Nope, due to the technique for raised ghouls 'replace' the original without destroying the spawn reference, increased spawns is required.
http://img4.imageshack.us/img4/3344/chompp.jpg. This is the Bloody Mess perk in action, but it looks like the monster has attacked and killed something, instead of the other way around. It appears "dismemberment" isn't working on them.
Dang, it should do. Will check that, thanks. Will get Zenl onto it if it's not working.
Good to hear!
Also I am getting 3x the loot drop per ghoul using the latest updated esps.
Ok will check on the loot. For the ghouls I tested raising extensively. Anyone else not seeing ghouls raise?
BTW a definition -- you won't 'see' them raise in front of you, they'll only do it after a randomised short period (less than a minute), if you're at least a short distance away, and you're not looking. Again due to resurrection issues in Fallout 3 compared to Oblivion, enemies can't be 'raised' without falling through the floor mesh, hence 'new' ones are spawned in place of the 'old' to emulate a raised creature -- and for MMMF3 I use a system to determine what the original was and use an identical replacement (right down to which limb is missing).
Just a note on your load order -- ACE is a buggy mod, don't recommend using it. And load MMMF3 last, no exceptions. Not sure without looking, but ACE or Burnification (which also had some bug reports) may conflict with MMMF3 scripts (doing things like raising).
Wait for an MMMF3 FWE + Primary Needs update from Mez in the FOIP packages.
Gah. This bug (no pun intended) just won't go away. Firstly -- I've never been able to duplicate it, I can always hit the ants. Secondly, in RC1 I removed practically all MMMF3 functionality from them, to ensure we weren't getting any weird bugs like the unkillable Raider bug (which was a function of the vanilla placement records for the given Raiders, not an issue with MMMF3 per se). The next step is not touch them at all and leave them completely vanilla, which would kinda svck (no size scaling, stats, loot based on size, corpse flies, and wounding when it's done).
I'll take another look, but it may be an unfixable bug. Out of interest, anyone else have problems hitting the ants in the school, with new or old character saves?
Nope, haven't installed it!