Just to let you know I'm still here and reading the threads.
Also:
The next update will include:- Bug fixes (as reported)
- Full Combat Detection for most NPC and creature types
- Finish Increased Spawns for DLCs
- Add DLCs new creatures to wasteland where appropriate
And, maybe a little more too in the form of more diverse skins.
While I'm here, it's time for something else too:
CALL TO ACTIONSince I've added Diverse Skins for the Trogs to The Pitt, we might as well add them for the other DLCs too. So, if you'd like to have your name up in lights in the MMM credits, I'll happily accept diverse skin variants for:
- Point Lookout Swampfolk
- Point Lookout Swamplurks
- Point Lookout Swamp Ghouls
- Zeta Abominations
- Zeta Aliens
Three variant skins is usually a good number, as combined with the vanilla skin provides four variants to meet. Ideally, it will help greatly if you could not only provide the textures but the necessary .nif files as well, as this saves me time -- see the MMM file structure to see where all MMMF3 textures are kept.
If you want to take on a bigger task, we so far have not done Diverse Skins for Robots yet. What I have in mind here is a little different: Robots are made to specification, which is why they don't get sizing/confidence etc scaling. But even though they would be manufacturered the same, they would all have a unique serial number, and who knows how the wasteland has treated each one. Hence I'd like to get 10 (ten!) varieties of Robot skins per Robot type, where the colour is basically the same but the serial number would be different, there would be different wear and tear on the paint job, etc. Subtle but noticeable differences to indicate individuality. We need:
- Protectrons
- Sentry Bots
- Robo Brains
- Mister Gusty/Handy
And, where applicable for Outcast, Enclave, Army and Steel and so on variants for these too. Which is why it's a big job -- 40 Outcast skins, 40 Robo, 40 Sentry, 40 Mister. If you're interested, let me know
Finally, one for the modelers: as
Skeleton Decay works so well -- but only for NPCs as these are the only skeletons that came with the game -- it would be great if we could get skeletons for creatures too, such as:
- Brahmin
- Dogs
- Mirelurk
- YaoGuai
- Centaurs
- DeathClaw
- Floater
- Gecko
- Wanamingo
- Radscorpion
This would help flesh out a world where death has come and gone, where as you travel back through areas you've been through before you see the remnants of battles and creatures past, an ever present reminder that yes... war, it never ends.