[RELz] Mart's Mutant Mod 1.0 RC 3.0

Post » Wed Oct 21, 2009 7:32 am

I can confirm this, it would be nice if this could be looked into.

Confirm this too
Conflict on MMM.esm level- constant crash in one place, where swamp mirelurks spawn. As soon as mirelurks must be visible- here it is, crash
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Shelby McDonald
 
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Post » Tue Oct 20, 2009 8:51 pm

Hey guys,

Life has been busy but I'll have time to start looking at the issues this weekend. Now is the time to report anything (beyond what's been mentioned already) that you want fixed.


Confirm this too
Conflict on MMM.esm level- constant crash in one place, where swamp mirelurks spawn. As soon as mirelurks must be visible- here it is, crash

Can you confirm this is MMM related, or vanilla? There's a mod which says it fixes this here:

http://www.fallout3nexus.com/downloads/file.php?id=7278

With the issue being caused by a bad activator, and a bug with Point Lookout itself.
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Nick Tyler
 
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Post » Wed Oct 21, 2009 6:57 am

Hey guys,

Life has been busy but I'll have time to start looking at the issues this weekend. Now is the time to report anything (beyond what's been mentioned already) that you want fixed.



Can you confirm this is MMM related, or vanilla? There's a mod which says it fixes this here:

http://www.fallout3nexus.com/downloads/file.php?id=7278

With the issue being caused by a bad activator, and a bug with Point Lookout itself.


I can confirm it too, and I believe it might just be mod related. For me it was MMM that was doing it. For Hattix it was some raider expansion.
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cassy
 
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Post » Tue Oct 20, 2009 7:41 pm

Hey guys,

Life has been busy but I'll have time to start looking at the issues this weekend. Now is the time to report anything (beyond what's been mentioned already) that you want fixed.



Can you confirm this is MMM related, or vanilla? There's a mod which says it fixes this here:

http://www.fallout3nexus.com/downloads/file.php?id=7278

With the issue being caused by a bad activator, and a bug with Point Lookout itself.

I don't try this mod for now- but will check it now.
I make it in vanilla with all DLC-s and 1.6 patch. No CTD in this point specifically, crash only with MMM loaded.
I don't take this quest stage, simply fast travel to the location, UNLOCK through console the door- and walk inside.
First group of murelurks was friendly, then I approach the lake of some sort- and here is crash.
What I can do?
Play vanilla to the end of cavern?
Try to use fix with MMM?
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Becky Palmer
 
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Post » Tue Oct 20, 2009 7:49 pm

i'm in the point where the crash happens but now i'm using the fix created by Orophin !! everything was fine until i or the game wanted to save !!! then it crashes !! can anyone track this error and tell what i have to do to fix ?? and if have anything to do with my load order can anyone help me remember where i can find it ??
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jessica robson
 
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Post » Tue Oct 20, 2009 10:33 pm

i'm in the point where the crash happens but now i'm using the fix created by Orophin !! everything was fine until i or the game wanted to save !!! then it crashes !! can anyone track this error and tell what i have to do to fix ?? and if have anything to do with my load order can anyone help me remember where i can find it ??


Just try disabling MMM.
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Marilú
 
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Post » Wed Oct 21, 2009 3:19 am

Expresate you was right !! i disabled all the MMM and i saved just fine !! can anyone tell me why this happens ?? and if Mr. Martigen knows about this and can do something about it !!
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Liv Brown
 
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Post » Wed Oct 21, 2009 1:17 am

Well, here is results.
Play the game 1.6 masterupdated with full load of mods
Unlootable Lurks without names- not from MMM, this is PLO feature.
I vent through the whole Sacred place with next results.
-vanilla with all mods, exept MMM- occasional crashes near the lake while fighting Swamp Lurks. Quest may be completed.
-vanilla with all mods, including MMM- constant crash near the lake while fighting Swamp Lurks, as described above. Quest can't be completed
-vanilla with all mods, including MMM and hot fix- no crashes at all, no Lurks. Quest may be completed without any problem.

BTW, with crashes or no- I always was able to save without crash
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Leilene Nessel
 
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Post » Wed Oct 21, 2009 8:36 am

Expresate you was right !! i disabled all the MMM and i saved just fine !! can anyone tell me why this happens ?? and if Mr. Martigen knows about this and can do something about it !!


I'm thinking it might have something to do with the mirelurks. Are they effected at all by MMM?
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Rusty Billiot
 
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Post » Tue Oct 20, 2009 11:45 pm

Hmm well today I got Point Lookout and patched the game up to 1.6. I installed the new version of MMM and... well, I'm getting the ol 'game freezes and sound loops forcing a total restart problem'. I'm used to seeing the game ctd but this is rather annoying. I've tried a clean save and all that. It seems to only happen in combat. Aside from 1.6 and PL; RC3 is the only new change.

Which was your previous version? 1.5 masterupdated?
Which you have now- 1.6 without masterupdate?
1.6 version is less stable then 1.5+masterupdate or 1.6+masterupdate
And I confirm crash during combat in the post above- it was without MMM
It may be sound issues. MMM related to it too- it add more enemies, so possibility of the crash increased. But MMM- catalist only, this is vanilla and/or codecs issue
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Elizabeth Falvey
 
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Post » Wed Oct 21, 2009 7:31 am

i just finish point lookout !! now that i disabled i didn't get anymore crashes !!!
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sally coker
 
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Post » Wed Oct 21, 2009 6:24 am

did someone say there were still spawn issues present with the latest MMM? I am not using Point Lookout as a note.
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Allison Sizemore
 
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Post » Tue Oct 20, 2009 7:53 pm

Is it a known issue that some ghouls can bug out and still get up after having their head and or legs blown off? I just had one get up with both arms, one leg, and it's head blown off, the head and other missing body parts are staying at its feet wherever it moves.

Also, Bethesda needs to fix all the stuff they've broken, I can barely alt tab out of the game anymore since it rarely lets me alt tab back into it. It used to happen occasionally, but now its happening like 90% of the time.
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Emily Jones
 
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Post » Wed Oct 21, 2009 12:27 am

did someone say there were still spawn issues present with the latest MMM? I am not using Point Lookout as a note.

You may read my test report here.
The respawn issue present, but it is autorepairable and can't cause major problems. And if you set respawn timer to 20-30 days it will be very hard to find it at all.
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Oscar Vazquez
 
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Post » Wed Oct 21, 2009 2:53 am

Heads up: Orophin has just released a http://www.fallout3nexus.com/downloads/file.php?id=7278 for the PL crash problem. The reason I mention it here is (from the description)
I removed a certain activator in the Sacred Bog that was causing problems by making people crash a few steps into it, and preventing them from continuing the DLC main quest.

The only downside with this that I've noticed is that it removes the mirelurks from the sacred bog

(emphasis mine)

If this activator is the source of the crashing, and it is somehow related to the unexpectedly friendly Mirelurk problem.... well, maybe this will give Mart and the team a bit of a head start in tracking down how MMM excaberates whatever problem originally exists.

I'd be interested to know if anyone tries this out with MMM and it still goes OK (since the current "common wisdom" is to turn off MMM while playing PL, then turn it back on after).

Anyway, hope it's of some use to know :) .
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marina
 
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Post » Tue Oct 20, 2009 6:20 pm

I can barely alt tab out of the game anymore since it rarely lets me alt tab back into it. It used to happen occasionally, but now its happening like 90% of the time.

Well- this problem is tricky one and depend from the hardvare with this game.
I can't play at all with default settings- game freeze each 15 minutes.
With minor tweakings I have better perfomance and no freezes
With major tweakings I have again perfomance increases and no freezes, but 100% freeze when alt-tab or exit the game.
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Aaron Clark
 
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Post » Wed Oct 21, 2009 7:39 am

If this activator is the source of the crashing, and it is somehow related to the unexpectedly friendly Mirelurk problem....

For me- no and no. Without MMM and fix I was able (after 3 CTD-s) finish this quest. With MMM only- impossible.
I'd be interested to know if anyone tries this out with MMM and it still goes OK (since the current "common wisdom" is to turn off MMM while playing PL, then turn it back on after).

I try- works perfect. No activator, no mirelurks, no crashes and no problems with MMM :)

PS Non-attacking, non-lootable, nameless one mirelurks- it's vanilla chosen one's. They not related to MMM
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Emily Jones
 
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Post » Wed Oct 21, 2009 12:36 am

how do I turn off corpse explosion? robots exploding is logical, but I dont want anything else going kablooie unless I use an explosive or shoot the part off myself.



and Mart, Thanks for increased increased spawns... my maschism kicked into high gear.
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Valerie Marie
 
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Post » Wed Oct 21, 2009 6:03 am

Just wanted to say big TNX to Mart.
I play MMM+FOOK + some balance overhauls (RI etc).

I just stumbled upon that Talon Merc camp near the Library. With increased^2 spawns the fight was soooo intense and sweet omg. Had to reload a few times to live through the fight (me + jericho vs like 10 Mercs), and to think really Tactics to survive there against so many Talons.

Without MMM this experience wouldn't be possible. U made me love F3 just like i love F1 and F2.
Kudos!
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Brian LeHury
 
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Post » Tue Oct 20, 2009 10:25 pm

I am going to try out MMM again, but with a new game this time. The last time I tried it I had switched out a whole lot of mods and added MMM, so that may be the problem.

One question, how does a melee character fare in MMM with increased spawns?
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Austin Suggs
 
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Post » Wed Oct 21, 2009 10:32 am

I am going to try out MMM again, but with a new game this time. The last time I tried it I had switched out a whole lot of mods and added MMM, so that may be the problem.

One question, how does a melee character fare in MMM with increased spawns?


with stealth and crits, fairly well. especially with the shocksword. even better with the chinese stealth suit.
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Carlitos Avila
 
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Post » Wed Oct 21, 2009 12:15 am

I am going to try out MMM again, but with a new game this time. The last time I tried it I had switched out a whole lot of mods and added MMM, so that may be the problem.

One question, how does a melee character fare in MMM with increased spawns?

This depends. I don't think you will made pure melee character, no? It will be difficult to kill Gargantua with police baton :)
In all other things- it is possible
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Sophie Louise Edge
 
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Post » Wed Oct 21, 2009 12:20 am

Game crashes when i enter Sacred Bog (DLC Point Lookout), everything works just fine if i disable MMM.
Maybe you have an update in the works that will fix the issue MMM seems to have with Point Lookout?
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Kortknee Bell
 
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Post » Wed Oct 21, 2009 1:56 am

Game crashes when i enter Sacred Bog (DLC Point Lookout), everything works just fine if i disable MMM.
Maybe you have an update in the works that will fix the issue MMM seems to have with Point Lookout?

http://www.fallout3nexus.com/downloads/file.php?id=7278
Here temporarily fix
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xemmybx
 
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Post » Wed Oct 21, 2009 4:34 am

http://www.fallout3nexus.com/downloads/file.php?id=7278
Here temporarily fix

thanks for the link.
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Talitha Kukk
 
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