The reasons to use Wrye Bash are endless, but I'm a little busy right now, so I'll leave the definitive list to someone else.
Nevertheless, I cannot stress enough how useful Wrye Bash is in making any number of mods above, what? two to work together properly, or at least better, fix numerous bugs/problems in mods (orphaned world records, deleted vanilla objects, nVidia black screen fix...) and in the game itself (ABomb), adds dozens of simple and easily adjustable tweaks to your game and numerous mods actually *require* it to work properly (for example Item Interchange).
Frans hasn't had any development in a long time now; anything new won't be coming from there! The haunted skulls are from MMM, but I believe there's an FCOM specific plugin Kandiedan's made. In any case, haunted heads only *sometimes* drop runeskulls. It would be a bit much if they always dropped runeskulls, methinks.
Vac
The reasons to use Wrye Bash are endless, but I'm a little busy right now, so I'll leave the definitive list to someone else.
Nevertheless, I cannot stress enough how useful Wrye Bash is in making any number of mods above, what? two to work together properly, or at least better, fix numerous bugs/problems in mods (orphaned world records, deleted vanilla objects, nVidia black screen fix...) and in the game itself (ABomb), adds dozens of simple and easily adjustable tweaks to your game and numerous mods actually *require* it to work properly (for example Item Interchange).
I DL'ed: MMM.7z, MMM37b3PR.7z, MMM Arrows Ingredient Fixes.7z and MMM_Omod_Installer_1.6
I just followed MMM_Omod_Installer instructions and the installation gave me no problems. MMM was neatly installed on my PC.
So why did I ask about using Wrye Bash? Because I read it in the MMM Html readme:
"Highly Highly Recommended. Wrye Bash is has it can helps resolve problems when Using MMM with other mods so it is highly recommended to use this for it leveledlist and merging, race features to make MMM Work that much Better with Other Mods Once Again. See Bash Section"
COMPATIBILITY
"To Avoid Issue with Other Mod. Recommended to Install Bash.
MMM make many changes to enemy npc and creatures leveledlist in game. And in order to use other mods that do the same it is receommended to use Wrye bash. Some Creatures Mods work better than other Creatures mod. You should avoid using Natural Wildlife, Creatures Alive in particular has many of these features have been intergrated or in general older creatures mod."
Again, I am relatively new to Oblivion world.
Again, I can install a mod, reading thru the readme file.
I just wanna know if I *need* (or *must*) use Wrye Bash if I follow the MMM_Omod_Installer instructions!
And if I have to use Wrye Bash, will I have to uninstall MMM first?
Can someone point me an URL with some Wrye Bash help (the readme that came with it isn't very elucidative for a newbie).
I am using MMM along: Knights of the Nine & SI (my Oblivion is GotY edition), All Unofficial Patches, All DLC plugins, All Unofficial DLC patches, OOO 1.33 with beta 4 patch, Map Marker Overhaul, RAEVWD 1.5, Bag of Holding, Living Economy, Harvest [Flora]. Also Darnified UI, QTP3 and Detailed Terrain Beta 2 (with patch).
Thanks,
Jos? henrique from Brazil