Apologies for the lack of replies, I've been
insanely busy lately. What free time I've had, I've been modding not foruming.
Current up-coming changelog for Beta 5 promises to squash the remaining bugs so I can move forward with features like wounding:
::: Beta 5- Fixed 1HP enemies issue (vanilla bug)
- Fixed hard to target Ants issue (vanilla bug)
- Fixed Glowing Ones not always glowing
- RadScorpions and Geckos added to AnimalFriends (thanks OnlyToast!)
- Added Feral Ghoul Flesh as loot to Feral Ghouls
- Added Night Ghoul Eyes as loot to Night Ghouls*
- Adjusted weights of all new loot items
- Adjusted all new loot ingestible benefits to be time based
- Adjusted Increased Spawns balance equations
- Zones Respawn: Removed Fort Independence and RaiderNoSpawn
* Feral Ghouls now drop
Feral Ghoul Flesh, which is not particularly appetising but there none the less, and Night Ghouls drop both flesh and a chance of
Night Ghoul Eyes, making taking them out more rewarding -- eating these not only briefly grants higher perception, but also night vision for a while
Like the Gargantuan knock-back introduced in Beta 4, these are some of the smaller features that flesh out the mod.
Big kudos go to gimpyparrot who sent me a savegame of the 1HP bug, allowing me to track it down. And the reason it was so hard to track down? Like the invulnerable Talon and Raider issues, this isn't a bug with MMMF3. No, it's yet another vanilla bug with Fallout 3 that I have to work around -- like the invulnerable Talon bug, this is again a function of ACHRs causing problems with commands issued in scripts. So the is the Ant problem, actually, but while I haven't been able to narrow down the exact cause of that one, I've added a workaround.
There may also be some updated skeletons, new variants and new meshes/textures.
::: http://members.iinet.net.au/~amills/MMMF3-NightGhoulEyes1.jpg
::: http://members.iinet.net.au/~amills/MMMF3-NightGhoulEyes2.jpg
As before, if anyone is interested in making new Pip-boy icons for the new loot and/or world models, let me know.