back to one of my homes to maybe a wife and children, I liked that aspect of Fable II when I'd return my main city that I live at and my children would run through the town to greet me, sounds weird but I thought that was cool. I know it's probably creepy, flame away.


**EDIT**

I understand the children part is probably a stretch so maybe just a companion, a wife or husband for your character that could travel and go through dungeons with you.
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Ladymorphine
 
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Post » Sun Jul 18, 2010 11:11 am

The topic is pretty misleading there. I was expecting you to take it a different way.

But I like where this is going. If the social system changed drastically they could put in flirting and whatnot.
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Krystina Proietti
 
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Post » Sun Jul 18, 2010 7:19 am

Here's a flame suit +5

I agree with you, it would be nice, but I'm sure there are already some people snarling at your post.
Good luck.
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Taylah Illies
 
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Post » Sun Jul 18, 2010 7:49 pm

This might be weird but I'd like to be able to marry an NPC and maybe have children, to go adventuring and then come back to one of my homes to maybe a wife and children, I liked that aspect of Fable II when I'd return my main city that I live at and my children would run through the town to greet me, sounds weird but I thought that was cool. I know it's probably creepy, flame away.


I don't think you'll get much support
Personally I'm all for adding romance and relationships but TES games don't usually take place over a long enough time period to actually raise a family :shrug:
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Veronica Flores
 
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Post » Sun Jul 18, 2010 7:00 pm

I don't want it, but don't worry, it's not creepy.
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Jodie Bardgett
 
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Post » Sun Jul 18, 2010 4:51 pm

the Worlds on fire, Dragons a comin, Im not gonna be an ass of a parent and rear little baby Dovakiins in this hellish place, especially not one so Cold, my kid would think me a flup later in life when I die in the great maw of a Serpent instead of reading him ABC's for barbarians at night.

plus im prone to shouting, won't end well when Im screaming at my sweety for some ale...might blow away half the house.....oh and as an adventurer I don't make much in shillings.


nope not good papa material at all.
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lauren cleaves
 
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Post » Sun Jul 18, 2010 5:00 pm

This might be weird but I'd like to be able to marry an NPC and maybe have children, to go adventuring and then come back to one of my homes to maybe a wife and children, I liked that aspect of Fable II when I'd return my main city that I live at and my children would run through the town to greet me, sounds weird but I thought that was cool. I know it's probably creepy, flame away.


Fable 3 is coming out for PC on may 17th US and the 20th in the UK, sounds like you game for you.
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Alberto Aguilera
 
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Post » Sun Jul 18, 2010 2:48 pm

The problem is it would be very tough to implement. In Fable II, the Sims-like "I love you" animations your character went through fit well with the humour (and, frankly, quality) of the game. TES doesn't exactly work that way.
The other popular romance option in modern games is the Dragon Age one, which only worked because the love interests were with you for the entire game and there are only two or three. Again, it doesn't really fit well with TES' open-world, do-whatever-you-want structure.
So it would either fall on a mini-game like the speech wheel (dear lord, please no) or some unrealistic dialogue choices ala Dragon Age.

If they can find a way to make romance realistic and immersive and not downright funny, more power to them. I still won't use the system. I use video games to ESCAPE things like relationships :P

EDIT: What are you talking about, SupahDonkeh? Fable III's been out for, like, months. My little brother bought it on opening day.
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Kahli St Dennis
 
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Post » Sun Jul 18, 2010 1:51 pm

Fable 3 is coming out for PC on may 17th US and the 20th in the UK, sounds like you game for you.



I have Fable III and while I like it, the Fable series pales in compairson to TES, just that one feature is something I'd like in the TES games. It's not a deal breaker by any means, It doesn't even have to be children, just maybe have a wife or girlfriend at home, I never really had much of a reason to be at my houses for more than a minute, maybe a wife or husband that can go dungeon crawling or something with ya. Just basically a litlle more companionship would be great.
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Lily
 
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Post » Sun Jul 18, 2010 9:29 am

This might be weird but I'd like to be able to marry an NPC and maybe have children, to go adventuring and then come back to one of my homes to maybe a wife and children, I liked that aspect of Fable II when I'd return my main city that I live at and my children would run through the town to greet me, sounds weird but I thought that was cool. I know it's probably creepy, flame away.


Sorry, but I really don't like the idea of being laid up for 9 months within a game.
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victoria gillis
 
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Post » Sun Jul 18, 2010 10:01 pm

There is no way to make something like this interesting. If you had a game on Daggerfall's scale where travel time meant something and a trip across the bay might take a couple months, maybe. It really feels like anything involving these items would be shallow.
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NO suckers In Here
 
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Post » Sun Jul 18, 2010 1:25 pm

Ok actually forget the whole children part, let's go with just a companion.
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CxvIII
 
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Post » Sun Jul 18, 2010 8:42 pm

Yes this is a good idea because family comes first always so I can totally relate to this especially in an Rpg. My only concern would be how well Bethesda can pull off a natural and convincing romance because they didn't touch the subject so far and it takes skill to immerse the player in a relationship based on limited dialogue options.
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Thema
 
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Post » Sun Jul 18, 2010 10:27 pm

I know! We can turn Skyrim into some sort of Japanese dating sim!
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Tanya Parra
 
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Post » Sun Jul 18, 2010 10:21 pm

Here's a flame suit +5


Use it well. :P

I don't think it's gonna work well with a game like Skyrim, marriage and children that is. However, a little romance with someone wouldn't hurt.
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Sophie Payne
 
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Post » Sun Jul 18, 2010 3:42 pm

TES is about adventuring, awesome loot, magic, mythical creatures, etc. and it does the best job of all of these things, and i think it should stay that way. save the relationship stuff for games that lack other real substance and story.
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Skivs
 
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Post » Sun Jul 18, 2010 10:50 pm

Dovahkiin cannot have children becuase there can be only 1 dragonborn
and really it is kinda sad if you are looking towards video games for a love life
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vanuza
 
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Post » Sun Jul 18, 2010 10:23 pm

Dovahkiin cannot have children becuase there can be only 1 dragonborn
and really it is kinda sad if you are looking towards video games for a love life


This. :goodjob:


And I wouldn't like to have a pregnant person following me around when I'm fighting dragons, sorry.
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Rowena
 
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Post » Sun Jul 18, 2010 5:59 pm

Sorry, leave the wife and kids to Fable, and give me the dragon slaying, exploring, and wicked story.
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Jordan Moreno
 
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Post » Sun Jul 18, 2010 9:38 pm

After a rough day of adventuring, I want to come back to a brothel.
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sarah
 
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Post » Sun Jul 18, 2010 8:17 pm

Though I'd like to say I don't want to see any npc whatsoever without three family members. Every town guard, every person you meet on the road, and so on. Every house should have six to eight people living there with all sorts of living arrangements.
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Rudi Carter
 
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Post » Sun Jul 18, 2010 9:17 am

I know! We can turn Skyrim into some sort of Japanese dating sim!

Or... maybe into a roleplay game? You know, one where people are able to choose different roles to play? Like, for instance, devoted family man who has to put family aside in order to save them.

Hell, that isn't even such an odd or bizarre role to play. Plenty of men and women in war-torn places and times have to make difficult choices regarding their families, why not try to play a role like that? It isn't something I'd want in a game, but it doesn't have to be a dating sim.

TES is about adventuring, awesome loot, magic, mythical creatures, etc. and it does the best job of all of these things, and i think it should stay that way. save the relationship stuff for games that lack other real substance and story.

Right. Because looting mythical creatures you've just killed has real substance and story. Let's face it, as RPGs go the Elder Scrolls games (brilliant as they are at what they do) are not strong on story. I mean, shallow as it is, the story in Mass Effect 2 is miles ahead of the story in Oblivion. Or the story in Bloodlines. Never mind the likes of Planescape.
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Dawn Farrell
 
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Post » Sun Jul 18, 2010 8:56 am

having children in the game wouldn't work. A lot of players, not me, like to play as female characters, and who wants to battle dragons and explore dungeons while 8 months pregnant?
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Music Show
 
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Post » Sun Jul 18, 2010 2:32 pm

Though I'd like to say I don't want to see any npc whatsoever without three family members. Every town guard, every person you meet on the road, and so on. Every house should have six to eight people living there with all sorts of living arrangements.


Why? That would probably create super lag. If there are 1,000 NPCs in the game without a whole family, then that would be just fine. But if they had a family, that would be like 6,000 NPCs. :whistling:
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Juan Cerda
 
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Post » Sun Jul 18, 2010 1:04 pm

Meh, I don't like this whole children idea.
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louise tagg
 
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