Hi! I'm really enjoying this mod. FO3 really needed a deeper bench of monsters, and the "ethnic" sub types that you added rally helps reduce the monochromatic feel fo the game.
That being said, I'm having a problem. I'm running into raiders that have ridiculous health. I've seen raiders that took over 700 rounds of AK fire to the head to take down. I believe that this is a bug, and not a design decision. I've been encountering the super raiders at the Super-Duper Mart, but they can probably spawn elsewhere. They appear inconsistently, and they seem to be more prevalent when I've been doing lots of quicksaves/loads. The raiders that spawn after you activate the security robot almost always have a few super raiders, and really nasty ones at that. I unloaded four rockets into one without killing her.
I noticed in the change log that an old version of this mod had a bug with invincible NPCs. Is this that same bug? If so, how do I make it go away?
I am using all three DLCs and no other mods. This is the only version of MMM that I've ever used and I started a fresh game after installing it.
You're the first to report it (and no it's not the same bug as before) but if you're only loading MMM and no other mods then it's either MMM or the DLCs. Easiest and quickest thing to do is to send me your savegame of a time when this is occuring -- like at the mart if you can repeat it. I can then diagnose what's going on in-game and make a fix. Upload the save to a file host and PM me the link, ta.
not sure if this has been brought up or not, but i was wondering if you saw these 2 files, as they would make great additions
http://www.fallout3nexus.com/downloads/file.php?id=6109
http://www.fallout3nexus.com/downloads/file.php?id=6082&navtag=file/images.php?id=6082&tab=3
if it was addressed already im sorry, but i didnt want to sift through the huge thread
I've got them noted but they're not a priority, and some people expressed they wouldn't like to see them. We'll see!
I'm currently encountering the "unshootable except via VATS" ants again, Mart. The ones that when you do kill them, they curl up crazy like a black hole was shot into them. This was fixed in the previous release
I heard reports the ants were still unhittable, and that was after removing
all MMM changes from them bar the variant skins. I figured since they were vanilla bugged anyway I might as well add the MMM updates back (size/stat scaling etc) in RC2 but now apparently removing them was helping! People need to tell me these things
Are you positive this effect wasn't there in RC1?
Radscorpion Stinger - Pip05 Error: File Not Found
Is this supposed to be like this near the square in the bottom left where the picture would be when highlighting the stinger?
Also, the scorpions in the wasteland (Rad and Wasteland Scorpions) flicker a green color. I have seen them turn into an asphalt-looking texture as well as green and dirty-white. They never seem to stay just one color. I doubt this is intended, so any help on fixin this is also appreciated.
I would say thanks for the bug report on the stinger but the second part of your post and your later one tell me you haven't installed the mod properly. Follow the install instructions, every step, to the letter.
Thanks. Downloaded FOSE only to find out I need the latest patch (still using retail version). Downloading 1.5, installing it, re-running FOSE and following your instructions all-the-while I shall be hoping it fixes it as I am getting random crashes when I fast-travel. Hope that fixes that error as well.
You don't need FOSE. Drag0ntamer was telling you to download
FOMM. And AII is essental, if you use
any mod -- this is why it's the first step in the install instructions, which you read right?