[RELz] Mart's Mutant Mod 1.0 RC 4.0

Post » Mon Nov 23, 2009 4:35 am

So something is wrong in my save that is causing MMM not to work correctly. Is it possible to fix something like this or am I doomed to starting over from scratch? I'm not sure I have the stomach for that. :(

Possibly. Send me your savegame, I should be able to work out pretty quickly if it's in your save. If it is, and cleaning the savegame from (any) mod doesn't work, unfortunately there may not be much we can do.

EDIT: Of the Feral Ghoul test you're using, that'll be easiest for me to test with.
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Vicki Gunn
 
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Post » Mon Nov 23, 2009 3:30 pm

Possibly. Send me your savegame, I should be able to work out pretty quickly if it's in your save. If it is, and cleaning the savegame from (any) mod doesn't work, unfortunately there may not be much we can do.

EDIT: Of the Feral Ghoul test you're using, that'll be easiest for me to test with.


Thanks! I just sent the file. I forgot to add that I'm loading the game from the latest FOMM and using the latest beta version of FOSE in case that makes any difference.
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FLYBOYLEAK
 
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Post » Mon Nov 23, 2009 7:47 am

Broken Steel is to blame for that. Beth screwed up and the Enclave appears too early as random spawns.


Didn't happen in my last game using it from the get go with RC3 and the previous version of the Broken Steel plugin for MMM /shrug.
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Sebrina Johnstone
 
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Post » Mon Nov 23, 2009 7:59 am

My load order always almost the same- I preserve it on the disk with help of FOMM
[X] Fallout3.esm[X] DLMPowerArmor-TUPAM.esp[X] DLMPowerArmor-TUPAM-BS.esp[X] DLM_Stealthboy Recon Armor - CRAFT+TUPAM.esp[X] DLM_NV_Off-TUPAM_All_DLC.esp[X] DLM_TigerPistolUpgrade.esp[X] DLM_P90_Tiger_for_WeaponModKits - FWE MR_NotSoFast.esp[X] DLM_MTS400_turret_HP_fix(FWE).esp[X] DLM_FWE-Sneak_fix.esp[X] DLM_TenPennyMurderDay.esp[X] DLM_CombatEnhanced-Package.esp[X] DLM_CC_patch.esp


Today I plan to visit Jury station, will see


Hm jury station is still acting wrong in my game. The raiders shouldnt spawn on top of each other all at the door. I'll test it out again.

Also, above, what files are these? I searched for nexus but couldnt find them. I'd like to use the TUPAM power armors, but they seem not well balanced. ^_^
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Juan Cerda
 
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Post » Mon Nov 23, 2009 12:58 am

Also, above, what files are these? I searched for nexus but couldnt find them. I'd like to use the TUPAM power armors, but they seem not well balanced. ^_^

There is my own little modifications :)
I think the same- TUPAM unbalanced- to early in the game PA can be obtained and penalties not strong enough.
So-I make little corrections for myself

DLM_NV_Off-TUPAM_All_DLC.esp
Disable nightvision from PA, I prefer another- mod Mister SlackPants NV goggles

DLM_P90_Tiger_for_WeaponModKits - FWE MR_NotSoFast.esp
[X] DLM_MTS400_turret_HP_fix(FWE).esp
This is for Puce Moose quests, make his weapons usable with FWE

Hm jury station is still acting wrong in my game. The raiders shouldnt spawn on top of each other all at the door. I'll test it out again.

Now I remember. I see this once- in RC3
But not in the Jury Street stantion AFAIR
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Life long Observer
 
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Post » Mon Nov 23, 2009 1:21 pm

Well, it is definitely MMM not working with my save anymore. I loaded a save from right before I left the Vault 101 cave with my current pared down load order and used TMM 1, TGM and SETGS FMOVERUNMULT 10 to quickly visit some areas. I fast traveled to L'Enfant Plaza and there were numerous super mutants. I didn't count but I'm guessing more than 40 in the entire area. Oddly enough, there were no Talon mercs near the Irradiated Metro entrance, but I'm guessing this is because it is a level 1 character fresh out of Vault 101 that hasn't gotten a contract out on them yet?

I also fast traveled to Pennsylvania Avenue metro entrance where the big fight happens. There was again six brotherhood defending the barricade and about 10 super mutants attacking it. The seating area around what ends up being the entrance that leads to the airforce base and presidential metro and such was not there yet, but maybe it doesn't appear until later?

Anyway, I ran to the other side of the area to where the diner and metro central entrance are. It was now populated with 10 or so super mutants, no behemoth though (level 1 thing again I'm assuming). Then I went down into metro central...and hahaha, let me tell you that Feral Ghoul Rampage was again working. Heh. I couldn't even begin to count how many there were down there. I'd guess hundreds? Again packing all levels of the multi-level area too.

So something is wrong in my save that is causing MMM not to work correctly. Is it possible to fix something like this or am I doomed to starting over from scratch? I'm not sure I have the stomach for that. :(


that save you loaded just before you left the vault? was it saved with mods loaded before you left?
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tiffany Royal
 
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Post » Mon Nov 23, 2009 1:18 pm

Well over post limit.
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Alan Whiston
 
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