COREPC-
SNIP-
Since my initial post I renamed the .bsa to MMM.bsa , removed the FCOM_Convergence - mmm.bsa from the oblivion.ini and used the plugin MMM.esp that came in the 1.6 omod folder to load it.
Finally , should I go back and remove the MMM.esp and rename the .bsa per your sugestion? or should I just continue to load it with the MMM.esp and leave it named MMM.bsa and continue to leave it out of the .ini?
You were absolutly right about the missing meshes /textures from ooo. I reinstalled the folders from 1.33 and 1.34 ooo and my golems came back.
Now if the dremora /arcane atronachs/and othered summons could just stand up!
After doing that 6 hour manual reinstall that was told you from the MMM manual
I am glad you read the manual by the way. Sorry you went throught the trouble, but it will be needed for future compatiblity after all.
and you solved your missing golem meshes and textures by reinstalling OOO.
since older version of MMM would overwrite these that came from OOO, The MMM 3.7b3 version does not it adds is own version of Golem meshes and textures now plus a other few has well.
Sounds like you got everything installed correctly now. OOO reinstalled, MMM.bsa working, FCOM Reinstalled..
Now you just need to wait on FCOM Update, which dev_akm is still working on. The big OOO and FCOM update once again.
If MMM.bsa is working and everything is showing up then keep it has it is.
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Dremora/Atronachs/Etc falling down, Do you have this problem with another fcom character?
Does it happen it you disable extra wounding and wait x amount of days?
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Once again FCOM_Convergence has not been updated yet to reflect all the changes that where made,
I will do another unofficial version but of FCOM_Convergence that contains the MMM updates only and leveledlist fixes needed in order to make durzog, wisps, treesprite, lesserhillgiants, and few more new additions that mmm added to show up properly in FCOM.
and make MMM No Balrogs, No Umberhulks plugins works has well. Has a added Bonus..To hold Everyone Over..Among another MMMforOOO update has well, Which needed the golem fixes has well.
but this will be only a esm / esp update not bsa download, you will just need to update your esm / esp and rebuild your load order is all - Tommorrow most likely after I get home from work.
I recently notice that when I enter a dungeon, most of the creatures inside are already dead. This is due to the creatures from MMM attacking the ones from the rest of FCOM or vice versa. This did not happen in beta 1, but as soon as I upgraded, I noticed it.
Does anyone have any suggestions???
Friendly Factions Plugin from FCOM may help with that..Posting your load order has well..
When are you guys going to decide to make an ALL-IN-ONE-MEGA-LOAD version where at least you combine 3.5.5 with 3.7.1 and 3.7.3? I mean keep the other parts user choices, though, like No Slimes, etc.
Not sure what you are talking about
3.7b3 Version is all of MMM ever done combined into One version from MMM 1.0 - 3.1 (martigen), 3.2 - 3.5.5, 3.6 - 3.7b1 - This is biggest download yet..
Download the bsa and two other downloads and you will be up to date.
Making sure to uninstall older versions of MMM before doing this has it is required readabove..
There are already tons of no XXX plugins in MMM. including no slimes. All in the Manual Once Again..