I checked this out, but unfortunately I can't see anything wrong. The dead brahmins are referenced from the Fallout 3.esm, which MMM does alter to give them variant skins. Testing in areas where other dead brahmins are used works fine though (I loaded a few games to check), so I doubt it's these. The Yao Guai in Zeta come from Zeta, and MMM doesn't alter these, so I doubt it's these also. There's a lot of other junk spewed by the dump trigger, maybe some of those objects are the cause from vanilla or other mods. Send me your save and I'll take a look (also, what happens if you don't load the MMM Zeta plugin before you enter that zone? I.e, that will be vanilla Zeta, or any other mods sans MMM)
https://docs.google.com/leaf?id=0BzMBsweZwpWdYTc4OGFjOTQtMmM0OS00NTBhLTg4MDgtZjllYmM2NTkwMjg5&hl=ru
also, what happens if you don't load the MMM Zeta plugin before you enter that zone? I.e, that will be vanilla Zeta, or any other mods sans MMM
Nothing different. Only disabling MMM.esm itself can resolve this problem. May be this is some script problem, which accumulated with time.
I have crashes when:
-killed robot explode
-when I open console, menu, pip-boy
-when I aim my weapon onto enemy with zooming (simple look onto enemy does nothing wrong)
If I do nothing- then with time I will crash anyway, but if I am in the vicinity of the active veil only.
But... may be this is my local problem.
I gived my save with minimum set of mods- Zeta, FWE, MMM, FOIP, take a look
Just went in the veil direction with killall on the way, if this will be not enough- wait here for some time
Thank you for your time