Marriage & Jobs, LOL whats next?

Post » Sun Jul 24, 2011 7:25 pm

first i heared there going to be jobs ingame, i was like ok this sound nice, but then they said there going to be marriage, and thats where i said wait a sec, it a fantasy game! im a Hero!, i dont need to work! i dont need a Wife to tell me i need to go to work to provide her,

IM THE MAN OF THIS HOUSE!, :stare:

anyway we got those thing in real life!, we play the game as hero that need to save the world!, i mean whats next take out the garbage on your way to a dungeon?


in 20 years RPG games you will be able to have childrens that you need to send to school so they will get XP for and grow up, you will need to do the laundry after you got back from "jobs" and Before you know it you will Play THE SIMS! and call it RPG

And all of this is optional. Heck, you could probably kill your wife if your bored!
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REVLUTIN
 
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Post » Sun Jul 24, 2011 1:06 pm

And all of this is optional. Heck, you could probably kill your wife if your bored!


Honey, could you go fix me a sweetroll while I'm out hunting?

*aims bow at pretty ladies head*
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Tanika O'Connell
 
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Post » Sun Jul 24, 2011 3:09 pm

Peter molynaux will be hired.


This.

Who 'Likes" NPC's?

That's just creepy.
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Nienna garcia
 
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Post » Mon Jul 25, 2011 3:12 am

We need a job to make money, sure you have the guilds that could function as a "job" but what if you don't want your character to join one? Marriage is also there for immersion and realism. Let's say you find a character you like, in the other ES games, you couldn't do anything. Now, you can romance them, marry them, move in together, and (possibly) have a child with that NPC. But of course, if neither of those things interest you, you can totally avoid them.


The possibility of an idea inspiring other ideas that may not be all that good doesn't make the original idea bad.
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Ymani Hood
 
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Post » Sun Jul 24, 2011 9:52 pm

Best Main Quest motivation. Save the world and be tax free for life.
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Baylea Isaacs
 
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Post » Sun Jul 24, 2011 9:05 pm

The Elder Scrolls series has always been headed in the direction of representing a living, breathing world to offer the ultimate roleplaying experience. That means you're going to have a lot of realistic stuff in it. You say we have those in real life, I say good. We also have sitting down, sleeping, eating, swords and shields and armor and 90% of the rest of the stuff in the game in real life. TES is never going to be The Sims, where the whole point is to just live life day by day, but it's offering an immersive roleplaying experience. That's what I love about it.

I must admit, I'm hesitant to be excited for marriage, but I have faith in Bethesda. I'm not expecting much, but we'll see how it pans out.
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Amy Smith
 
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Post » Mon Jul 25, 2011 1:24 am

I just hope the Marriages thing isn't just tacked on in the left corner as padding.
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Frank Firefly
 
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Post » Sun Jul 24, 2011 8:13 pm

What's the logic behind complaining about optional content?
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Neko Jenny
 
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Post » Sun Jul 24, 2011 10:31 pm

Peter molynaux will be hired.



You went too far man. Too far. :ermm:
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Kathryn Medows
 
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Post » Sun Jul 24, 2011 11:30 pm

None of it is mandatory. ALL optional. Deal with it.
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dav
 
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Post » Sun Jul 24, 2011 12:55 pm

I wonder if you can defeat the main quest as an effeminate pastry chef
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Rich O'Brien
 
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Post » Mon Jul 25, 2011 1:59 am

I wonder if you can defeat the main quest as an effeminate pastry chef

http://media-cards.theotaku.com/543887-20100808040013.jpg.
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Kelly Tomlinson
 
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Post » Sun Jul 24, 2011 9:24 pm

I want to marry someone who can make me a sandvich..
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The Time Car
 
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Post » Sun Jul 24, 2011 7:29 pm

I want to marry someone who can make me a sammich..


Fixed. :P
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Dale Johnson
 
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Post » Sun Jul 24, 2011 11:56 am

It would be sick if in the next game I can get my character to sit down and play xbox :P
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Camden Unglesbee
 
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Post » Sun Jul 24, 2011 5:10 pm

We need a job to make money, sure you have the guilds that could function as a "job" but what if you don't want your character to join one? Marriage is also there for immersion and realism. Let's say you find a character you like, in the other ES games, you couldn't do anything. Now, you can romance them, marry them, move in together, and (possibly) have a child with that NPC. But of course, if neither of those things interest you, you can totally avoid them.



Whoah, whoah, whoah...

Now I'll admit, I've been out of the loop for quite a while, but are those all confirmed? You can move in with them and everything?

Don't take it the wrong way, I'm not complaining, just looking for clarification. I have faith Bethesda can do it right, and even if I don't like the end product, don't have to use it. ;)
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Bethany Watkin
 
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Post » Sun Jul 24, 2011 4:58 pm

Whoah, whoah, whoah...

Now I'll admit, I've been out of the loop for quite a while, but are those all confirmed? You can move in with them and everything?

Don't take it the wrong way, I'm not complaining, just looking for clarification. I have faith Bethesda can do it right, and even if I don't like the end product, don't have to use it. ;)


7) Will we be able to have relationships with the NPCs, romantic or otherwise?
Bruce: Absolutely! You make friends with people by doing things for them. Friends in the game will treat you differently. Some of them will even agree to go with you into dungeons and on adventures. You can even get married. If you own a house, your spouse will move in with you.
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Brentleah Jeffs
 
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Post » Sun Jul 24, 2011 10:25 pm

7) Will we be able to have relationships with the NPCs, romantic or otherwise?
Bruce: Absolutely! You make friends with people by doing things for them. Friends in the game will treat you differently. Some of them will even agree to go with you into dungeons and on adventures. You can even get married. If you own a house, your spouse will move in with you.


Thank you, good sir. You are a gentleman and a scholar. Here, have a turtle. :turtle:
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Cartoon
 
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Post » Sun Jul 24, 2011 12:19 pm

Jobs are absolutely fine, as long as they're done right and not made into Fable-esque mini-games...




I just hope the whole job thing doesn't mean you're going to get crap loot. Don't see the point your job is to save everyone and quest.
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Markie Mark
 
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Post » Sun Jul 24, 2011 9:14 pm

*Todd chases peter away with a broom* You get out of here you limy little bastard.
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Donald Richards
 
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Post » Mon Jul 25, 2011 3:56 am

I sort of agree about marriage though. Including it just gives people stupid ideas, and soon enough people are asking for sixual intercourse, pregnancy, gay marriages, divorce, etc.


so what? modders would've added all that [censored] even if Bethesda had reduced NPC interaction to Morrowind levels. enough people want that [censored] that it makes sense to include at least a groundwork that they can work off of themselves, even if the actual implementation in-game is barebones.

There has to be a firm line in the sand when it comes to this kind of thing, otherwise the series loses all direction.


i don't know what games you've been playing but this is a series renowned for not having an actual direction beyond "pretty much anywhere you want to go".

What's the logic behind complaining about optional content?


the biggest complaints seem to be "it takes time away from developing other more important things", even though nobody ever actually states what those things are. there's also complaints about how Bethesda's never been good with NPC feeling life-like, never taking into account the fact that maybe the reason they're implementing marriage and [censored] means that they've actually taken good steps in that direction.

Todd's said countless times that the biggest thing he wanted to work on was making NPCs seem more believable, but Todd's a liar who eats babies and belches plague so obviously NPCs feel exactly the same as they did in Oblivion, even though they felt a lot better in Fallout 3.
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Jade Muggeridge
 
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Post » Mon Jul 25, 2011 12:08 am

This.

Who 'Likes" NPC's?

That's just creepy.

People can like an NPC's personality(I know that there are a lot of people on the forum that like Dar-ma from OB) and that can contribute to you wanting them as your character's spouse. Or you can just find the character attractive(and don't say that you can't or that it's "creepy", humans are attracted to the human form, despite the medium in which it is displayed)
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Jessie
 
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Post » Mon Jul 25, 2011 3:32 am

first i heared there going to be jobs ingame, i was like ok this sound nice, but then they said there going to be marriage, and thats where i said wait a sec, it a fantasy game! im a Hero!, i dont need to work! i dont need a Wife to tell me i need to go to work to provide her,
IM THE MAN OF THIS HOUSE!, :stare:

anyway we got those thing in real life!, we play the game as hero that need to save the world!, i mean whats next take out the garbage on your way to a dungeon?
in 20 years RPG games you will be able to have childrens that you need to send to school so they will get XP for and grow up, you will need to do the laundry after you got back from "jobs" and Before you know it you will Play THE SIMS! and call it RPG


You also get an antropomorphic body, with a head, two eyes, a nose, an ass, a pair of arms and legs etc. In Elder Scrolls you get boars, horses, cougars, mammoths (we used to have those), saber tooth cats (used to have them too), deer, black and brown bears, food, lettuce, farms, farmers, sheep, shepherds, wines, cheeses, vinyards, etc. etc. etc.

One of the defining traits of a full RPG (any game where you play a character other than yourself, even if the character is largely based upon you, is technically an RPG, but here I specifically reffer to games that are especially designated as such), and what seperates it from the more generic Hack and Slash games with RPG elements (see Link, Golden Axe, and Gauntlet) is that the World attempts a greater verisimiltude. It offers more to the players in game life than JUST being a hero. Indeed, you don't even HAVE to be a hero. It is just a nice option that most players enjoy, and which is central to the main plot that you always have the option of not even bothering with.

The IDEAL RPG is actually a SIMS game, but a SIMS game with the possibility of Heroic Quests, Legendary Powers, Mystical Creatures, and the Heroism, Herarldry and Horrors of Olde.

The goal of the Sword and Sorcery RPG has never been to get as far away from "real life" as is possible. Very few people want to play a truly ALIEN game. Such a game would be virtually impossible to understand, let a lone identify with. What most RPG players, readers of Sword/Sorcery novels, fans of Harry Potter movies and Hobbit movies, and Willow and Star Wars and Legend etc. etc. want is a world that is more or less like the world we know (or, at least, the world as it was in ages past), with the wonderous and wonder inducing addition (call it an enormous "PERK" if you like) of having things "not found in your everyday garden," like giants, and man eating ogre mages, and wicked old witches who really can curse your entire house, and powerful good wizards who vanquish dreadful evil sorcerers, and knights, and dragons and lovely damsels who strip down to their bare briasts and kick a lot of ass while exposing most if not all of their own shapely asses, etc, etc. etc.


If all you can do in the game world is burst in, kick a lot of bad guy ass, and be a hero, then the Roleplaying aspect is actually fairly limited. You almost have to be a hero. And, at the end of the day, that is just about all you can be. You can do it in different guises, either as a Mighty Warlock of a hero, or as a Mighty Warrior Hero, or as a skilled Assasin with heroic deeds to his credit. . . but you cannot be Yohan the Farmer, or Bill the Blacksmith in your spare time. And you must be a very lonely hero, since, to quote a Killers song "For Reasons Unknown" you cannot make friends, you cannot take lovers, and the only relationships you have are with subordinates in guilds you may have come to lead. . . and, in Oblivion, half of these didn't even respect you as an authority figure.

How ridiculous would it be for the most powerful Warlock/Warrior/Warlord in all the land NOT to be able to get a girlfriend or a boyfriend. Hell, every lass and lad in the province should be showing up to shake your hand and kiss your ass, and whatever else you want, after you vanquish a few dragons, slaughter a few dozen raiding goblin tribes, and turn the local wicked necromancer into a wisp of smoke. :sorcerer: :wub: :wub: :wub: :wub: :wub: :wub: Trust me, so long as the additional features don't cause the action/adventure/sorcery/warcraft/legends departments to suddenly turn to crap, relationships, occupations and general "life like" immersive details will only enhance the overall value of the game, quests et al. Quests become more meaningful when they are not the only the one has available to do. Heroism becomes more meaningful when the roles of "hero" and "villain" are not the only occupations open to the player.
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Antonio Gigliotta
 
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Post » Sun Jul 24, 2011 5:45 pm

You also get an antropomorphic body, with a head, two eyes, a nose, an ass, a pair of arms and legs etc. In Elder Scrolls you get boars, horses, cougars, mammoths (we used to have those), saber tooth cats (used to have them too), deer, black and brown bears, food, lettuce, farms, farmers, sheep, shepherds, wines, cheeses, vinyards, etc. etc. etc.

One of the defining traits of a full RPG (any game where you play a character other than yourself, even if the character is largely based upon you, is technically an RPG, but here I specifically reffer to games that are especially designated as such), and what seperates it from the more generic Hack and Slash games with RPG elements (see Link, Battle Axe, and Gauntlet) is that the World attempts a greater verisimiltude. It offers more to the players in game life than JUST being a hero. Indeed, you don't even HAVE to be a hero. It is just a nice option that most players enjoy, and which is central to the main plot that you always have the option of not even bothering with.

The IDEAL RPG is actually a SIMS game, but a SIMS game with the possibility of Heroic Quests, Legendary Powers, Mystical Creatures, and the Heroism, Herarldry and Horrors of Olde.

The goal of the Sword and Sorcery RPG has never been to get as far away from "real life" as is possible. Very few people want to play a truly ALIEN game. Such a game would be virtually impossible to understand, let a lone identify with. What most RPG players, readers of Sword/Sorcery novels, fans of Harry Potter movies and Hobbit movies, and Willow and Star Wars and Legend etc. etc. want is a world that is more or less like the world we know (or, at least, the world as it was in ages past), with the wonderous and wonder inducing addition (call it an enormous "PERK" if you like) of having things "not found in your everyday garden," like giants, and man eating ogre mages, and wicked old witches who really can curse your entire house, and powerful good wizards who vanquish dreadful evil sorcerers, and knights, and dragons and lovely damsels who strip down to their bare briasts and kick a lot of ass while exposing most if not all of their own shapely asses, etc, etc. etc.


If all you can do in the game world is burst in, kick a lot of bad guy ass, and be a hero, then the Roleplaying aspect is actually fairly limited. You almost have to be a hero. And, at the end of the day, that is just about all you can be. You can do it in different guises, either as a Mighty Warlock of a hero, or as a Mighty Warrior Hero, or as a skilled Assasin with heroic deeds to his credit. . . but you cannot be Yohan the Farmer, or Bill the Blacksmith in your spare time. And you must be a very lonely hero, since, to quote a Killers song "For Reasons Unknown" you cannot make friends, you cannot take lovers, and the only relationships you have are with subordinates in guilds you may have come to lead. . . and, in Oblivion, half of these didn't even respect you as an authority figure.

How ridiculous would it be for the most powerful Warlock/Warrior/Warlord in all the land NOT to be able to get a girlfriend or a boyfriend. Hell, every lass and lad in the province should be showing up to shake your hand and kiss your ass, and whatever else you want, after you vanquish a few dragons, slaughter a few dozen raiding goblin tribes, and turn the local wicked necromancer into a wisp of smoke. :sorcerer: :wub: :wub: :wub: :wub: :wub: :wub: Trust me, so long as the additional features don't cause the action/adventure/sorcery/warcraft/legends departments to suddenly turn to crap, relationships, occupations and general "life like" immersive details will only enhance the overall value of the game, quests et al. Quests become more meaningful when they are not the only the one has available to do. Heroism becomes more meaningful when the roles of "hero" and "villain" are not the only occupations open to the player.



:foodndrink:

Either way, there is still going to be someone who comes along and states "but I still thing its stupid".
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Danger Mouse
 
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Post » Sun Jul 24, 2011 12:23 pm

And all of this is optional. Heck, you could probably kill your wife if your bored!

This happens for realz.
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Kate Schofield
 
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