After installing broken steel, when I run the fallout mod launcher, the game crashes.
Sounds like you need to be talking to Bethesda then? Sorry but I can't help if Borken Steel is the issue, as I don't have access to, you know,
fixing Bethesda's game.
Loads of times I've posted here, well within the remit of legitimate "Feedback" regarding Geckos [of all varieties]..........again and again, both here and on the Nexus thread, I see newer users report their "newly discovered" bugs with 'em..........all this feedback is ignored utterly, over and over again.
Unfortunately, I don't get paid to do this, so you have to wait until I have free time to mod when I'm not working to make a living. For the record RC2 already has the next test solution in for fixing this
vanilla Fallout 3 bug (I do hope you're emailing Bethesda too, right? It's not my job to fix their game). Also, I made a plugin for you to test one fix and you never got back to me, but it sounds like it doesn't work. As I don't have much time to play and no one can send me a repeatable save of the issue, it's going to take time testing various fixes with each release until we find one that works.
Yeah... I probably sound more put-downy than I really mean. I'm glad the mod exists and that so much interesting and new stuff is in it, and many people enjoy it. A lot of quality stuff is in there.
But for me, personally, it's not the right direction. I don't really want to go into what's not right for me about it because I don't feel you should necessarily change it. What's important is that it do what you want and like with it, and it stay quality, and I can tell that's what you've been doing. I don't design Phalanx for what other people want, and I wouldn't ask you to do any differently with your mod.
I've read through what it does already, have read through the thread in the past as the various releases came out. The whole time, I didn't want a number of the key changes in my game. That's why I never updated, it was natural not to. I had seriously thought the whole time that one could unselect all of the MOB changes and leave increased-spawns live, and I thought I had the current version of increased spawns, so all that put together meant I never found out any differently.
Well, so much of it is configurable from the optional .esps and the global variables (which you can make your own optional .esps to tweak if you want) so which parts aren't configurable in this way that you'd like? Just the variant skins? Beyond that and the NPC tattoos, pretty much everything else is optional. I.e, if you run MMM plus all the 'No...' plugins but with the IS plugins you're getting vanilla plus IS.
Beyond that, I can look at doing one more update for IS to fix some bugs that can be fixed with it in that standalone form, but not all the updates could be carried across (because they rely on interaction with other parts of the mod) and obviously this won't be as high as priority to get done as the main mod.
I'm curious, is there any way to ameliorate the stuttering caused by MMM? It seems odd that with a computer such as mine (E8400, GTX 275, 4 gigs of ram) that after doing a clean-boot and ensuring the H.D is fragmented that I get the stuttering. Though I'm guessing this is more of an engine or coding issue with Fallout rather than anything hardware related. I only ask because it's something that is pretty jarring to me. (Big lag spots >>)
That is odd. My machine is similar to yours, only your graphics card is better, and I
don't get stuttering. I think something else is wrong with your setup (OS? drivers? ini settings? other mods?)