Marriage in Creation Kit

Post » Wed May 16, 2012 7:13 am

I know the Skyrim Creation Kit isn't out yet but since they say they are soo far along I figured it wouldn't be a problem to go ahead and ask.

Will we be able to plug out NPC's we create into the marriage system and if so, what all is involved in that? Would there be some attribute to check off or some script that needs to be applied to the NPC?
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Chris BEvan
 
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Post » Wed May 16, 2012 7:07 am

We wont know for sure till we can dig into the CK, but my guess is it will be some heavy scripting and AI work.
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Sarah MacLeod
 
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Post » Wed May 16, 2012 3:52 pm

Poking around in esm files has apparently revealed a record type for Relationship, so i guess it would be possible.
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Amy Siebenhaar
 
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Post » Wed May 16, 2012 1:26 pm

Poking around in esm files has apparently revealed a record type for Relationship, so i guess it would be possible.

What tool do you use for this?
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Shirley BEltran
 
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Post » Wed May 16, 2012 9:08 am

I find it hard to believe that there wouldn't be any way to add a character to the game with the possibility of marrying them - I'm almost positive it will appear. :)

My character just got married in the game, but there really isn't a whole lot there that they can do. The store is nice... sort of. Doesn't make much sense that I have to pay for stuff that's, technically, mine, though.

Here are some ideas I had for expanding on this;

- Ability to change your husband/wife's clothes and give them other items to equip. My significant other is carrying around a pickaxe constantly because she was a miner, and her clothes look pretty ratty for someone of such high station (I mean, we live in Solitude, and it's a pretty ritzy neighborhood. I'm also a celebrity - come on!).
- Ability to offload crap that you have into their store so they can sell it overtime. Additionally, you shouldn't have to pay for any of it if you want it back, or see a certain item he/she picked up that you want. This may require some tweaking to avoid getting super-awesome items for free. At the same time, it would make it quite a bit easier to offload goods for gold instead of running from town to town and cleaning out each merchant of their money.
- Maybe the inclusion of a store front in each city that you can purchase for them. It seems kind of weird that they would be selling this stuff out of your home. Have it open from, say, 10am-3pm, so that gives them time to head back to the house and be all wifey and stuff.
- Just plain-old more "interaction"... nuff said, really. I think you can use your imagination.
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Tracey Duncan
 
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Post » Wed May 16, 2012 12:39 pm

Skyrim Viewer, available on Skyrim Nexus, will let you peek inside Skyrim.esm.

I've seen mention on the UESPWiki that marryable NPCs all belong to a certain faction, so it might be really quite easy to add new options if it's been set up as well as I expect it has been.

Cipscis
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Destinyscharm
 
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Post » Wed May 16, 2012 4:39 pm

Skyrim Viewer, available on Skyrim Nexus, will let you peek inside Skyrim.esm.

I've seen mention on the UESPWiki that marryable NPCs all belong to a certain faction, so it might be really quite easy to add new options if it's been set up as well as I expect it has been.

Cipscis

Yea, you can even use a console command on an NPC to set their faction to set them as "available to be married"

Addfac 1 - Adds the selected NPC to a faction. May cause undesired and buggy AI behavior. Also addtofaction can be used instead of addfac.

Addtofaction 19809 1 adds an NPC to the marriage-faction, allowing players to marry this NPC.
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Nick Jase Mason
 
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Post » Wed May 16, 2012 7:35 am

Something else to keep in mind. Some NPCs have some very rigid routines/dialogue/scripts & so on, and so even if you do add them to the faction, it doesn't mean it'll work. I've tried experimenting with this with less-than-stellar results.
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Ricky Rayner
 
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Post » Wed May 16, 2012 8:34 am

These factions "force" certain very stubborn NPCs. Presumably, almost anyone that has recorded dialogue for this feature.

Spoiler
removed ProtectedFaction 0001c1ee
removed WIAdditem03ExclusionFaction 0010fe03 *
removed FavorExcludedFaction 00094393
removed MarriageExcludedFaction 00047a01

removed PlayerMarriedFaction 000c6472 *
removed MarriageAskedFaction 000ff7f3
removed MarriageCourtingFaction 0007431a

removed NoGreetingFaction 0001365b *

equipped equipitem 000c891b marriageAmulet to NPC

added FavorCompletedFaction 00071860 1
added PotentialMarriageFaction 00019809 1
added PotentialFollowerFaction 0005c84d 1

set setrelationshiprank player 3 Set to Ally

added addtopic 00026ae7 Add Mar. Dialogue Topic

These are other possible things that could affect modding the marriage system (or companions in general, such as dogs).
Spoiler
addfac ID # or addtofaction ID #
FACT
PotentialMarriageFaction=00019809
PotentialFollowerFaction=0005c84d
CurrentFollowerFaction=0005c84e
DismissedFollowerFaction=0005c84c
MarriageExcludedFaction=00047a01
MarriageAskedFaction = 000ff7f3
PlayerMarriedFaction=000c6472
HousecarlFaction=000a2c8d
FavorExcludedFaction=00094393
FavorCompletedFaction=00071860
MarriageCourtingFaction=0007431a
ProtectedFaction=0001c1ee
PlayerBedFaction=000f2073
MarriageRivalAttackFaction=0007d3a7
BladesFaction=00072834
MQ202ThalmorAgentFaction=0006ccfb
MQ202EnemyofPlayerFaction=0006c86f

NoGreetingFaction=0001365b

PlayerHorseFaction=00068d78
PlayerPotentialAnimalFaction=0009a7b2
DogFaction=00043596
CreatureFriendFaction = 000d25a6

Usage: ?
ASTP
Courting=0001ee23
Spouse=000142ca
FavorTarget=0003f4da


Usage: addtopic ID
Dialogue
RelationshipMarriageTempleArrangementTopic
ID 00026ae7
RelationshipMarriagePostWeddingLoveInterestBlockingTopic
ID 0002e118
RelationshipMarriageIntroDialogueCourtshipYES
00074dda
RelationshipMarriageIntroDialogueCourtingIntroTopic
00074ddb
RelationshipMarriageIntroDialogueCourtingMaybe
00074ddc
RelationshipMarriageIntroDialogueCourtingNO
00074dde
RelationshipMarriageIntroDialogueMaramalWeddingTopic
00074ddf
RelationshipMarriageIntroDialogueMaramalTopic
00074de0
RelationshipMarriageIntroDialogueCourtingAskNO
00074e25


~~Testing...
DA15SafetyFaction - 0010f21d
WIAdditem03ExclusionFaction - 0010fe03 *
T03HatePlayerFaction - 00109dd7
WERoad02NobleFaction - 00102d60
FarmAnimalsFaction - 0004e849
JobJarlFaction - 00050920 *
ThalmorFaction - 00039f26
RadiantQuestFaction - 0003692e
GovSons - 00036634 *
GovRuling - 0003662a *
GovImperial - 00036633 *
GovExiled - 00036629 *
MGThalmorFaction - 000135A0


And I assume to "divorce" an NPC, you'd need to use a combination of:
Spoiler

remove PlayerMarriedFaction=000c6472
remove MarriageAskedFaction = 000ff7f3
remove RelationshipMarriagePostWeddingLoveInterestBlockingTopic = 0002e118
Although, I haven't tested this last category personally. Might put together a divorce bat later on, since the ForceMar bat seems to be working for people.
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Farrah Lee
 
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Post » Wed May 16, 2012 9:43 pm

I find it hard to believe that there wouldn't be any way to add a character to the game with the possibility of marrying them - I'm almost positive it will appear. :)

My character just got married in the game, but there really isn't a whole lot there that they can do. The store is nice... sort of. Doesn't make much sense that I have to pay for stuff that's, technically, mine, though.

Here are some ideas I had for expanding on this;

- Ability to change your husband/wife's clothes and give them other items to equip. My significant other is carrying around a pickaxe constantly because she was a miner, and her clothes look pretty ratty for someone of such high station (I mean, we live in Solitude, and it's a pretty ritzy neighborhood. I'm also a celebrity - come on!).
- Ability to offload crap that you have into their store so they can sell it overtime. Additionally, you shouldn't have to pay for any of it if you want it back, or see a certain item he/she picked up that you want. This may require some tweaking to avoid getting super-awesome items for free. At the same time, it would make it quite a bit easier to offload goods for gold instead of running from town to town and cleaning out each merchant of their money.
- Maybe the inclusion of a store front in each city that you can purchase for them. It seems kind of weird that they would be selling this stuff out of your home. Have it open from, say, 10am-3pm, so that gives them time to head back to the house and be all wifey and stuff.
- Just plain-old more "interaction"... nuff said, really. I think you can use your imagination.
With the CK adding npc to the marriageable faction should be an checkbox, if they are tagged as followers you can also access the inventory. Also easy to let you remove the default armor / clothing.
More interactions has to be coded, should be possible only issue is conflicts with npc with special dialogue and conflict with other mods.

Not sure how easy it would be to redesign the shopping system, yes you should get good prices from your wife but she also has to buy it somewhere.
Not sure if relation mater then trading in Skyrim but if it is then it should be possible to set relation very high.
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Lil Miss
 
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Post » Wed May 16, 2012 9:47 pm

The real question is, can we marry a dragon?
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Sheeva
 
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Post » Wed May 16, 2012 10:42 am

I could never get Addfac to work, I started dumping script and quest logs to my console and directly edited quest variables.
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R.I.p MOmmy
 
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