Sorry guys been really busy recently and haven't had time to mod.
Nothing different. Only disabling MMM.esm itself can resolve this problem. May be this is some script problem, which accumulated with time.
I have crashes when:
-killed robot explode
-when I open console, menu, pip-boy
-when I aim my weapon onto enemy with zooming (simple look onto enemy does nothing wrong)
If I do nothing- then with time I will crash anyway, but if I am in the vicinity of the active veil only.
But... may be this is my local problem.
You should never get any sort of crash with exploding robots, that sounds like there may be graphics/audio driver issues. For menu/pip-boy, unless this started happening with MMM RC6 and its new menu there is literally nothing in MMM that be the cause of this. Same for aiming, MMM doesn't alter weapons etc. Is your machine running hot?
Thanks for the save in Zeta, I'll check it out asap.
Do you have in your future plans an integration with this amazing mod?
http://fallout3nexus.com/downloads/file.php?id=13690
Really great idea to include in game some human based creatures which got failure with FEV mutation or didn't get it right.
Yes, and permission has been granted. On the RC6 final to-do list.
Hey Martigen,
I think this version have some kind of problem when running with FOOK2.
I was getting a freeze every time I leave the vault on a fresh save game. Then, I tried reinstalling RC5 and the problem was gone.
Don't know if the problem was caused by RC6 or FOIP though.
MMM RC6 and FOOK2 currently appear to be incompatible. I'll release an updated FOIP patch for it once RC6 final is released, as the FOIP patch is a lot of work for FOOK.
I just happened to be looking at the spot where the alt travel caravan spawned - the caravan master and pack brahmin spawned OK
but a crazed brahmin ff000e16 and brahmin 450029f0 (which was also hostile) spawned the caravan master attacked and killed the 2
hostile brahmin.
45.... is the load order number of fwealttrav.esp in my load order.
When I used the caravan to travel to Rivet City, the same thing happened with that caravan;
When alttrav.esp was unchecked the caravan master, packbrahmin, hostile brahmin (450029f0) dissapeared but the Crazed Brahmin ff000e16
persists in the world space.
I went to the republic of dave together with a companion, and the brahmin on the republic grounds turned out to be crazed. One of them wasn't but that one also attacked. The companion killed it, but now all the kids inside the village have turned hostile against me and are running away from us. The parents don't seem to care. I'm not sure if the brahmin caused this but I think it did. Any ideas? No amount of stopcombat or scaonactor commands on the children, myself or my companions helps and I think all the brahmin are dead now.
Thanks for the reports guys. I've made some adjustments to the pack brahmins spawning and brahmin faction relations with the crazed ones but I'm beginning to think it's becoming more trouble than it's worth. I may shift all crazed brahmins into a seperate level list that is only accessed by increased spawns. This means you'd need IS active to have them spawn, but would forcibly prevent weird crazy [censored] going on like we currently have. Yet again, this engine frustrates me and reminds me why I got burnt out the first time.
hey martigen. are you still going to add the stalker monsters?
Maybe. There are some that I'd like to add, closer to the lore, but I have a huge list of features to add so we'll see how I got. If not for RC6 then consideration for RC7.
Ok I'm at a loss (though as a newb to modding thats not a long trip) I updated to this and now no matter what I do I keep getting messed up textures on most of my supermutants.. They seem to go from normal skin to adopting any and all other surfaces around them, from stones to wood, to pure flat black.
I have reinstalled everything from the mods to the game itself and nothing seems to help. Nothing has changed in regards to the game save for the updated mod, and now even reverting back to the old version don't seem to fix it.
I have always used MMM and FWE and now matter how I configure them I end up with messed up textures or invisible enemies and guns... It's times like this I wish I knew what the hell I was doing, for the sake of aksing clearly for help, and possably being able to solve my own problems.
You haven't followed the installation instructions. It's all there. Follow every step. EVERY STEP. If I had a dollar...