Martigen, considering the many years of fun I've had with MMM for Oblivion and Fallout, I'd be more than happy to gift you a copy of New Vegas on Steam, just PM me your Steam ID.
Not pushing for a port, just a thanks.
Also, your PM inbox thing is full.
That... would be amazing. I don't know what to say. Thankyou, especially because here in Aus Fallout NV is US$90, which is a patent rip-off given the parity of the Aussie dollar. Are you Australian? If you are then I'll turn the offer down, I don't want anyone paying extorted prices. Valve says the publisher sets the pricing, and Zenimax/Bethesda needs to know this is not appropriate, not to mention a slap in the face to loyal customers -- this one was reason I wasn't planning to get the game anytime soon.
But if you're not Australian, or any country where it's over-priced, I thank you humbly. I can't promise an MMM for NV just yet (there's still some work to do for MMM for F3 first), but as soon as I get a copy of the game I will make an Increased Spawns at the least (this time with menu configuration and maybe a subset of MMM features).
Mythgaard, your generosity is inspiring.
Obsidian seem to have "borrowed" a lot of ideas from Mart. For example, the amount of animals and ghouls that spawn is generally much higher than Fo3, plus variations in mutants and animals like baby molerat, Bighorn bull, large dog as well as more variation in reactions such as smaller animals not being as aggresive.
I'd like to think so, but NV has been in production a while, and I'm not sure how developed MMM was when Obsidian started. If they did, at all, take any inspiration from MMM then it's nice to know I've made a difference.
I believe that's actually one of the selling points of this game. Fallout 3 mods have left their footprint in just about every aspect of gameplay in New Vegas. Examples: modding your weapons, creating ammunition, "hardcoe Mode," altered enemy AI, iron sights. It wouldn't surprise me that they'd also look at a mod like MMM for inspiration when designing this new title. I don't really know, but I wouldn't be surprised if this updated engine and the GECK to use it have a number of features related to this new gameplay that makes it easier for the Martigen and others to port their mods over.
I'd like to think so about this too. Bethesda obviously thinks the modding scene is important, or we wouldn't even get the GECK at all, but sometimes I think the company gives just enough to keep the wheel going but nothing more beyond that. With the exception of tools like FOSE, as far as I'm aware there's very little official support for modding when there's so much more the company could do (an .exe with debug info like Oblivion had, even as an optional download, for eg would be a massive timesaver). It's economics though likely, they need to move onto the next title etc.
any chance you can also make a Soft Unleveler for NV? (if you recall, i asked you for one in FO3. im hoping to get another positive response)

Yeah it was a good idea for F3

I could conceiveably add this to the Increased Spawns NV without too much trouble.
I want to just say thanks for all the incredible work from Martigen.
Thanks, and thanks to everyone who says thanks! Really, in the end, this is what makes working on mods so rewarding -- knowing that the work is appreciated.