That would tickle me to no end...
1.6 changelog:
Eliminates problems introduced by all prior patches.
scn BabyDeathclawQuestSCRIPTshort runonetimeFloat BabyDeathclaw1LastZFloat BabyDeathclaw1CurrentZshort BabyDeathclaw1CombatEndshort OnePassbegin GAMEMODE; This plays with toggling the follow+animate package now and then.if (OnePass == 1) set BabyDeathclaw1REF.animate to 0 set OnePass to 0endifif (BabyDeathclaw1CombatEnd == 1) if (PlayerREF.isincombat == 0) set OnePass to 1 set BabyDeathclaw1CombatEnd to 0 set BabyDeathclaw1REF.animate to 1 BabyDeathclaw1REF.evp endifendifif (runonetime == 0); for people updating from 1.1 BabyDeathclaw1REF.setscale .6 if (BabyDeathclaw1REF.HasBeenHired == 1) set BabyDeathclaw1REF.Conf to 2 BabyDeathclaw1REF.setav confidence 2 BabyDeathclaw1REF.setav assistance 2 BabyDeathclaw1REF.setav Aggression 1 BabyDeathclaw1REF.removefromfaction CreatureHitDeathClaw BabyDeathclaw1REF.removefromfaction DeathclawFaction if (BabyDeathclaw1REF.Fired == 0) BabyDeathclaw1REF.SetPlayerTeammate 1 BabyDeathclaw1REF.SetFactionRank TeammateFaction 1 BabyDeathclaw1REF.AddToFaction FollowerFaction 1 endif endif set runonetime to 1endif;This detects if Baby Deathclaws start launching vertically, and gets them back under control.set BabyDeathclaw1LastZ to BabyDeathclaw1CurrentZset BabyDeathclaw1CurrentZ to BabyDeathclaw1REF.getPos Zif (BabyDeathclaw1CurrentZ - BabyDeathclaw1LastZ > 3000);its launching! BabyDeathclaw1REF.resurrect BabyDeathclaw1REF.Moveto Player set BabyDeathclaw1CurrentZ to BabyDeathclaw1REF.getPos Z set BabyDeathclaw1LastZ to BabyDeathclaw1CurrentZ set BabyDeathclaw1REF.HasBeenHired to 1 set BabyDeathclaw1REF.Hired to 1 set BabyDeathclaw1REF.Waiting to 0 BabyDeathclaw1REF.removefromfaction CreatureHitDeathClaw BabyDeathclaw1REF.removefromfaction DeathclawFaction BabyDeathclaw1REF.SetPlayerTeammate 1 BabyDeathclaw1REF.SetFactionRank TeammateFaction 1 BabyDeathclaw1REF.AddToFaction FollowerFaction 1 if (BabyDeathclaw1REF.Conf == 1) BabyDeathclaw1REF.setav Confidence 1 else BabyDeathclaw1REF.setav confidence 2 endif BabyDeathclaw1REF.setav Aggression 1 BabyDeathclaw1REF.setav Assistance 2 BabyDeathclaw1REF.evpendifEND