So Which files do I need to install from FOIP to work with MMM then??
The essential point you seem to be missing is that FOIP is a
set of compatibility patches, designed to help MMM work with other "overhaul" mods you may be running. It is not a mod in and of itself, and requires both MMM, and "the other mod(s)" that FOIP is making MMM compatible with, to be installed for FOIP to be of any use. I'm pretty sure the FOIP readme does say that much
.
The FOIP MMMRC2 package I have contains compatibility patches for MMM being run alongside:
FOOK (Fallout Overhaul Kit)
XFO (Xodarap's Fallout 3 Balance Overhaul) + FOOK
FOOK + FWE (Fallout 3 Wanderer's Edition)
FWE + CFW (Classic Fallout Weapons)
XFO + FEV (Fallout Evolutionary Variety)
Just XFO
FWE's Primary Needs optional module
Just FEV
Just FOOK
Just FWE
Just Broken Steel.
I see MMM in your pictured load list, but not FOOK, FWE, XFO, CFW, FEV, or Broken Steel. Since you don't appear to be running any of the mods, or any combination of the mods, that the FOIP MMM package is designed to make MMM compatible with-- and in fact, FOIP depends upon those mods to be present, which is why your game is crashing, because you are missing them-- I don't understand why you are attempting to install FOIP at all, unless I have not read a previous post in which you stated that you had been running, or were planning to install, one or more of the mods that FOIP depends upon to run alongside MMM (which is possible that I missed, so if that is the case, please excuse me).