So I'm playing this the game this time with only Greatly Increased spawns instead of Increased Increased (Started off with II, but it was just too much for me at a lower level along with soft unleveling and DPS set to their harder difficulties) and... well, I just came across this:
http://i5.photobucket.com/albums/y157/Toprem/Temp/ScreenShot9.jpg
http://i5.photobucket.com/albums/y157/Toprem/Temp/ScreenShot10.jpg
http://i5.photobucket.com/albums/y157/Toprem/Temp/ScreenShot11.jpg
http://i5.photobucket.com/albums/y157/Toprem/Temp/ScreenShot12.jpg
Spoiler Active Mod Files:00 fallout3.esm01 anchorage.esm02 thepitt.esm03 brokensteel.esm04 pointlookout.esm05 zeta.esm06 unofficial fallout 3 patch.esm [Version 1.2.0]07 calibr.esm [Version 1.4]08 xcalibr.esm09 fook2 - main.esm0A fook2 - [dik] dlc improvement kit.esm0B mart's mutant mod.esm0C companion core.esm0D robco certified v2.esm0E unofficial fallout 3 patch - operation anchorage.esp [Version 1.2.0]0F unofficial fallout 3 patch - the pitt.esp [Version 1.2.0]10 unofficial fallout 3 patch - broken steel.esp [Version 1.2.0]11 unofficial fallout 3 patch - point lookout.esp [Version 1.2.0]12 unofficial fallout 3 patch - mothership zeta.esp [Version 1.2.0]13 darnifieduif3.esp++ no blur on hit.esp14 calibrxmerchant.esp15 dk_bullettime.esp [Version 1.0.3]16 sprint mod.esp17 galaxynewsradio100[m].esp18 upp - pack 1.esp19 upp - pack 2.esp++ UPP - Original Perks.esp1A upp - experience perks.esp1B upp - quest perks.esp1C mrlabtechnician.esp1D householdwaterpurifier.esp1E undergroundhideout.esp1F eve operation anchorage.esp20 fook2 - main.esp21 fook2 - [dik] dlc improvement kit.esp22 fook2 main [hotfix].esp23 fook2 dik [hotfix].esp24 upp - beverage perks.esp25 weaponmodkits.esp26 weaponmodkits - fook.esp27 weaponmodkits - operationanchorage.esp28 weaponmodkits - thepitt.esp29 weaponmodkits - brokensteel.esp2A weaponmodkits - pointlookout.esp2B weaponmodkits - zeta.esp2C xcalibrmunitions.esp2D xcalibrmunitions_fosenhancements.esp2E eve.esp2F companion core dlc addon.esp30 robco certified v2 zeta addon.esp31 mart's mutant mod.esp32 mart's mutant mod - dlc anchorage.esp33 mart's mutant mod - dlc the pitt.esp34 mart's mutant mod - dlc broken steel.esp++ Mart's Mutant Mod - DLC Point Lookout.esp35 mart's mutant mod - dlc zeta.esp++ Mart's Mutant Mod - Master Menu Module.esp++ Mart's Mutant Mod - Natural Selection.esp++ Mart's Mutant Mod - Tougher Traders.esp36 mart's mutant mod - zones respawn.esp++ MMM RC6, FOOK2 1.1B2.esp++ MMM RC6, FOOK2 1.1B2 - DIK.esp++ MMM RC6, FOOK2 1.1B2 - Natural Selection.esp37 owned!.esp [Version 3.0]++ Fellout-pipboylight.esp++ xCALIBR_override_unsorted.esp38 quantumpipev2.esp39 mark and recall.esp3A Bashed Patch, 0.esp
Anyone familiar with that area know how many Mirelurks spawn there in the vanilla game? There's a good 35 Mirelurks in those pictures, unfortunately for me I didn't build any nuka grenades yet and don't have a fat man. Time to reload that save and do that before going back there. The only mobs I have ever seen spawn in that huge of a number are ghouls while running Feral Ghoul Rampage.