[RELz] Mart's Mutant Mod 1.0 RC 6.0

Post » Sat Feb 19, 2011 8:55 am

Hey, have you tried my fix? its posted at page 6 of this thread. Your gonna need FO3Edit though.
I'll have to reinstall RC6 to do it. I'll have to try it after work though.
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gandalf
 
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Joined: Wed Feb 21, 2007 6:57 pm

Post » Fri Feb 18, 2011 6:29 pm

Nope, nothing works :brokencomputer: I guess it's just my savegame...

That's what I've thought when it's happened to me. I have CASM though, so I always plenty of saves to go back to. I'd link it, but the nexus is down for maintenance.
Remember to not only load from the menu in the meantime. :)
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Big Homie
 
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Post » Sat Feb 19, 2011 10:06 am

Hey people, I'm a new member but I've about as much experience in modding and playing Fo3 as anybody...anyway, that loading problem can be temporarily fixed by putting MMM files above FWE files if you use them. Or at least that was a fix I used.
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Killah Bee
 
Posts: 3484
Joined: Sat Oct 06, 2007 12:23 pm

Post » Fri Feb 18, 2011 6:49 pm

Well, after some poking around in FO3 Edit, upon reading the advice of Clgseed, I discovered that removing the script "aMMMzBodyNoMeatPartsGoo" entirely allowed me to level up for the first time in days. Will do some testing later, but now have a bunch of other mods to reactivate and re arrange first.

@ Clgseed: I don't know how I missed that post, but thanks for directing me to it, so far so good...crossing my fingers.
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vicki kitterman
 
Posts: 3494
Joined: Mon Aug 07, 2006 11:58 am

Post » Fri Feb 18, 2011 8:03 pm

Well, after some poking around in FO3 Edit, upon reading the advice of Clgseed, I discovered that removing the script "aMMMzBodyNoMeatPartsGoo" entirely allowed me to level up for the first time in days. Will do some testing later, but now have a bunch of other mods to reactivate and re arrange first.

@ Clgseed: I don't know how I missed that post, but thanks for directing me to it, so far so good...crossing my fingers.


Don't thank me thank Martigen for all his hard work developing MMM, hope to see this mod on NV. :foodndrink:
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matt oneil
 
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Post » Sat Feb 19, 2011 2:50 am

Don't thank me thank Martigen for all his hard work developing MMM, hope to see this mod on NV. :foodndrink:

Fair enough, but your post and advice allowed me to level up for the first time in days. Martigen deserves tons of Kudos for creating this wonderful mod though.
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krystal sowten
 
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Post » Fri Feb 18, 2011 7:56 pm

Heya, Well I was making a custom patch using FO3Edit and I ran into the Ingestible section of MMM, Certain Items such as Creature Meats and Creature Blood has a script attached to them:
aMMMzBodyNoMeatPartsGoo. I have to remove those so I could level up properly. I've done extensive trial and error and found out attaching the script causes my level up hangup. I used player.advlevel and player.setlevel to test it out.

Update:
Well I tried a new game without removing the script and the levelup worked. So it may only affect old savegames.

I just had the level up freeze happen to me in the Old 'Olney Sewers going from lv. 13 t0 14
This was on a new game. Level ups worked perfectly from 1 - 13.
So , I too can confirm that removing the script aMMMzBodyNoMeatPartsGoo allowed me to level up.
Does anyone know why? How is this script intervering with level up?
Thank-you to Cigseed , Michele and others for their posts on this and other related matters, they were of tremendous help. :thumbsup:
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Michelle davies
 
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Post » Fri Feb 18, 2011 9:42 pm

I just had the level up freeze happen to me in the Old 'Olney Sewers going from lv. 13 t0 14
This was on a new game. Level ups worked perfectly from 1 - 13.
So , I too can confirm that removing the script aMMMzBodyNoMeatPartsGoo allowed me to level up.
Does anyone know why? How is this script intervering with level up?
Thank-you to Cigseed , Michele and others for their posts on this and other related matters, they were of tremendous help. :thumbsup:

Hi. Please give me your save before freeze - I will try to research this matter and create fix.
I have enough such saves, but I need save with freeze from MMM specifically.
You can post this here
www.rapidshare.com
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Lifee Mccaslin
 
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Joined: Fri Jun 01, 2007 1:03 am

Post » Sat Feb 19, 2011 5:35 am

Hi. Please give me your save before freeze - I will try to research this matter and create fix.
I have enough such saves, but I need save with freeze from MMM specifically.
You can post this here
www.rapidshare.com

Sure ... http://rapidshare.com/files/417786269/Save_45_-_Zephyrus__Olney_Sewers__35.25.13.fos.7z
Its 10xp pts. from level up in front of a locked door.
My load order if it matters
Spoiler

Fallout3.esm
StreetLights.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CRAFT.esm
CALIBR.esm
TalonExtraArmor.esm
Impervious Power Armour.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
DCInteriors_ComboEdition.esm
DarNifiedUIF3.esp
Overhead3PCamera.esp
FireLightFix.esp
MegatonLights.esp
Broadway_cinema.esp
StreetLights - Wasteland.esp
GalaxyNewsRadio100[M].esp
GNR BS 1_2.esp
WAR_radio.esp
CONELRAD 640-1240.esp
Existence2.0.esp
UPP - Experience Perks.esp
firelance-quest.esp
BoSPatrols.esp
DN_RecyclingMachine.esp
MoreMapMarkers.esp
WastelandMastery.esp
SkillCheck.esp
FreePumpkin-perk.esp
Find Ingots.esp
Mannequin.esp
DCInteriors_DLC_Collectables.esp
NukaColaRefillStations_Revisited.esp
QuantumPipeV2.esp
solarchargerzeta.esp
TPDevice_en.esp
DAV_nowads.esp
Trophies - Megaton.esp
Megaton House and Theme Overhaul.esp
Fine.esp
Penny_v13CALIBR.esp
Meresti Metro Station Entrance.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Alternate Travel.esp
FO3 Wanderers Edition - Optional Restore Tracers.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
FO3 Wanderers Edition - Optional VATS Halftime.esp
Compatibility_Plugin_TalonExtraArmor_FWE_BrokenSteel.esp
DLM_FWE Medic PA FWE+Zeta required.esp
AdvancedReconGear.esp
AdvancedReconGear - NO STEALTH FIELD addon.esp
_R_Tribals.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - FWE Master Release.esp
Compatibility Plugin00 TalonCo & Marts.esp
Zeta-MMM crash fix.esp
URWL.esp
MERGED PATCH.esp

Total active plugins: 72
Total plugins: 72

*edit* let me know if the files ok and you got it.:)
-edit to add-
going back to the unmodified mmm.esm and using player.advlevel I experianced a freeze on level up - lv 14-15
...(when clicking the final done button ... game freezes ... have to CTRL/ALT/DEL out)
useing modified mmm.esm with above script removed and use of player.advlevel I can level up.
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Tyler F
 
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Post » Sat Feb 19, 2011 8:36 am

Thanks, Zephyrus :)
Fix- for MMM and FWE users.
http://rapidshare.com/files/417800057/MMM_level_up_freeze_fix_FWE_supported.rar.html
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Charlotte Buckley
 
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Post » Sat Feb 19, 2011 4:09 am

Thanks, Zephyrus :)
Fix- for MMM and FWE users.
http://rapidshare.com/files/417800057/MMM_level_up_freeze_fix_FWE_supported.rar.html

Glad to have been of help.
And I can confirm, reverting back to original mmm file, and using delamer's fix I can once again level up! :celebration:

Also delamer's Zeta crash fix ... http://rapidshare.com/files/416796620/MMM-Zeta_crash_fix.rar.html
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Laura Cartwright
 
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Post » Fri Feb 18, 2011 10:00 pm

Thanks, Zephyrus :)
Fix- for MMM and FWE users.
http://rapidshare.com/files/417800057/MMM_level_up_freeze_fix_FWE_supported.rar.html


Good job! :celebration: hey do i still need this? what exactly did you change? did you still remove the script in the ingestible section?
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Assumptah George
 
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Post » Sat Feb 19, 2011 4:10 am

Good job! :celebration: hey do i still need this? what exactly did you change? did you still remove the script in the ingestible section?

Only references to script was removed- in ingestible and misc. items. Script still exists, but not called from everywhere.
You will need this, if will have the same problems in the future and until Martigen will make his own fix.
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sharon
 
Posts: 3449
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Post » Fri Feb 18, 2011 7:05 pm

I'm having a problem disabling the iguanas added in the most recent release. I've turned them off via the in-game menu, and waited/rested for 9 days (with FWE) on multiple occasions, but they're still showing up. I would leave them enabled, but they apparently aren't passive and do a little too much damage given their size in my opinion. Plus they're damn hard to target.

I suppose I could use the version with several individual plugins instead, but I kind of like the new in-game menu feature.
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Ilona Neumann
 
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Post » Sat Feb 19, 2011 1:27 am

I've never seen a hostile iguana from MMM. Sure, everything in the world attacks them, but I've never had one attack me.
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Quick Draw
 
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Joined: Sun Sep 30, 2007 4:56 am

Post » Fri Feb 18, 2011 7:40 pm

Yeah, I've noticed they do seem overly hostile, however a quick peek at them in the GECK shows they are just aggressive like all the other animals. To lessen the aggravation of being attacked and trying to shoot them (I allways VATS them)--take the animal friend perk or if you don't want to use a pick...
http://www.fallout3nexus.com/downloads/file.php?id=5760 use FreePumpkinperk.esp (Jury ST Metro quest) and at least then the little buggers won't be attacking you.
P.S. I couldn't seem to get them to shut off in the menu either.
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Juan Suarez
 
Posts: 3395
Joined: Sun Nov 25, 2007 4:09 am

Post » Sat Feb 19, 2011 8:29 am

Yeah, I've noticed they do seem overly hostile, however a quick peek at them in the GECK shows they are just aggressive like all the other animals. To lessen the aggravation of being attacked and trying to shoot them (I allways VATS them)--take the animal friend perk or if you don't want to use a pick...
http://www.fallout3nexus.com/downloads/file.php?id=5760 use FreePumpkinperk.esp (Jury ST Metro quest) and at least then the little buggers won't be attacking you.
P.S. I couldn't seem to get them to shut off in the menu either.

Probably, they can be disabled in the beginning of the game only
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Killer McCracken
 
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Post » Fri Feb 18, 2011 7:37 pm

Probably, they can be disabled in the beginning of the game only

Yeah I only tried to disable them once they became such a pita.
As an aside, reguarding your MMM level up patch, I've since leveled up (lv, 18 now) with that same save I gave you. With patch I could level up. Without the patch my game would freeze. So even though this bug took 13 levels to appear in my game , once present it seems to be there to stay.
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louise tagg
 
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Post » Sat Feb 19, 2011 4:28 am

I'm having some problems with constant crashes when I'm near D.C.

Made a thread about it http://www.gamesas.com/index.php?/topic/1115307-load-order-help/.

Not really sure what it's related to but it must be either MMM or FWE.

Load order:
Spoiler
Mod load order report
! Warning: current load order template contains 19 duplicate entries

Fallout3.esm
Masterlist Information: $Revision$, $Date$, $LastChangedBy$

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

HairPack.esm

CRAFT.esm

CALIBR.esm

Project Beauty.esm
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

FO3 Wanderers Edition - Main File.esm

Mart's Mutant Mod.esm

EnclaveCommander-OA-Pitt-Steel.esm

DarNifiedUIF3.esp

Project Beauty- Broken Steel.esp
* The current load order of this mod does not match the current template

Project Beauty- Point Lookout.esp
* The current load order of this mod does not match the current template

hair_add_npc.esp

FO3 Wanderers Edition - Main File.esp

FO3 Wanderers Edition - DLC Anchorage.esp

FO3 Wanderers Edition - DLC The Pitt.esp

FO3 Wanderers Edition - DLC Broken Steel.esp
* The current load order of this mod does not match the current template

FO3 Wanderers Edition - DLC Point Lookout.esp
* The current load order of this mod does not match the current template

FO3 Wanderers Edition - DLC Mothership Zeta.esp
* The current load order of this mod does not match the current template

FO3 Wanderers Edition - Alternate Travel.esp

FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

FO3 Wanderers Edition - Optional Restore Tracers.esp

FO3 Wanderers Edition - Project Beauty.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

EVE.esp

EVE Operation Anchorage.esp

EVE - FWE Master Release.esp
* The current load order of this mod does not match the current template

EVE - FWE Master Release (Follower Enhanced).esp
* The current load order of this mod does not match the current template

EVE Anchorage - FWE DLC Anchorage.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - Project Beauty.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

Mart's Mutant Mod - FWE Master Release.esp

Mart's Mutant Mod - Project Beauty + FWE.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

Mart's Mutant Mod - Master Menu Module.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

My Merged Patch.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

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Sami Blackburn
 
Posts: 3306
Joined: Tue Jun 20, 2006 7:56 am

Post » Sat Feb 19, 2011 7:25 am

I'm having some problems with constant crashes when I'm near D.C.
Made a thread about it http://www.gamesas.com/index.php?/topic/1115307-load-order-help/.
Not really sure what it's related to but it must be either MMM or FWE.

1. EnclaveCommander-OA-Pitt-Steel.esm
Please move this mod before FWE in load order.
2. HairPack.esm, hair_add_npc.esp
This mod incompatible with PROJECT BEAUTY, please remove it or PB
3. Mart's Mutant Mod - Natural Selection.esp, Mart's Mutant Mod - Tougher Traders.esp, Mart's Mutant Mod - Zones Respawn.esp, Mart's Mutant Mod - Master Menu Module.esp
This mods included into MMM-FWE FOIP, please remove them

4. Please read our FAQ here
https://sites.google.com/site/fo3wanderersedition/faq
... and installation video guide.
http://www.fallout3nexus.com/downloads/file.php?id=2761
(video)

5. Do you masterupdated your game?
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Len swann
 
Posts: 3466
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Post » Sat Feb 19, 2011 1:52 am

Yes.
I updated my load order last night, the only thing that actually needed a change were EnclaveCommander.

Does this look better:

Spoiler
[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] CRAFT.esm
[X] CALIBR.esm
[X] Project Beauty.esm
[X] EnclaveCommander-OA-Pitt-Steel.esm
[X] FO3 Wanderers Edition - Main File.esm
[X] Mart's Mutant Mod.esm
[ ] EnclaveCommander-Steel.esm
[ ] EnclaveCommander-OA-Steel.esm
[X] DarNifiedUIF3.esp
[X] Project Beauty- Broken Steel.esp
[X] Project Beauty- Point Lookout.esp
[X] FO3 Wanderers Edition - Main File.esp
[X] FO3 Wanderers Edition - DLC Anchorage.esp
[X] FO3 Wanderers Edition - DLC The Pitt.esp
[X] FO3 Wanderers Edition - DLC Broken Steel.esp
[X] FO3 Wanderers Edition - DLC Point Lookout.esp
[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp
[ ] FO3 Wanderers Edition - Alternate Travel.esp
[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
[X] FO3 Wanderers Edition - Optional Restore Tracers.esp
[ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
[X] FO3 Wanderers Edition - Project Beauty.esp
[X] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp
[X] EVE.esp
[X] EVE Operation Anchorage.esp
[X] EVE - FWE Master Release.esp
[X] EVE - FWE Master Release (Follower Enhanced).esp
[X] EVE Anchorage - FWE DLC Anchorage.esp
[ ] EVE - FWE with WeaponModKits.esp
[X] Mart's Mutant Mod.esp
[X] Mart's Mutant Mod - DLC Anchorage.esp
[X] Mart's Mutant Mod - DLC The Pitt.esp
[X] Mart's Mutant Mod - DLC Broken Steel.esp
[X] Mart's Mutant Mod - DLC Point Lookout.esp
[X] Mart's Mutant Mod - DLC Zeta.esp
[ ] Mart's Mutant Mod - Natural Selection.esp
[ ] Mart's Mutant Mod - Tougher Traders.esp
[ ] Mart's Mutant Mod - Zones Respawn.esp
[X] Mart's Mutant Mod - Project Beauty.esp
[X] Mart's Mutant Mod - FWE Master Release.esp
[X] Mart's Mutant Mod - Project Beauty + FWE.esp
[X] MyMergedPatch.esp
[ ] Mart's Mutant Mod - Master Menu Module.esp

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Amie Mccubbing
 
Posts: 3497
Joined: Thu Aug 31, 2006 11:33 pm

Post » Sat Feb 19, 2011 10:14 am

Yes.
I updated my load order last night, the only thing that actually needed a change were EnclaveCommander.

Does this look better:

Spoiler
[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] CRAFT.esm
[X] CALIBR.esm
[X] Project Beauty.esm
[X] EnclaveCommander-OA-Pitt-Steel.esm
[X] FO3 Wanderers Edition - Main File.esm
[X] Mart's Mutant Mod.esm
[ ] EnclaveCommander-Steel.esm
[ ] EnclaveCommander-OA-Steel.esm
[X] DarNifiedUIF3.esp
[X] Project Beauty- Broken Steel.esp
[X] Project Beauty- Point Lookout.esp
[X] FO3 Wanderers Edition - Main File.esp
[X] FO3 Wanderers Edition - DLC Anchorage.esp
[X] FO3 Wanderers Edition - DLC The Pitt.esp
[X] FO3 Wanderers Edition - DLC Broken Steel.esp
[X] FO3 Wanderers Edition - DLC Point Lookout.esp
[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp
[ ] FO3 Wanderers Edition - Alternate Travel.esp
[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
[X] FO3 Wanderers Edition - Optional Restore Tracers.esp
[ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
[X] FO3 Wanderers Edition - Project Beauty.esp
[X] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp
[X] EVE.esp
[X] EVE Operation Anchorage.esp
[X] EVE - FWE Master Release.esp
[X] EVE - FWE Master Release (Follower Enhanced).esp
[X] EVE Anchorage - FWE DLC Anchorage.esp
[ ] EVE - FWE with WeaponModKits.esp
[X] Mart's Mutant Mod.esp
[X] Mart's Mutant Mod - DLC Anchorage.esp
[X] Mart's Mutant Mod - DLC The Pitt.esp
[X] Mart's Mutant Mod - DLC Broken Steel.esp
[X] Mart's Mutant Mod - DLC Point Lookout.esp
[X] Mart's Mutant Mod - DLC Zeta.esp
[ ] Mart's Mutant Mod - Natural Selection.esp
[ ] Mart's Mutant Mod - Tougher Traders.esp
[ ] Mart's Mutant Mod - Zones Respawn.esp
[X] Mart's Mutant Mod - Project Beauty.esp
[X] Mart's Mutant Mod - FWE Master Release.esp
[X] Mart's Mutant Mod - Project Beauty + FWE.esp
[X] MyMergedPatch.esp
[ ] Mart's Mutant Mod - Master Menu Module.esp


Much better. Probably I miss something before
[X] Mart's Mutant Mod - Project Beauty.esp
[X] Mart's Mutant Mod - Project Beauty + FWE.esp
You need only one of this- the last.
Please remove Mart's Mutant Mod - Project Beauty.esp too
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Lucy
 
Posts: 3362
Joined: Sun Sep 10, 2006 4:55 am

Post » Fri Feb 18, 2011 8:33 pm

Much better. Probably I miss something before
[X] Mart's Mutant Mod - Project Beauty.esp
[X] Mart's Mutant Mod - Project Beauty + FWE.esp
You need only one of this- the last.
Please remove Mart's Mutant Mod - Project Beauty.esp too


There. Updated.

Spoiler
[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] CRAFT.esm
[X] CALIBR.esm
[X] Project Beauty.esm
[X] EnclaveCommander-OA-Pitt-Steel.esm
[X] FO3 Wanderers Edition - Main File.esm
[X] Mart's Mutant Mod.esm
[ ] EnclaveCommander-Steel.esm
[ ] EnclaveCommander-OA-Steel.esm
[X] DarNifiedUIF3.esp
[X] Project Beauty- Broken Steel.esp
[X] Project Beauty- Point Lookout.esp
[X] FO3 Wanderers Edition - Main File.esp
[X] FO3 Wanderers Edition - DLC Anchorage.esp
[X] FO3 Wanderers Edition - DLC The Pitt.esp
[X] FO3 Wanderers Edition - DLC Broken Steel.esp
[X] FO3 Wanderers Edition - DLC Point Lookout.esp
[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp
[ ] FO3 Wanderers Edition - Alternate Travel.esp
[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
[X] FO3 Wanderers Edition - Optional Restore Tracers.esp
[ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
[X] FO3 Wanderers Edition - Project Beauty.esp
[X] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp
[X] EVE.esp
[X] EVE Operation Anchorage.esp
[X] EVE - FWE Master Release.esp
[X] EVE - FWE Master Release (Follower Enhanced).esp
[X] EVE Anchorage - FWE DLC Anchorage.esp
[ ] EVE - FWE with WeaponModKits.esp
[X] Mart's Mutant Mod.esp
[X] Mart's Mutant Mod - DLC Anchorage.esp
[X] Mart's Mutant Mod - DLC The Pitt.esp
[X] Mart's Mutant Mod - DLC Broken Steel.esp
[X] Mart's Mutant Mod - DLC Point Lookout.esp
[X] Mart's Mutant Mod - DLC Zeta.esp
[ ] Mart's Mutant Mod - Natural Selection.esp
[ ] Mart's Mutant Mod - Tougher Traders.esp
[ ] Mart's Mutant Mod - Zones Respawn.esp
[ ] Mart's Mutant Mod - Project Beauty.esp
[X] Mart's Mutant Mod - FWE Master Release.esp
[X] Mart's Mutant Mod - Project Beauty + FWE.esp
[X] MyMergedPatch.esp
[ ] Mart's Mutant Mod - Master Menu Module.esp

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Nick Tyler
 
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Joined: Thu Aug 30, 2007 8:57 am

Post » Fri Feb 18, 2011 11:53 pm

Cool now
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Elea Rossi
 
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Joined: Tue Mar 27, 2007 1:39 am

Post » Sat Feb 19, 2011 12:59 am

Is it safe to start a new game with MMM+FWE+EVE or should I wait for official fixes from Mart?
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Fanny Rouyé
 
Posts: 3316
Joined: Sun Mar 25, 2007 9:47 am

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