Has MArt said if he is going to be making his his Mutant Mod for NV?
Maybe. I do want to, but there's still work to be done on MMM for F3, after which any porting to NV will provide even more benefit. I'm currently tracking down a rare crash bug, and I have yet to finish the wounding plugin, but that should be soon and will add a great deal to F3 (and in turn, NV). At least those things, and perhaps a few other touches I'd like to get done before porting it.
I also don't have the game yet. It's hard to justify purchasing it when I don't have time to play it.
Modders give a ton of their time to produce mods for others - with nothing but thanks and a feeling of accomplishment. Mods the size of MMM take an exceptional amount of time. I can understand a modder deciding not to pursue additional hundreds of hours of work.
Thanks behippo. And yes, a lot of time: MMM for Oblivion was over two years of work, F3 has been close to.
And, I suspect there's a lot of authors who simply want to play through it "as-is" the first week or two before deciding what to mod.
Heh, I never actually finished Oblivion. I haven't finished Fallout either. I end up finding more things I want to add or improve, and would rather play the game with these things in. Except, something like MMM, there's always one other feature to add, one other new creature to play with. I have a to-do list here of gameplay features and ideas some of which I'll probably never have time to do, but would add a great deal to the game. If modding was my job, it'd be a different matter, and I could spend more time doing these things. Done in free time, there's only so much I can do.
Ah well. Hopefully someone will at least come up with an increased spawn mod.
This I could do relatively quickly, create a stand-alone plugin like I did for F3. Thanks to all the work that's gone into MMM for F3, there is a lot of learning to take across that would make an ISFNV easier and more efficient too. But I still need to get the game first.