I'm not defending anyone. I agree with their decision, and support it, because its optional, and it makes a lot of role-players happy. I'm essentially defending those whom Bethesda made decision on behalf of.
Not sure how to argue with an opinion. So you're basing all of this on an opinion you have about an optional game feature? Sounds like misdirected energy, if you ask me.
To the "serve no real purpose" statement, once again, another opinion. I think the players in this forum have made it perfectly clear what the purpose for it is: more depth in role-playing your character. Its an option that players have to further define their character. You don't like it, don't want it, well....don't use it? -shrugs-
Secondly, if you don't like seeing developers "test" a game feature, then you don't like sequels. This is how games evolve. Todd Howard has made it VERY clear that its part of Bethesda's philosophy to try out new things and see how they work. Like I said, if you don't want developers to "test" new features, then stick with Morrowind. Its the same game it was when it was first released.
Well, the problem here is that many people don't see this "abandonment of their roots" that you are trying to make it out to be. Once again, more exaggerations. Its the adding of a role playing feature. An optional one. Is this so hard to understand?
And actually, yes, you are saying that Bethesda should cater to your opinions about the game. Dress it up whatever you want, thats what you are essentially doing.
You're still defending Bethesda.
It's not an opinion. How else would we know not to touch fire if we didn't heed the warnings from those who have? Touching it ourselves? Never works out well, and I'm speaking from experience.
The purpose of the construction set is to appease those who want to role play (that deeply, anyway). If Bethesda starts adding features that everyone "wants", what purpose does the construction set serve? To remove them? What a joke. Even if they're optional, you're still going to be presented with the option in some way, and you're always going to be seeing children. Features such as those are better fit to be mods and not included with a vanilla version of the game.
They aren't just testing features. They're tacking them on without any sort of added functionality. Children will be useless beyond the feeling of immersion, and even that fades away when you realize they're immortal (and seemingly become children out of nowhere and stay that way for the rest of the game). Marriage will be even worse. Like I said, it will either be bland and boring (find woman, talk to woman, ask woman to marry you, marry woman, add woman as companion, watch woman die, find new woman) or obtrusive and annoying (talk to woman for hours, make woman happy, beg woman to marry you, spend thousands on wedding and ring -- of course --, deal with woman during PMS, provide for woman, get woman pregnant, have child -- who will most likely never age or come out being 6 years old --, provide for child, etc..). I don't see it being a very popular feature at all, so I don't understand the justification in it being shipped with the game.
If you insist.
i am getting so [censored] sick and tired of this argument. what IS Morrowind to you people? what makes you hold it on such an impossibly high pedestal?
It was the best game I have ever played, and yet it forced me to spend hours walking somewhere to actually be able to do something. And I'm an impatient person. Horribly impatient. That's the kind of game it was, and Oblivion lacked everything that made Morrowind so great. Skyrim appeared to be going back to Morrowind in a few aspects, which was great, so it should be understandable that people get so frustrated when they see that the very same features which made Fable a complete joke are being added to Skyrim (for "testing purposes", as fate would have it).
It's a joke. A miserable joke.