*sigh* silly quote limit.
Responding to your earlier post Martigen.
Haven't really fiddled with the .ini rather than editing my sArchive to allow the .bsas for the DLC & the Unofficial Fallout 3 patch in.
Mod-wise I had a fair number of others in. A large number of perk packs, XFO, a few repair mods, Power Armor Revival, a few house mods (Yevic's stuff, Ghoul Mansion, Death Canyon, and the Downtown Cinema). I also added a few radio stations. (Conelrad, Civil Defense, an expansion of Enclave Radio, and an overhaul for gun sounds.) I also put in a good number of texture replacers. Nothing too big just some armor retexts and other minor things.
Loading lots of texture replacers (including the extra ones from MMM) are going to cause the game to do more work as cells load. That's unavoidable, but can be mitigated by fast hard drives, lots of memory (for caching), and of course defragging. If you enter a cell and get stuttering, but then re-load your save and re-enter the cell again, does it occur? If not, it was texture loading and -- now cached and coming from memory -- it's much faster. If yes, then it's more to do with CPU power and whatever the mods you're using are doing. MMM is very clean, all scripts load and remove themselves within a few frames as enemies load. Howver having more enemies on screen, of course, is going to be more taxing for the engine on your CPU and GPU no matter what you do.
Last time around I played Fallout 3 (back in the early days before the patches) everything ran silky smooth. (And back then I only had an 8800GT). Granted I've also upgraded my monitor (21.5" Asus V2HHH) and the native resolution is 1920x1080. But even then I don't see how that would account for any slowdown. Numerous reviews for the GTX 275 show it trouncing Fallout 3 at that resolution.
Yeah,
before mods
If you run Increased Spawns, or Increased Increased Spawns, you will get a slowdown as the engine simply has more to do on screen.
Also, I've done a clean-install and after adding the Fake Patch, Anchorage & Pitt (Not bothering with Broken Steel just yet), and Unofficial Fallout 3 Patch and playing from a clean-boot there's only a tiny bit of stuttering, it always seems to happen when I see terrain and such pop in from the distance. Which to me almost seems to suggest something with the graphics card but I can't see how that'd be considering it trounces everything else >>. (Fallout 3, Far Cry 2, Command and Conquer 3, Empire Total War, etc)
That sounds like disk and I/O -- try the caching test above. Having latest drivers for your motherboard's chipset (which includes disk I/O) can help.
For those of you that have installed the RC1 to RC2pre update, you'll want to manually copy the "\textures\clutter" and "\textures\interface" folders from the downloaded file to your "\data\textures\MMMF3\" folder. Both of those folders should be under "\data\textures\MMMF3\" not "\data\textures\".
DOH! Thanks, late night packaging strikes again.
Can anyone explain exactly which compatability patches to install if I want to work XFO 84b, Fook 1.6, and MMM RC1.11 together? I'm getting conflicting information from multiple sources. Keep in mind I don't really mind if I lose one thing or another from the XFO/Fook conflict, I just want to know what I'm losing in particular, if at all.
Just grab the FOIP packages.
EDIT: Any feedback on
RC2-pre for the following:
"So please install this (with a backup savegame, of course), be sure to rest 4 days to let cells reset, and then just play as normal and see if Increased Spawns and cells resetting (so maybe rest 4 days again every now and then, and re-visit zones that you've cleared that respawn) works just the same as before."
and"Feral Ghouls raising realtime in front of you, Dragomtamer's excellent Pip-boy icons and world models for loot, the fix to the vanilla bug at Evergreen Mills (try flipping the switch now to let the Gargantuan out), the 'No...' plugins working as they should (feedback here too would be great), Corpse Flies no longer showing up on your radar..."