Hey guys,
Just popping in quickly while on hols, thought I'd check in on the thread and it looks like we have a few bugs to fix.
* Leveling up -- no idea where this is coming from. The only leveling up issues I've heard of are when Perks are modified, but MMM doesn't alter or use any Perks. Would greatly appreciate having a savegame to work from with this (ideally MMM alone, no FWE etc) and it looks like Delamer is already on the ball. If you discover anything Delamer, let me know and by all means feel free to release a temporary patch if you find a fix.
* Crashing in Zeta -- this was reported in the Beta after adding the Crazed Brahmin to the base Brahmin lists (and presumably, spawning one was crashing the chute in Zeta). For the final RC6 I reverted this change, so the vanilla Brahmin list is the same as RC5. So why it's *still* crashing is a mystery. The best solution I can think of is to make a new, completely unattached, Brahmin entry for Zeta and reference that instead of letting it reference the vanilla Brahmin. This would completely isolate that part to just Zeta. Again I can do this when I get back, or Delamer or anyone else is welcome to release a temporary patch plugin.
* Iguanas -- yeah, the feet are loud. I actually reduced their volume by 40% from the sound files, but they're still a too loud. Should be easily fixed when I get back. Tweaking attenuation in the GECK didn't seem to make any difference, so I re-sampled the files in Audacity to reduce their volume, but clearly not enough. Again anyone else is welcome to do the same and upload new sound files. In terms of factions I didn't add them to the NoAttack list because as Sesom said they should have some natural predators. However there's obviously some inter-faction relationships I didn't predict, and some more factions will need to be added to them (or, alternatively, have them completely passive and use NoAttack). And yes, the dropping of a live Iguana I didn't expect!

Once picked up, eat or sell them. On the Poison I did originally keep the poison meat, but it didn't make sense being able to poison your baseball bat by rubbing an Iguana on it, so I changed the properties. If people want the poison meat back, I can do that, but it means you can't eat them and Iguana bits (as picked up on a dead Iguana, not the vanilla bits) would need to be changed as well.
* Ramblers -- For the Ramblers, will check their sound profile when I get back, this obviously isn't an urgent issue (think of them as Ninja Ramblers!)
Thanks for the feedback, be back in a few weeks, but keep the reports coming and again anyone is welcome to upload patch plugins to fix some issues until I return.
Mart