[RELz] Mart's Mutant Mod 1.0 Beta 4

Post » Fri Apr 01, 2011 10:37 pm

I'm surprised this is unlocked with 224 posts. Still, I look forward to B5.
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Marie
 
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Post » Sat Apr 02, 2011 6:22 am

Regarding Geckos......while I have no real problem with the things appearance [deceptive cuteness etc] and appreciate the Nod to earlier Fallouts and what have you...I'm growing tired of ignoring their flying into the sky glitch....when this used to happen with the much rarer Deathclaw one [the PC] could just turn a blind eye sorta thing but since the Geckos are found allover its becoming an irritating immersion breaker for me.....so I was thinking, with my existing savegames etc, if I just start using the no gecko plugin [for now] and go sleep someplace for 4 days, will they all be gone when I emerge? Like I won't keep running into stragglers until they all get eaten by something else or whatever?
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Becky Palmer
 
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Post » Sat Apr 02, 2011 5:13 am

Yep. They're not persistent references.
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LijLuva
 
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Post » Fri Apr 01, 2011 6:40 pm

Ah, good stuff! Like I say I don't hate 'em or anything but for now ['til they're fixed] I just want 'em gone.....
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Megan Stabler
 
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Post » Fri Apr 01, 2011 11:12 pm

Just dropped in to say thanks to Martigen and all involved. MMM has been a must-have Oblivion mod for me for the past 2 years, and I am now looking forward to extra mutant goodness in my Fallout adventures as well. Big thanks :)
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Alyce Argabright
 
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Post » Sat Apr 02, 2011 1:36 am

I see no mention by Mart lately about working on a fix for the launching geckos in the next relz. Is this just a vanilla bug that is not (easily) fixable and we either have to live with it or do away with out beloved geckos (using the no gecko plugin)?
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john page
 
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Post » Fri Apr 01, 2011 5:02 pm

hey fix that know geckos can fly and reach the skie.
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rae.x
 
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Post » Sat Apr 02, 2011 6:19 am

hey fix that know geckos can fly and reach the skie.


How respectful of you...

Lol Mart I have just made 72 different ork textures for supermutants...
Dont suppose you want? xD

_----

Hahahah I am kidding I think they would flood the supermutants... lol
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Megan Stabler
 
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Post » Fri Apr 01, 2011 11:15 pm

232 posts and still going...

Someone lock this!!! :banghead:

Anyway, there's gonna be a crapload of new features. I guarantee it. It's just that quite a few of them will take time. I shall not spoil more.
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Hazel Sian ogden
 
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Post » Sat Apr 02, 2011 4:39 am

I just tested FOOK+MMM increased increased spawns on very hard diff and lol you better have a power armor and some ammo/perks mod because there's a lot of ennemies I ran out of bullets for my minigun after the 2nd group encounter....I had 1800 ammo lol and I also threw 50 grenades or so...2 groups ! it's so extreme lol who needs difficulty mods with this ?
you don't ! can't wait to see b5 :D
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dav
 
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Post » Fri Apr 01, 2011 9:00 pm

So, I just started using Feral Ghoul Rampage, and I'm never turning it off now. I was just going through the taft tunnels to get away from some miscreants, and next thing you know I've got 10 Enclave buggers attacking me, not all at once, thankfully, but there was tons of them. I had to take a hit of MDMA for some more luck, because high luck means high crits, and I was shooting them left and right with my YK42B Pulse Rifle, and I the door I was waiting on for it to open opened, and I dashed in. Out of the oven and into the frying pan, 50 ghouls in one small area, and I nearly left a smell in the room that would never come out. If it wasn't for the fake patch I'd have lost lots of people because of those dammed ghouls swarming us. One shot to a roamers head followed by one to the ghoul attacking someone, then one for the one behind me.

I'm now wondering what it'd be like if I used Increased Increased Spawns instead of Increased Spawns. That would be reason enough for me to use the Enclave Commander much more often.

Thank you Martigen, you've made this gamer very happy. And fearful.
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Love iz not
 
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Post » Fri Apr 01, 2011 4:26 pm

cough cough **arachnids** cough cough

cough http://www.3dxtras.com/upload/273/pics/big_imglarge_arachnid.jpg
http://2.bp.blogspot.com/_F2J0cH7F2FQ/SGCgxM2fgaI/AAAAAAAABpo/xDznJ9TfDqo/s320/starship+trooper+papercraft.jpg
http://msp171.photobucket.com/albums/u307/starshiptrooper1/Starshiptroopersbug.jpg
http://www.brookhursthobbies.com/starachwarr4.jpeg
endcough

sorry. just something id really like to see. just a pipedream.
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SEXY QUEEN
 
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Post » Fri Apr 01, 2011 10:47 pm

I am agitated by all the robots roaming the wastelands once your character hits level 20. Can I humbly request an optional plugin to drastically reduce the chance of encountering random robots in the Wastelands?
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amhain
 
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Post » Fri Apr 01, 2011 10:51 pm

I am agitated by all the robots roaming the wastelands once your character hits level 20. Can I humbly request an optional plugin to drastically reduce the chance of encountering random robots in the Wastelands?


Heh, level 20?

I see waaaay too many at level eight.

My wasteland looks like Fred Sandford's backyard there's so many dead robots cluttering up the place :)
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Vickey Martinez
 
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Post » Sat Apr 02, 2011 12:27 am

a little link to increase your workload :D

The floater:

http://www.gamesas.com/bgsforums/index.php?showtopic=974899
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c.o.s.m.o
 
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Post » Sat Apr 02, 2011 3:03 am

do you have an idea of when its going to be released?

I had to reformat my PC (again) and start from scratch so I had to download a lot of mods again. If its soon then I'll just wait, but actually...I'll probably just use the new version with whatever character I make before its released. I'll just do the go in a cell and wait 5 days or however long you are supposed to wait.
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evelina c
 
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Post » Fri Apr 01, 2011 9:48 pm

It's slightly off topic, but i have a question, People are whining for this thread to be locked. Why? I don't see any drama or other things that cause threads to be locked. Is it some arbitrary forum limit on how many pages a thread may reach? haters of the mod?

Marks mutant mod is good, and if you don't like it, Please do not cry to moderators to lock it. You can simply ignore it , It's a revolutionary idea I know, but you don't have to come in here and complain. Drama does nothing but waste your time, and mine.
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Kayla Bee
 
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Post » Sat Apr 02, 2011 12:52 am

just the post limit normally after 200 + posts each is locked
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Natalie J Webster
 
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Post » Sat Apr 02, 2011 3:22 am

There is a limit on this forum of how many posts a thread can have, 200 or something, then some moderator should close the thread.
I have no idea why they do this, but I hope there is some reason.

Really looking forward to the next version, those invulnerable ants is really something.. :)
Keep up the good work!
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Tracey Duncan
 
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Post » Sat Apr 02, 2011 4:48 am

There is a limit on this forum of how many posts a thread can have, 200 or something, then some moderator should close the thread.
I have no idea why they do this, but I hope there is some reason.

Really looking forward to the next version, those invulnerable ants is really something.. :)
Keep up the good work!

The reason is to off the load on the servers. Before they had this limit, the servers had immense load, and eventually crashed and burned. Now, it is doubtful they need it but it continues anyways.

Now, lets stop derailing this.
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Mélida Brunet
 
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Post » Fri Apr 01, 2011 8:18 pm

Hey, can I install everything but without the Increased Spawn? Does it work without it?
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Ashley Clifft
 
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Post » Fri Apr 01, 2011 6:01 pm

Hey, can I install everything but without the Increased Spawn? Does it work without it?

IncSpawns is just a module. It's fine without it, just like a person can live without socks.
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Miragel Ginza
 
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Post » Sat Apr 02, 2011 5:46 am

Hey Martigen,

im not sure if this is vanilla or MMM, but i think the zones respawn esp are causing the many many corpses that bethesda put in locations to disappear when they shouldnt. This really has an negative effect on the atmosphere of many locations in the game, probably the most worthy mention being the deathclaw sanctuary.

If it is indeed the Zones Respawn esp that is causing this, is it possible to prevent this?

Thanks
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lillian luna
 
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Post » Fri Apr 01, 2011 9:41 pm

Hey Mart,

Would you happen to know why the Behemoths in my game carry http://img7.imageshack.us/img7/9356/largehydrant.jpg :P?
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Kortniie Dumont
 
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Post » Fri Apr 01, 2011 6:16 pm

Hey Mart,

Would you happen to know why the Behemoths in my game carry http://img7.imageshack.us/img7/9356/largehydrant.jpg :P?


:blink:
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Ross Thomas
 
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