Awesome! Thanks Martigen!!
Loading this up tonight.
:celebration:
Thanks everyone for the thanks
Is it supposed to be normal to have a ghoul come after you missing an arm or missing both arms? I've had that happen once in a while, I thought that was normal, or is that actually a bug? So far I've only had one ghoul rise without it's head, was during my first ever experience with ghoul rise not knowing that MMM actually did that. It was quite the shocker and I was yelling at my monitor telling the thing to die :laugh:
Yes, armless ghouls that raise is a feature, you shoot off an arm and they keep coming at you (well, after raising)! Shooting legs and/or head is supposed to stop any ghoul raising, armless or otherwise, but apparently they sometimes do anyway as you found.
Should I wait for the mod to exit the RC stage or just download it now? These features seem to awesome to pass up, but my internet is sadly limited so I have to be smart on what I do and do not download, so if I can avoid downloading this multiple times before final release it might help.
MMM has always been in RC status and probably always will
I took the angle of version '1.0' being complete, at least feature wise. But, I'm always adding features as well as fixes, so it's always been another RC release.
After resting for the respawn time, I used tgm to test out the feral ghoul raise and at level 4 saw the a new ghoul variant. I had to empty an unbelieveable amount of rounds into those new ghouls to kill them, this is going to be a real challenge.
You talking about the soft unleveling feature here, or something about ghoul raising?
I should probably clarify as well -- Soft Unleveling is obviously going to have more of an effect the earlier in the game you enable it. As creatures and NPCs top out at level 20 for standard, and 30 with DLCs, enabling it at player level 16 is going to see less of an effect than at level 2, since you've already encountered some higher-level creatures and there's less uniques ones to go as you approach level 20.
Also note with Body Part Amputation I've found it doesn't always trigger, though it should do most of the time, depending on how the creature lands on the ground. I presume the engine won't 'explode' the appropriate body part if it thinks the effect is being blocked by the landscape. I'm also working on having it apply when you remove simply meat from a creature, but some creatures aren't setup to destroy sections like torsos (and even when changed to do so, other parts of the model aren't always happy about it). I'm currently thinking of just detaching all detachable limbs to imply the creature is cut up, we'll see.