Another great release.
Funny comment by Charon after killing a ghoul that had raised behind us.
"I can't believe that just happened!". Hilarious.
I wasn't sure I'd like them, but those Ramblers look great.
The knockdown effect from the exploding glowing ones was a shocker. LOL.
I wasn't expecting that. :thumbsup:
That is funny
And yeah, I figured it would be handy adding knockback to dying Glowing Ones -- if you can take them out at range, it'll give you a brief reprieve when swarmed by ghouls.
Hey, is there a way to prevent the zone's respawn plugin from respawning all the enclave that fight you in the last quest?
This is obviously only an issue with broken steel or mods that allow free play after the MQ.
The purifier, despite being "reclaimed" by the Brotherhood, is surrounded by more than 10 enclave soldiers.
Also, the many super mutants that spawn in DC are being wiped away by the enclave respawning (its a LOT of enclave soldiers lol)
I don't see why not, I'll look into it and update
Zones Respawn for the next release.
i think i'd read somewhere they said the night ghouls does not raise
Yep Night Ghouls do not raise. They're dangerous enough as it is
Whilst I appreciate that a picture can speak a thousand words this doesn't have much to say...
http://img90.imageshack.us/my.php?image=beastie.jpg
The Yao Guai is being shown as an enemy and yet I can walk right up to it and it will run away about twenty steps and then stop (rinse and repeat process as much as I want). I would have thought that it would have attacked me or am I mistaken..?
Using the fabulous RC 2 as a clean install of MMM and not upgraded.
Hmm... I just spawned them in game, and they attack fine. He may have spawned with a low confidence, but unless you're very high level he shouldn't be intimidated. Was it just this one or are others behaving the same? Alternatively, what other mods are you loading?