[RELz] Mart's Mutant Mod 1.0 RC 4.1

Post » Fri May 27, 2011 7:46 pm

Short report here..

I've recently experienced the "bouncy land" effect on land near the Tenpenny house ruins and going into third person made me bomb out. This was the first crash I've had since I did the upgrade options atop removing a possible suspect ESP causing my problems.

Oh, and I am using the increased spawns plugin btw.
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Aaron Clark
 
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Post » Sat May 28, 2011 6:45 am

Just a quick question. Do the SM Behemoths have a chance ( probably very slim ) of spawning alongside a SM mob?

If so....wow. I was bumbling around the Mall on my way to the N. Archives when I saw some containers in a trench that I'd not looted before. So I dropped down to open them up, then realised I couldn't climb back out. So I went on down the trench and ran headlong into a Behemoth with a bunch of SM. The chase began, then I ran into a dead end....luckily I'd dropped a few bottlecap mines as I ran away and I heard it die round the last corner :P

Just wanted to say, epic, must have mod. Really enjoying it. Even if I run into a room with 15+ raiders. That's what I downloaded a grenade launcher for. Right? :)
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sally R
 
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Post » Sat May 28, 2011 12:07 am

Just a quick question. Do the SM Behemoths have a chance ( probably very slim ) of spawning alongside a SM mob?

Yes, if I understand it correctly
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Lawrence Armijo
 
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Post » Sat May 28, 2011 2:26 am

Is it typical for a mob to run away after being shot a few times, just to cower there and get shot from a distance without running away more?
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Claire Lynham
 
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Post » Fri May 27, 2011 10:36 pm

Is it typical for a mob to run away after being shot a few times, just to cower there and get shot from a distance without running away more?

MMM improves AI of the enemies for the some degree, but if you want more immerse AI, I recommend you to use Combat Enhanced package (tactics)
http://www.fallout3nexus.com/downloads/file.php?id=6492
or Arwen tweaks (smart AI).
http://www.fallout3nexus.com/downloads/file.php?id=7565
I prefer the last one.
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Rach B
 
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Post » Fri May 27, 2011 10:30 pm

I think I noticed something with the Hunting & Looting plugin..

I was fighting super mutants at the little outpost near Rivet City and noticed one of them had 6 frag grenades on his body..which I suspected he looted one of the ammo canisters nearby which would be acceptable. But one of the containers I picked was EMPTY, thus to a conclusion that the super mutant did "loot" a locked container..how?
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luis dejesus
 
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Post » Sat May 28, 2011 3:43 am

I think I noticed something with the Hunting & Looting plugin..

I was fighting super mutants at the little outpost near Rivet City and noticed one of them had 6 frag grenades on his body..which I suspected he looted one of the ammo canisters nearby which would be acceptable. But one of the containers I picked was EMPTY, thus to a conclusion that the super mutant did "loot" a locked container..how?

Beth only know.
Dogmeat have the same ability. Paladins periodically visit me in the morning and rob my locked locker :)
This is vanilla
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m Gardner
 
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Post » Sat May 28, 2011 7:28 am

[EDIT: Clean Save method fixed both of the reproducible crashes at Constantine and Rockopolis. Cleared out the surrounding area and will try fast traveling there again, which seemed to cause the issue in the first place. Possibly related to the scripted BoS outcast patrol that was hanging around at the gate and doesn't seem to ever go away. Rockopolis is just bad mojo for me, can't begin to even fathom why I have so much trouble with it... Thanks!!]

No worries. Let me know if the issue reoccurs, or if the savegame cleaning upgrade fixed it permanently.


Is there a way MMMF3 can add relevant DLC weapons/armor to vanilla leveled lists, without changing anything else (like say Raiders with Double-Barrel Shotguns, Infiltrators and Tri-Beams to Talon Company / Regulators, Pitt Raider Outfits for vanilla raiders, etc, etc)?

I avoid doing anything equipment list related, so that MMM remains compatible with mods that do, like FOOK.


I can't get Floater's to despawn. I checked the No Floaters esp, slept for 4 days and restarted the game.. but their still there!
These things seem wwaaaayyyy too tough for low-level characters to take on.

Ok will check it out. If you enabled the No Floaters plugin after first seeing some, do they continue to respawn once you kill those ones?


Something I'd like to mention: I just finished "Take it Back!" (the final mainquest with Liberty Prime before BS). Along the road and over the bridge, 2xincr. spawns is clearly kicking in. Prime was literally covering the pavement with enclave chunks, and there were still WAY too many for him to handle. If he weren't indestructible, I doubt he would have been able to take them all on. I spent a LONG time hanging back and killing the stragglers he left behind (like over 100). I tried to loot as much as I could but there were so many corpses that a LOT of them would decay before I could get to them. Nonetheless it was like an avalanche of loot-chunks, especially the platform at Project Purity... which was covered in tons (hundreds?) of enclave. The sheer number of them lagged my machine like crazy, it took forever to clear them all out, even with Prime splattering them like insects. Finally, after it was over and I had looted all I could, I had acquired around 2000 MF cells and 3000 E cells, not to mention the vast amounts of plasma rifles and power armor I had no hope of carrying.

I will look and see if I can reduce IS during that sequence -- does everyone else agree?


I am going on and off with a Talon variants plugin so I don't see the same 5-8 faces all the time..

Example: http://img198.imageshack.us/img198/6230/mmmtvnewguy.jpg

Make sure it's MMM compatible or some features may not work.


Just noticed a bug that I have an intuition is MMM-caused: The Temple of The Union slaves' pack brahmin.

When it first appears, it's a generic Brahmin, subject to the MMM-introduced skin color variations that all the others have. However, when they pack up and head to Lincoln's Memorial, you don't see the pack on it, which includes the Lincoln Statue Head. It just remains the MMM-altered Brahmin.

Thanks for the report, will fix.


I seem to be losing a modest chunk of karma for killing hostile wasteland army robots, I vaguely remember reading about this problem in the past but I don't remember how it's fixed or if it's even caused by MMM.

Anyone else noticing this?


Just a quick question. Do the SM Behemoths have a chance ( probably very slim ) of spawning alongside a SM mob?

If so....wow. I was bumbling around the Mall on my way to the N. Archives when I saw some containers in a trench that I'd not looted before. So I dropped down to open them up, then realised I couldn't climb back out. So I went on down the trench and ran headlong into a Behemoth with a bunch of SM. The chase began, then I ran into a dead end....luckily I'd dropped a few bottlecap mines as I ran away and I heard it die round the last corner :P

Just wanted to say, epic, must have mod. Really enjoying it. Even if I run into a room with 15+ raiders. That's what I downloaded a grenade launcher for. Right? :)

Yes, indeed they do :) Behemoths, and even Gargantuans, have a chance of spawning anywhere SMs do (outside only). It's quite low (around 2%) but that applies everytime SM spawns happen, so it's about right I think. See the 'Making Use of Globals' post on the first page of this thread if you want to increase or decrease the chance of having them appear.


I think I noticed something with the Hunting & Looting plugin..

I was fighting super mutants at the little outpost near Rivet City and noticed one of them had 6 frag grenades on his body..which I suspected he looted one of the ammo canisters nearby which would be acceptable. But one of the containers I picked was EMPTY, thus to a conclusion that the super mutant did "loot" a locked container..how?

Hunting & Looting only effects NPCs, not SMs, and even then only in/soon after battle -- some NPCs like Raiders will attempt to loot the corpses of the foes they've killed. Generally they are targeted at the corpse of the enemy they were shooting at, but the 'search' AI could conceivably open a container if it's very close nearby. I don't know if, from the game itself, NPCs can open locked containers, I doubt it.
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Roberta Obrien
 
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Post » Fri May 27, 2011 6:39 pm

Hello
I am getting Blue Screens of Death at the start of combat with the RC 4.1 release of MMM.
At first I did not suspect MMM as I have used previous versions without much trouble (an occasional CTD, but nothing more), but since i could not locate the problem I uninstalled the entire game and started fresh. First I tried running the game only with the official DLCs, the official 1.7 patch and the unofficial patch. All was well. I then added the basic FWE files (the latest current edition), and all was well when I went out to fight a few raiders (I did several battles). But when I added the current MMM RC 4.1, I started to get the BSOD the moment I went into a fight with a raider, even though I started a fresh new game after i added the MMM files (created a character from scratch and started the game anew).


I am using a 9800GTX+ Nvidia card, have 3.5 GB of RAM and am using windows XP.

My mod list looks like this:
Fallout3.esm
Anchorage.esm
ThePitt.esm
CRAFT.esm
CALIBR.esm
Unofficial Fallout 3 Patch.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
Unofficial Fallout 3 Patch - Operation Anchorage.esp
Unofficial Fallout 3 Patch - The Pitt.esp
DarNifiedUIF3.esp
DUIF3Extras.esp
CRAFT - Activation Perk.esp
CALIBRxMerchant.esp
Stealthboy Recon Armor - CRAFT.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - Alternate Travel.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - Increased Spawns.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - FWE Master Release.esp

Any ideas about what to do to stop the BSOD?

With thanks,
Paramar
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Mrs shelly Sugarplum
 
Posts: 3440
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Post » Sat May 28, 2011 8:30 am

Hello
I am getting Blue Screens of Death.....



Try dropping CRAFT and CALIBR below the Unofficial Patch. Also, try using the FWE Unoffical patch compatibility esp.

Edit:

Also, I believe that the latest FWE includes Increased Spawns, making the MMM Increased Spawns unecessary. It may be the same for Tougher Traders, but I'm not sure.
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Dezzeh
 
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Post » Sat May 28, 2011 12:33 am

Hi Martigen I just wanted to thank you for RC 4.1 .It is smooth , balanced , fun and all the things I hoped it would be for your monster mod. I know you worked a lot on this project since F03 has so many bugs; but i think you made it.

Even though you said theres no need to do a clean save for upgrading for 4.0 to 4.1 I found that a clean save fixes some issues with other mods which support MMM. Like "Raiders Talon and Regulators expanded" "Rude awakening" "MTC wasteland travellers" . So I strongly suggest a clean save :D. Besides that I read here on this thread about "FO3 freezing" , i had the same problem and its not related to MMM. I found out that "Street Lights" mod freezes the game; so if your game freezes and you have streetlights mod try disabling it. So these were the issues which I had around the time RC 4.1 came out. I sorted my mods, cleaned the save and no more problems.

I have been playing MMM RC 4.1 without a single CTD for about a week eventhough I have about a dozen conflicts on FO3Edit.So be sure of the root of your problems :)

Here are some suggestions.depending on your graphic card and system ram save and reboot the system every 1 to 2 hours. Lets say you're getting out of megaton and youre headed to underworld.When you reach underworld save your game,exit and reboot and continue. Make a clean save before adding new mods to your mod list.Recently I downloaded 8 mods from which only 3 were user friendly and clean.But some mods corrupted my save so I went back to my old anchor point save. :D

And about the Increased Spawns. Well the optional mod's name says it all doesnt it "Increased Spawns".If your overwhelmed with spawns then dont use IS. I think IS is fine as it is. on the wilderness you dont see big groups of mixed monsters anymore but still see different factions battle different predators and inside the urban areas I see 4 monsters instead of 2 (figure of speech).So In my oppinion its well balanced.

I just have one suggestion and its about "Feral Ghoul Rampage", I really like the option however with IS enabled it chokes my machines performance (Ihave 2xGT 250 on SLI and 3 gb ram) , so i was wondering if "FG Rampage" can spawn monsters in waves from different directions ; this way they wont all spawn at the same time and drain all the resources. Anyway its just and idea.

Thanks again Mart. Good Work and Good luck.
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StunnaLiike FiiFii
 
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Post » Fri May 27, 2011 9:24 pm

Slyspy
Try dropping CRAFT and CALIBR below the Unofficial Patch. Also, try using the FWE Unoffical patch compatibility esp.
...



Well I tried your suggestion, but unfortunately, after I made the changes to the mods and load order, I came upon a giant worker ant. The moment I entered VATS - I went into a Blue Screen of Death. My current load order is this:

Fallout3.esm
Anchorage.esm
ThePitt.esm
Unofficial Fallout 3 Patch.esm
CRAFT.esm
CALIBR.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
Unofficial Fallout 3 Patch - Operation Anchorage.esp
Unofficial Fallout 3 Patch - The Pitt.esp
DarNifiedUIF3.esp
DUIF3Extras.esp
CRAFT - Activation Perk.esp
CALIBRxMerchant.esp
Stealthboy Recon Armor - CRAFT.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - Alternate Travel.esp
FO3 Wanderers Edition - UFP Support.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - Increased Spawns.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - FWE Master Release.esp

Any suggestions about more possible reasons for the BSoD?

With thanks,
Paramar
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Ashley Clifft
 
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Post » Sat May 28, 2011 12:36 am

Well I tried your suggestion, but unfortunately, after I made the changes to the mods and load order, I came upon a giant worker ant. The moment I entered VATS - I went into a Blue Screen of Death. My current load order is this:


A BSoD has nothing to do with a load order. It generally means a hardware or driver issue. If you don't have it without mods, then that means the mods you load are taxing your system in a way that causes it to crash.

Also a good way to test your general system stability is to run Prime95 for a few hours. It will stress your system and allows you to see if there are issues with CPU/Mobo/RAM.

You can download 32bit version http://files.extremeoverclocking.com/file.php?f=103 and 64bit version http://files.extremeoverclocking.com/file.php?f=205
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zoe
 
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Post » Sat May 28, 2011 3:22 am

A BSoD has nothing to do with a load order. It generally means a hardware or driver issue. If you don't have it without mods, then that means the mods you load are taxing your system in a way that causes it to crash.

Also a good way to test your general system stability is to run Prime95 for a few hours. It will stress your system and allows you to see if there are issues with CPU/Mobo/RAM.

You can download 32bit version http://files.extremeoverclocking.com/file.php?f=103 and 64bit version http://files.extremeoverclocking.com/file.php?f=205



Hi.
I made sure all my drivers are updated before starting the new games, and as stated before, I am using a 9800 gtx+ Nvidia graphic card, along with 3.5 GB ram and plenty of disk space.
As also mentioned, I used previous versions of MMM without a hitch...
I guess it is possible that my system is stretched out, but that does not seem all that likely due to its medium + specs. Any specific ideas?

-Paramr
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CArlos BArrera
 
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Post » Sat May 28, 2011 7:17 am

Hi.
I made sure all my drivers are updated before starting the new games, and as stated before, I am using a 9800 gtx+ Nvidia graphic card, along with 3.5 GB ram and plenty of disk space.
As also mentioned, I used previous versions of MMM without a hitch...
I guess it is possible that my system is stretched out, but that does not seem all that likely due to its medium + specs. Any specific ideas?

-Paramr

Kai is right. Some times ago I had another processor- AMD Athlon 3000+ and have constantly the same issues. I suspect overheat. At the same time all other games work just fine. Fallout itself, especially with mods, make big stress to your system.
Can you give which processor do you have? And type of error from blue screen?
If it is something about "B1" or "one core don't receive data from another core"- you are in the same situation as was I.
If you have ATHLON processor, don't forget to install dual-core optimizer from AMD site
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Jeff Turner
 
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Post » Sat May 28, 2011 5:34 am

Try cleaning up your drive, defragging. check for viruses. Try running a clean boot if on XP.
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DAVId Bryant
 
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Post » Fri May 27, 2011 11:47 pm

SO:
I did a stress test with prime numbers and everything tests ok [it has been going on for 90 minutes without a hitch, but i will let it run for a few more hours].
My processor is intel dual core 2.66 [E6750].
I did defrag the disk before the entire installation of the current game began.
I am not suffering from viruses as far as my anti-virus can tell.

I am totally willing to accept your idea that my system is stressed out, but can just find no reason for this to be the case. I do not overclock my nvidia card and i am really a very sane computer user... :-(
Well, I will try to clean out all vents and so forth and so on. Maybe that will help.
Any other ideas are also welcome, thanks in advance!

-Paramar
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Jordyn Youngman
 
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Post » Fri May 27, 2011 11:49 pm

After about five months, my heat sink clogs up with so much dust that it cannot adequately cool my CPU. Before I figured it out, I got BSODs constantly when playing games, and didn't know why... until one time I went into the BIOS screen and saw my CPU temp was at 70 C.

One dust-out and all was well.

Part of the problem is that my CPU is a heatpig Windsor 6400+.
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Brandi Norton
 
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Post » Sat May 28, 2011 7:15 am

From my archive, can't find it anymore in the forum. May be something will be helpful
Solutions I read are:-turn of anti aliasing-play in windowed mode-uninstall ffdshow filter (video codec) if u have it; uninstall/disable other silly codex and dvd player software-closing antivirus crap -disabling audio hardware acceleration (see below)!!-lowering video settings in game-using one processor instead of your quad or duo. This can be done in cntrl alt delte, processes, when game has been launched. I think you can also make a shortcut and set it up before hand.-removing cd emulate software such as daemon, alcohol, curerom, and burn such as nero-getting the securom patch for fallout 3 (ONLY get this if you realy need it)Texture issues:Video card setting: Make sure the Support DXT texture formats is checked if it does not work try disabling Catalyst A.I. if u use ATI - \\3D\Catalyst A.I.\ Check Disable Catalyst A.I. I grabbed this from a site ( [src="http://forums.bethsoft.com/index.php?/topic/1034712-relz-marts-mutant-mod-10-rc-41/http://support.riverdeep.net/techtips_detail.asp?id=80)"]http://support.riverdeep.net/techtips_detail.asp?id=80)[/url] -->Disable Audio Hardware AccelerationLowering/diasbling audio hardware acceleration can resolve sound and video issues in many programs. Complete the steps that follow to lower the audio hardware acceleration.Click Start, select Settings and click Control Panel. Double-click the Multimedia or Sounds and Multimedia icon. In the Multimedia Properties window select the Audio tab. Under the Playback heading, click Advanced Properties. Click the Performance tab and record the location of the Hardware Acceleration slide bar. Click the Hardware Acceleration slide bar and keep the mouse button pressed. By moving the mouse, slide the indicator needle to None. Release the mouse button. Click Apply and click OK. Close any open windows and launch the program that the sound issue occurred in.NOTE: When finished with the program, return to the Advanced Properties window (following the steps above) and return the audio hardware acceleration to the setting recorded in Step 5. If lowering the audio hardware acceleration improved the performance of a program, repeat the above procedure before launching and using that program. Some things you'll want to know...(from Gstaff)Please be aware of the minimum requirements, exceeding the minimum is strongly recommended.Be sure all drivers up to date, particularly video drivers, sound drivers and any windows updates, including Windows service packs!If audio is missing be sure that audio formats, and .ogg in particular, are associated with Windows Media Player and not other audio programs like Winamp. Also try closing any music players you may have running in the background.Nero and other burning software/hardware sometimes conflicts with SecuRom; remove uneeded software and check the update here: [src="http://forums.bethsoft.com/index.php?/topic/1034712-relz-marts-mutant-mod-10-rc-41/http://www.securom.com/message.asp?m=emu&c=2500"]http://www.securom.com/message.asp?m=emu&c=2500[/url]If Installshield hangs or gives an error during installation try renaming the Installshield folder (C:\Program Files\Common Files\InstallShield) to something like "InstallShield Old" before installing again.Clean out all Temp Folders. To do that, reboot the machine to release any temp files, from the Run Menu, type in %temp% and delete whatever comes up.Digital DistributionFor information regarding digitally distributed versions of Fallout 3, please refer to the terms of the site from which you downloaded the game.You do not need a disc to play Fallout 3 when downloaded off of any digital service.Digital Distribution Issue with Games for Windows LiveIf you have downloaded Fallout 3 from Direct2Drive, Bestbuy.com, or GameStop.com, at this time, you will not be able to access the Games for Windows LIVE service. We are aware of the issue and investigating the matter.Post that might be very useful:If you view your Event Viewer it tells you the reason fallout 3 was crashing. Apparently 'nvauddec.ax' was causing my error. To make a long story short all i did is uninstall 'nvdvd' (Nvidia's dvd player). We where on the right track with the codex's. After I uninstalled nvdvd it worked like a charm!! Another post I saw, might help somehwat:Ok, I tried tweaking some of the ini file settings and got some good results. My CPU was still spiked at 100% at times but the hitching effect stopped. I didn't test this for very long but I was getting severe hitching every 2-5 minutes before I made these changes and didn't get any hitching after the changes for 20 minutes of play. I've had similar results in Oblivion doing this stuff.I take no responsibility for what you do with this information! If your game gets messed up with changing the settings, simply delete the ini file and the launcher will create a new one.If you can't understand what this says to do, read up on tweaking the Oblivion Ini file. The basic understanding to have is SETTINGNAME=VALUE. Find the Setting name and change the value. Simple.Open the FALLOUT.INI file in the "My Documents\My Games\Fallout3" folderDon't change the Threaded settings if you do not have at least a dual core CPU. Under [General]bUseThreadedBlood=1 (default is 0)bUseThreadedMorpher=1 (default is 0)bUseThreadedAI=1 (default is 0)bUseThreadedTempEffects=1 (default is 0)bUseThreadedParticleSystem=1 (default is 0)iPreloadSizeLimit=104857600 (default is 26214400) For those with a 8800 (and other video cards that support Pixel Shader 3.0) find under [Display]bAllow30Shaders=1 (default is 0)Under [Audio] bMultiThreadAudio=1 (default is 0)iMaxImpactSoundCount=64 (default is 32)These are the same exact settings I change in Oblivion to improve performance (Oblivion doesn't have bUseThreadedAI though)This may help your issue or it may cause worse crashing.----Fin. Ill post more if I find anything. Btw tell us if anything works. I live in Europe and the game releases tomorrow..! ><

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bonita mathews
 
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Post » Fri May 27, 2011 10:38 pm

Thanks for all the ideas :-)
Currently, I am trying the most minimal and optimistic option - that of cleaning the vents :-)

-Paramar
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Evaa
 
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Post » Sat May 28, 2011 8:51 am

4.1 has been relatively crashfree so far, thank you Mart! :) I have had a few crashes, but those were mostly on loading quicksaves, so I doubt those had anything to do with MMM :D

A small question if I may ask, would http://www.fallout3nexus.com/downloads/file.php?id=6254 be still compatible with 4.1? I am about to hit Arlington Cemetery, and would like to try this mod out, but it was made based on an older version of MMM I think, so.. not sure if it can be used.
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Breanna Van Dijk
 
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Post » Fri May 27, 2011 9:49 pm

Hey, Mart.

Did you know that THIS : http://fallout3nexus.com/downloads/file.php?id=7201

Existed?

I sure didn't. Saw some right interesting ghoul variations...it actually looked pretty cool. Don't know if you already saw it, decided not to use it, or what...

Thank FoxTrotZulu for his epic Random Link Generator. What a nice tool.
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Allison C
 
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Post » Sat May 28, 2011 12:26 am

Yes, those ghoul variants definitely need dirty/rusty look to the remains of armor/clothing on them.
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sharon
 
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Post » Sat May 28, 2011 9:55 am

Well, since so many of you were so kind as to help me out with the BSoD problem, I thought a short report is in order:
the problem is indeed NOT with MM or any other fallout mod. When I updated my Nvidia drivers, something must have glitched, and that was the cause of the problem though for some strange reason it happened only when going into VATS against an MMM textured creature.
Thanks for tipping to look elsewhere for the reason for the BSod, and thanks also for the advice to clean out my poor computer - it really needed the dusting :)
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Jade Payton
 
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Post » Fri May 27, 2011 6:29 pm

PhisX may cause this issue. Keep it disabled, if you have problems, especially in VATS
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Kayla Keizer
 
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