marriages fall flat

Post » Wed Dec 07, 2011 1:52 am

So far, I'm blown away by the level of detail in this game; both in its quests and its environments --but I think I am equally astonished by the LACK of detail in the marriage system.

getting married consists of, 'you wanna?' -'yeah, do you?' 'Yeah, ok let's do it.' and the next day you get married in a brief but nice ceremony. At my wedding to Benor, a warrior, the INSTANT I said "I do," at the altar, he vanished from my screen. i was still locked into the scene and couldnt turn my head to look for him --but then I heard the door open and close. He had left! I laughed my butt off to realize my new hubby had waited just long enough for me to say "I do" and then....ran all the way back to his hometown and sat down in the tavern for a mug! ..typical.

After tracking him down, he said I should move in with him which I agreed to. And then I saw our new home! THE GUARD BARRACKS. Oh and I had to pick the lock to get in. But, no new bride would be deterred, I picked the lock and completed the quest to meet my new spouse at our new home...and I met our new roommates too, all the city guards! I didn't bother trying to find which single bed bunk would be "ours" because he didn't seem to really care. He cooked me a meal and then went to the bar again. Gosh, married life is awesome!

----

Seriously? No relationship quests building up from an innocent first date to a proposal? No honeymoon? No "woohoo" option in bed (re: Sims). No married life quests like orcs steal dinner or how to have dinner with his in laws without fireballing his mother? Nothing?

So here's my suggestion: make an all-out relationship, companion and marriage DLC. Let us use the character creator to make the perfect spouse, or just combat companion, give them a name, select a voice, a personality type and let Skyrim pick quests and things to flesh them out. Make more of a meal out of this dish -instead of fast food!
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Lucky Girl
 
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Post » Tue Dec 06, 2011 2:45 pm

They were too stupid to even include a divorce option.
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Enie van Bied
 
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Post » Tue Dec 06, 2011 10:11 pm

Also no Bosmer or Khajiit options.
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Dalley hussain
 
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Post » Wed Dec 07, 2011 4:59 am

They were too stupid to even include a divorce option.


yeah whats with that? Ive heard spouses might be unfaithful. you hafta just take that? UGH. This area of the game needs massive expansion -it could be really awesome and loads of fun. And even if you use the DLC I suggested to just make combat companions, it would be swesome!
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josie treuberg
 
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Post » Tue Dec 06, 2011 7:16 pm

They were too stupid to even include a divorce option.

I havent gotten married yet because I play TES to kill stuff, not get the ol ball and chain. But out of curiosity, could you kill your husband/wife?
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Katie Louise Ingram
 
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Post » Wed Dec 07, 2011 12:34 am

My wife just dissapeared one day.

I have no clue where she went.
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Zosia Cetnar
 
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Post » Tue Dec 06, 2011 11:11 pm

I havent gotten married yet because I play TES to kill stuff, not get the ol ball and chain. But out of curiosity, could you kill your husband/wife?


Yep but cant remarry afterwards! LMAO!
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matt
 
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Post » Wed Dec 07, 2011 1:55 am

Dragon ate her.
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Darren
 
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Post » Tue Dec 06, 2011 2:55 pm

My initial reaction: "Marraiges fall flat" -> "Yeah. And? OH hes talking about in game marraige. Nvm
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Carlitos Avila
 
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Post » Wed Dec 07, 2011 4:01 am

IMO they shouldn't improve marriage, they should just take it out. It is useless, really. A nice bit of flavor and a free merchant for my character, but not worth the complaints from people who want it to be the sims or fable.
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bimsy
 
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Post » Tue Dec 06, 2011 9:11 pm

they just put it there for the sake of putting there i suppose. Anyway many features mentioned weren't in; i dont think ive seen any "disrupt a town's economy" thing.
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Adriana Lenzo
 
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Post » Tue Dec 06, 2011 2:34 pm

Reminds me of Haggar the Horrible. Yeah, we all know how well that turned out for him.

http://www.toonopedia.com/hagar.jpg
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CArlos BArrera
 
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Post » Tue Dec 06, 2011 3:02 pm

they just put it there for the sake of putting there i suppose. Anyway many features mentioned weren't in; i dont think ive seen any "disrupt a town's economy" thing.

Agreed. A gimmick nobody even wanted until it was announced we could get married. Had to have been just a add on to Beth. Also agree with the economy thing. Never saw any of that either.
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!beef
 
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Post » Tue Dec 06, 2011 11:06 pm

Agreed. A gimmick nobody even wanted until it was announced we could get married. Had to have been just a add on to Beth. Also agree with the economy thing. Never saw any of that either.


Oh, lots of people want it. We just dont want it to svck.
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El Goose
 
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Post » Wed Dec 07, 2011 4:59 am

You're looking at this the wrong way! What your experiences dictate OP is that most men are bad husbands. Blown away by the realism in this game!
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kasia
 
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Post » Tue Dec 06, 2011 3:03 pm

Oh, lots of people want it. We just dont want it to svck.

Until it was announced, the grand majority (at least on this forum) did not want it. Its reception was just above the "How about Guns?" threads.
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Robert Jackson
 
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Post » Wed Dec 07, 2011 2:01 am

I was disappointed as well, no side quests for your spouse, no intimacy at all. S(he) is just a cook and a way to get 100g a day, they could have went the same route that Dragon Age or the Witcher went with a fade to black screen while they kiss or something similar that's not indecent, at the very least it would be nice to be able to give your spouse a kiss. I'm not sure why they even bothered with it if they were going to do it half assed.
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Add Meeh
 
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Post » Tue Dec 06, 2011 8:32 pm

They were too stupid to even include a divorce option.


No, they did include a 'divorce' option. Dragon.
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Matt Bigelow
 
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Post » Tue Dec 06, 2011 5:57 pm

Until it was announced, the grand majority (at least on this forum) did not want it. Its reception was just above the "How about Guns?" threads.

Don't make stuff up and speak for others, please.

There was not some overwhelming opposition to this before it was announced, and the topic did in fact come up multiple times between the announcement of the game and the feature being revealed. While threads would be flooded with posts, a large portion of those posts were from a small subset of people over and over again.

It's really a shame. I wasn't expecting much with relationships and marriage in the game, but the almost nothing at all in the end is fairly shocking to me. I'm sure mods will fix it, but it would be nice if Bethesda improves it as well. Just because you do not want something does not mean "nobody" wants it and that they should remove it.
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Adriana Lenzo
 
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Post » Tue Dec 06, 2011 10:46 pm

They were too stupid to even include a divorce option.


no, they added fireballs to the game.
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lilmissparty
 
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Post » Tue Dec 06, 2011 3:39 pm

I love the option to marry! But it does fall flat as in no option to remarry or even kill the wife/husband and remarry. I mean this is a game and with the community of Elder Scrolls you know we do stupid things so please fix it. If you already are sorry to complain. I just feel that if I want a new wife/husband I should be able to get one. Other than that if you have a "follower" wife the game is more interesting in that aspect. Compared to boring sit at home and give money when all wives give money!
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Emily Jones
 
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Post » Tue Dec 06, 2011 2:17 pm

Well you wanted to marry a guard, of all people. What do you expect? :P
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Tyler F
 
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Post » Tue Dec 06, 2011 5:29 pm

Don't make stuff up and speak for others, please.

There was not some overwhelming opposition to this before it was announced, and the topic did in fact come up multiple times between the announcement of the game and the feature being revealed. While threads would be flooded with posts, a large portion of those posts were from a small subset of people over and over again.

It's really a shame. I wasn't expecting much with relationships and marriage in the game, but the almost nothing at all in the end is fairly shocking to me. I'm sure mods will fix it, but it would be nice if Bethesda improves it as well. Just because you do not want something does not mean "nobody" wants it and that they should remove it.

Polls and every thread that suggested it before it was announced says otherwise. Not one long thread where the majority wanted it in. Like I said before, it was written off as just above the request for guns. And in said threads, it certainly wasn't some vocal minority. Lol at people that don't know what they are talking about.
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KiiSsez jdgaf Benzler
 
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Post » Tue Dec 06, 2011 4:23 pm

Yeah, I've been having this argument already...

http://www.gamesas.com/index.php?/topic/1273235-bethesda-please-do-something-with-marriage/
http://www.gamesas.com/index.php?/topic/1269522-the-point-of-a-wife/

It even has the same sort of people who seem to think that just because they don't want to use a feature, it shouldn't be in a game. Hey, Bethesda! I want to play a mage character, so stop including swords or armor in the game! Anyone who plays this game should play it in the exact same way I play it, or they're doing it wrong.

Anyway, I'll just quote myself to save time...
Actually, I would have to argue that giving us so many marriage candidates was probably the reason we have so few actually meaningful choices with them.

I'd rather the characters be made unique and individual characters, where marriage is a step along a character-specific quest line. Especially in cases where the marriage candidate is a potential follower, so that you fight alongside your spouse as partners in some quest that gives them individual character and the choice of who you marry some meaning. Hell, marriage could practically be the equivalent of choosing a faction to side with, with a quest chain where, instead of becoming a guild master, you settle out the most immediate and dangerous problems threatening your marriage. (With character-specific rewards for which spouse you hook up with.)

Part of that quest line might be something like meeting the parents. It would be more interesting to have this "you can marry, regardless of gender" thing actually have some impact in the story when you are a woman showing up at your girlfriend's house to ask her father for his daughter's hand in marriage. He might react to a man asking for his daughter with a contest of strength, but to a woman with a more detailed touchy-feely dialogue where he and his daughter have to come to grips with homosixuality and probably not getting grandkids. Or, you, know, maybe one marriage candidate has two mommies, and they are less pleased if their daughter brings home a man to marry than if she brought home another woman. (Of course, the moral guardian's heads would explode on that one...)

This "marry everybody" stuff is what Fable does, and why Fable's such a sad joke of an RPG. What's the point of having the option to marry anybody and everybody when I can't tell one person apart from the other? If it makes no difference if I marry a man or a woman, a tough-as-nails retired nord warrior or a pampered altmer seamstress who hates everyone?

Further, we are given the option to marry people of any gender without regards to our own gender, implying a completely open-minded society... which we see nowhere else in the game, really. I mean, we have an "Allure" skill that gives us a shop discount to opposite-gender shop-keepers. If that shop-keeper would be willing to gay marry my character, why can't I use my allure on him/her, as well?

In fact, it would be even better if portions of marriage were not dependent upon scripted quests, but on Radiant Story reaction to player actions. Players with Allure aren't automatically attractive to the other six, they just get the ability to start trying to use it (with the game recording it) on people. The more you use your allure on members of one gender or another, the more known you become for your flirtations with that gender. (So you could be gay/straight/bi or completely reserved so far as flirting went.) The more you use it, the more powerful it becomes on that gender, but then, your spouse would react to you flirting with all the other shop keepers (and that reaction could be different for each individual - some might be jealous, some self-assured, some maybe willing to do a little swinging).

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Jonny
 
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Post » Tue Dec 06, 2011 4:58 pm

Don't make stuff up and speak for others, please.

There was not some overwhelming opposition to this before it was announced, and the topic did in fact come up multiple times between the announcement of the game and the feature being revealed. While threads would be flooded with posts, a large portion of those posts were from a small subset of people over and over again.

It's really a shame. I wasn't expecting much with relationships and marriage in the game, but the almost nothing at all in the end is fairly shocking to me. I'm sure mods will fix it, but it would be nice if Bethesda improves it as well. Just because you do not want something does not mean "nobody" wants it and that they should remove it.


VERY WELL SAID
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Big mike
 
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