Fans can be wrong, and Bethesda has made plenty of mistakes in the past. Do you really want to see multiplayer in Skyrim? Or the same NPC interaction from Oblivion?
Marriage is a mistake. It was a joke of a feature in Fable, and will be a joke of a feature in Skyrim. The feel of is supposed to be a lot darker than Oblivion, and yet we're getting both children and marriage. I don't understand how either of those compliment the new environment, or are anything more than lame attempts to break into the mainstream market (which not being in was actually one of the reason why people even played TES games and NOT Fable).
AinurOlorin, marriage and children would have been just as foreign as machine guns and cyborgs in Morrowind and Oblivion. Skyrim, with its much, much darker atmosphere, doesn't seem like a better choice for either of those two features.
Fans can be wrong. Anyone can be wrong, save the Omniscient. I believe, in this matter, that you are very wrong. I would enjoy simple, drop in/drop out local/couch co-op in just about any game, frankly, so that anology isn't going to get you all that far with me.
I would like MUCH better NPC interaction that what Oblivion offered. And, frankly, I believe that friendships and amourous relationships being available with NPCs is an aspect of the developers attempting to make NPCs more interactive, as all such relationships require a greater degree of INTERACTION.Marraige is a mistake, you say. Well that is your opinion and you are entitled to it, but understand that it is nothing more than an opinion. It is not fact. It is subjective rather than objective. What is shyt to you may well be another persons sweetness and sunshine.
For all the flack Fable gets, a huge number of people still pay good money for those games, and a good many of them enjoy them. If that series really had NO redeeming features, Lionhead would have gone bankrupt years ago. Was the fable relationship system perfect? No. It could have been much more immersive. But, having played the game, I can say it was better for having it than it would have been, all other aspects remaining the same, without it.
Darker and edgier. Well, that doesn't automatically exclude relationships and friendships. Bethesda is trying to make an expansive, immersive RPG with plenty of horror elements, certainly, but they are not trying to make a 100% horror movie. If they were looking to make it all darkness and terrors, why bother with villages and sunlit meadows? Those things should be out, and the only counties should be mirrors of the one in Castlevania, with a count MUCH more akin to Alucard or Brahm Stoker's Dracula than to Janus Hassildor in demeanor. Except, wait, scratch the Dracula refference. I forgot, he was in love with that Mina girl, and that technically constitutes a relationship, so he wouldn't work either. Why not set the entire game in a dungeon in the Deadlands of Dagon's corner of Oblivion and be done with it?
And marraiges, lovers and friendships certainly would NOT have been as foriegn to Morrowind and Oblivion as machine guns and cyborgs. Do you know why? Because, while the denizens of those games have never heard of a machine gun or a cyborg, they are quite familliar with marraiges, lovers and friends. There were characters in the game who were, wait for it. . . Married. Emperor Tiber Septim and a 17 year old Queen Barenziah were, wait for it. . . LOVERS! Two of the mages in the Cheydinahal mages guild were having an affair, ALL of the counts and countesses were either married or widowed (the latter, by definition, having been married at some point). The Count in Cheydinahal is rumoured to be having an affair with the castle sorceress! The Count of Bravil wouldn't know what to do with a Mercedes Benz if you drove it through the front gate of the castle and ran over his toes with one. . . but present him with a beautiful young maiden, and I am pretty sure he would understand the possibilities perfectly well. In order for your assertion about relationships, platonic and erotic alike, being alien to the denizens of a world, that world would have to be one in which there were no marraiges, no erotic affairs, no friendships etc. Such worlds are few and far between, even in the most FAR FLUNG fantasies. . . in large part because a story with no relationships at all is a story most people won't follow for very long.