I managed to find a molerat teeth after making a molerat's head explode with the repellent stick. Maybe I looted him too quickly? When I exited the molerat's inventory without taking the teeth, and then opened his inventory again, the teeth was gone.
Basically, yes
I've got a delay in the code because the GetContainer returns null in the first few frames, so I gave it a few seconds upon death before checking if a limb is missing. I figured someone would do a quick kill-and-loot at some stage and pick this up
I'll shorten the delay for the next release.
BTW Soft Unleveling only works with increased spawns, does that mean with any of the increased spawn modes active? Even with the slightly increased spawns?
Yes, but a note on SIS -- I designed Increased Spawns with a range of 1-3 as a minimum, as the equation actually averages it out so that the most common chance is, well, the average. So for 1-3 spawns you have 25% chance of 1, 50% chance of 2, and 25% chance of 3 rather than 33% equal. This way you're guaranteed an effect while still maintaining outliers for more or less spawns.
If you using 1-2 (as SIS is set to -- originally added by FWE but I've left it in for the new menu module) it won't therefore give you 50% chance of each, the average is 1.5 and this gets rounded down, so your chances are closer to 75% chance of 1, 25% chance of 2.
Keep in mind 1 of those spawns at any time is always the original vanilla spawn. So if you're using 1-3 and the average is 2, it's always 1 original vanilla spawn, 1 increased spawn. And, of course, there are a number of features in MMM which can only operate on the increased spawn -- Soft Unleveling is one, Feral Ghoul Raise is another, and I can't remember the other one (at work atm!). So if you're using SIS, you're only going to see these effects 25% of the time (well, if your Feral Ghoul Raise is set to the default 50%, then actually only 12% of the Feral Ghouls you meet).
So SIS is an option, but if you're after an average of 50% chance of 2 at a spawn point, the default values of 1-3 are actually what will deliver this -- you just have a 25% chance of getting 1, and 25% chance of getting 3 for that extra spice of variety!