» Sat May 28, 2011 2:54 am
well, i've been playing the hell out of this current mmm/fook setup as properly as can be..installed/run
fook is more intrusive by nature, as it affects direct areas of interaction in the main story/campaign, including "special" quest related objects, npcs, etc
mmm has always been more of a subtle..seamless integration into the given environment by beth engine, and of course improving npc behavior with tasteful twists, stumbling, looting, prioritizin targets, factions. etc, bringing it all to life
off topic back on the ball
the point is, i cant pinpoint exactly -what- causes these sometimes frequent crashes but ive noticed the following usually happens before the crash starts to creep its head
- whenever npc triggers specific behavior such as - crippled limbs, switching WEAPON TYPE from ranged to melee at close distance, retreating - it -feels- as if the engine is strugglining between both mmm and fook esps, maybe its a faction behavior, or unique packages for npc types perhaps too much bouncing of the variables upon startup causing risk for improper lists due to overwhelming amount of instructions (20+ plugins on top of eachother etc)?
-npc activates special behavior/power/feature, or at least that appears to be it with the feral ghouls, i dont think its resurrection, i think it may be something like the glowing one self destructing
-large numbers of npcs are alerted to player presence during STEALTH, ive crashed a few times when over 10-15 ghouls or raiders detect me and the *danger* indicator appears
-at times, a large portion of npcs seems to carry primary weapon off-hand going into the MELEE/FIST idle+walk animations, maybe this is in an "AI PACKAGE" or something, they wont fire their weapon, and simply stand in melee pose, or run around/take cover since they cant fire their weapon, ive crashed occassionally when 2 or 3 npcs are in the middle of a huge fire fight stuck in "melee"
-loot can seem like overkill (with both mods running at once), 2 types of grenades, 2 types of ammo per-npc, i have a feeling this can consume resources otherwise dedicated to overall stability by less strain of the engine in calculating so many different item types etc, maybe "trim" down loots to be more mainstream by having items both mods recognize avoiding unnecessary memory consumption
-lack of ammo can be a problem at times, if you're extremely careful with your shots, and constantly harrass merchants for a few hundred rounds, you're usually okay, but deep runs can last a while and eventually you run out, current loot should be doubled in my opinion so its 16 rounds instead of 8 for example, raising the minimum and leaving the "big loot" percentages the way they are
-fook2 adds a considerable amount of custom content" from weapons, to armor/clothing/weapon/clutter textures, models, etc. on mid to mid-high computers, this will most likely heavy loads/chokage, maybe freezing or not being able to save/quick load, crashing on cell transition etc when running in FULL quality, if you're running the "high res" world textures, dont even think about using the 4096x4096 package with both of these
just throwing thoughts out there
ultimately mart in my opinion, for a smooth mostly issue free experience, the fook mod is gonna have to trim down on content/resource usage quite a bit, stuff like...all the extra guns and ammo types, instead of 20 ammo types, more like 8-10, instead of 150 weapons, only 50. etc etc. and that is entirely Not up to you my friend heh
the npcs have to have a better understanding between each other as far as behaviors or factions/dispositions, loadouts
this combination feels so..overwhelmingly full of potential, if..but thats another story, as far as i see it, you've done your part my friend, and done it well, anything that comes from these two mods combined is a blessing
in case i vanish for 6 or more months at a time as i always, i just want you to know i respect ya buddy, and am grateful you share your stuff with us all, if i find a reason to bathe this thread in my commentary again before the weekend is up ill make sure to post anything regarding fook+mmm
as far as MMM itself goes...its perfect
im gonna play some more i just spent 20 minutes writing this
leave me alone