Martigen's Monster Mod 3.8 - More descriptive installation g

Post » Mon Jan 07, 2013 4:33 pm

Should be noted that I'm using the Steam version.

Well, here this goes. I'm rather new to modding and using OBMM [Oblivion Mod Manager] seems to be relatively simple to use. After extracting and installing the .BSA file into my \data folder (I assume this is the correct procedure - please note if not), everything seems to work out fine. I can still run my game at this point.
I next download and apply the .esm and .esp files into my \data folder, as well. This is where the issue and confusion comes into place. I select the appropriate plugins (at this point I did NOT have OOO [Obscuro's Oblivion Overhaul] installed) and attempt to run my game. At the VERY beginning it crashes while the Bethesda logo is still loading and gives me no sort of error notification. So, I go back into OBMM and take a look at the load order (I cannot provide a load order at this time due to uninstalling Oblivion out of frustration, I can give one later, however) and the installation guide they provided.

I noticed in the installation guide it mentioned this:
HOW TO INSTALL MMM 3.8 Full Version Manually via BAIN

1] Copy MMM.bsa to your Oblivion/Data directory (or simply click Install on both the BSA and ESM/ESP packages in the Installers Tab).
2] Select 'Mart's Monster Mod.esm' (If using OOO together with MMM, also select MMMforOOO.esm. This does not apply for FCOM!)
3] Select ONE of the following:
'Mart's Monster Mod.esp' - And manually rename MMM.bsa to Mart's Monster Mod.bsa
*OR*
'Mart's Monster Mod for Frans.esp' - And manually rename BSA to Mart's Monster Mod for Frans.bsa
*OR*
'Mart's Monster Mod for OOO.esp' - And manually rename BSA to Mart's Monster Mod for OOO.bsa
*OR*
If you are using MMM in an FCOM configuration, rename BSA to FCOM_Convergence_Mart's Monster Mod.bsa
Failure to rename the BSA properly for your installation will result in missing resources ingame, as the BSA will not be loaded on game startup!!


Is this also required for OBMM, or just BAIN?
I attempted to change the "Mart's Monster.esp" to "Mart's Monster.BSA" (which after re-reading I can see this was not the appropriate option) and still had no luck.
There was no specific "MMM.bsa" file, however. The only one that WAS ending with the ".bsa" file type was the original .bsa file which I already installed and that was titled Mart's Monster Mod.bsa already.


I later attempted to download OOO to see if maybe I could only run this particular version with OOO (yes, I orignially had ALL OOO files disabled, same with everything for Francesco's mod). Of course, still no luck.


I am literally at a loss of what to do, or what I'm doing wrong here. If all the steps I've taken so far have been correct, is this a load order issue? I attempted to use BOSS (Better Oblivion Sorting Software) and it claimed everything to be fine, yet the game would still crash at the same spot.
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Mari martnez Martinez
 
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