Quite often when I explore the wastelands not much has spawned and if something has spawned there's not a lot of it at the spawnpoints. But if I save my game and then reload the spawns are suddenly there and in the numbers that seems right. This has lead me to believe something isn't working right. I'm pretty sure I've seen this since I began playing Fallout 3, which I must admit I have never played without mods, one of which is of course MMM.
I've been getting this since I firs installed MMM more than a year ago.
I have accepted it as a side effect of having increased spawns.
If anything can be done about it, it would be highly appreciated.
Thinking out loud: I have a theory that the spawns that "appear" after a reload have already been there, but the memory manager somehow could not fit them in, so they are disabled for the moment. Could be a side effect that too many actors are spawned at once. Maybe there's a setting somewhere that controls how many actors can spawn?
On another note, Mart could you take a quick glance at the spawn list that spawns robots? It seems that the large 3-wheeled sentry bots are highly favored in that part. At least I'm usually getting mainly those in robotic encounters. Here's an example: vault-tec HQ, level 2, fought 1 protectron, 1 brainbot, and 6 sentry bots!
Granted I have fairly high level (27) but it would be nice to see some variance.
I was wondering it this is part of the leveled lists feature, that it picks high-end enemies for high level characters, but supermuties and raiders seem to be nicely balanced. Then again, I'm seeing much more albino radscorps than any other scorps...
Can you advice me how to alter this behaviour a bit to give more enemy variance?