[RELZ]MartsMonsterMod3.7b3 Public Release [RELZ]

Post » Sat Nov 21, 2009 10:35 pm

Thank you so much for MMM I started using it well before OOO or the full FCOM but as with most posters I have a hiccup.
Now that I have full FCOM I am finding almost no Metal dishes, with which to craft my metal studded armor.
Is there a way for me to create, as a seperate patch esp to change the pewter to Metal or to make it so I can get metal from calipers and tongs- which would be awesome. The rest is working well but since the H&C uses scripting to make items do things in your inventory I am loath to make changes with out guidance as I have a very stable game with 242 mods bashed to 174.
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Lily Evans
 
Posts: 3401
Joined: Thu Aug 31, 2006 11:10 am

Post » Sun Nov 22, 2009 7:36 am

I'm currently using the plugin:
- Mart's Monster Mod Diverse RuneSkulls
This is a very good alternative to Mages Guild Spell Enchanting, for characters who don't want go through Mages Guild faction (example Assassins, Stealth characters ... etc).
Thanks and please give more attention to this plugin.
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JD FROM HELL
 
Posts: 3473
Joined: Thu Aug 24, 2006 1:54 am

Post » Sun Nov 22, 2009 1:43 pm

I'm currently using the plugin:
- Mart's Monster Mod Diverse RuneSkulls

This is a very good alternative to Mages Guild Spell Enchanting, for characters who don't want go through Mages Guild faction (example Assassins, Stealth characters ... etc).
Thanks and please give more attention to this plugin.

'
Yes it is, in the next version we have reduced chances of finding the runeskulls themselves. Has alot of runeskulls have been rebalanced themselves. And also the Haunted Head that carries them has well stats have changed and chance of encountering them reduced has well. All Part of Next MMM update once again. That has been in development/testing for a very long time.

Randmon CTD that once happen almost never happen anymore with next release of MMM..Just thought I would let that information slip out..

Corepc
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Jennifer May
 
Posts: 3376
Joined: Thu Aug 16, 2007 3:51 pm

Post » Sun Nov 22, 2009 12:15 pm

I think the spawns in MMM seem a bit messed up. Outside the spwans are fine, but inside some forts they seem to have went out of control.

I mean in fort urasek or whatever, there were 5 wild durzog, and 5 goblins. On the second level, there were 8 mauraders, and 10 goblins, and 10 wilddurzog.

The second level was a screenplay, i was going in slow motion (OSR) and it just seemed like something was wrong.

Maybe this is how MMM was intended to be, but i like the spawns outside, so i dont really want to go for reduced, but i guess i have to.

LO

Active Mod Files:00  Oblivion.esm01  All Natural Base.esm  [Version 0.9.6]02  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]03  Mart's Monster Mod.esm  [Version 3.7b1]04  Mart's Monster Mod for OOO.esm  [Version 0.9.9b2]05  Armamentarium.esm06  Progress.esm  [Version 2.2]07  Unofficial Oblivion Patch.esp  [Version 3.2.0]08  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]09  Oblivion Citadel Door Fix.esp0A  DLCShiveringIsles.esp0B  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]0C  SM Plugin Refurbish - SI.esp  [Version 1.05]**  LoadingScreens.esp0D  All Natural - Real Lights.esp  [Version 0.9.6]0E  All Natural.esp  [Version 0.9.6]++  All Natural - EW + NW + AWS.esp  [Version 0.9.6]0F  Enhanced Water v2.0 ND.esp++  Symphony of Violence.esp10  AmbientTownSounds.esp11  MIS Low Wind.esp12  MIS New Sounds Optional Part.esp13  Atmospheric Oblivion.esp++  Diverse Voices.esp14  WindowLightingSystem.esp15  DS Time Manager.esp  [Version 1.1]16  ImpeREAL City Unique Districts - Talos Plaza.esp17  ImpeREAL City Unique Districts - Elven Gardens.esp18  ImpeREAL City Unique Districts - Green Emperor Way.esp19  ImpeREAL City Unique Districts - Prison.esp1A  ImpeREAL City Unique Districts - Arena.esp1B  ImpeREAL City Unique Districts - Waterfront.esp1C  ImpeREAL City Unique Districts - Temple.esp1D  ImpeREAL City Unique Districts - Market.esp1E  ImpeREAL City Unique Districts - Arboretum.esp1F  ImpeREAL Empire - Unique Castles - All The Castles - Merged.esp20  ImprovedAnvilHarbour.esp21  ImprovedAnvil.esp22  KF Chapel Shop.esp23  marksman_challenge.esp24  Enhanced Economy.esp  [Version 2.0]25  Map Marker Overhaul.esp  [Version 2.2]26  sr_super_hotkeys.esp27  DLCHorseArmor.esp28  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]29  SM Plugin Refurbish - HorseArmor.esp  [Version 1.11]2A  DLCOrrery.esp2B  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]2C  SM Plugin Refurbish - Orrery.esp  [Version 1.11]2D  DLCVileLair.esp2E  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]++  SM Plugin Refurbish - VileLair.esp  [Version 1.21]2F  DLCMehrunesRazor.esp30  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]31  SM Plugin Refurbish - MehrunesRazor.esp  [Version 1.11]32  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]33  Blackheart and Gizmodian ECRobes Shop Version.esp34  XiaNewAmuletsV1.esp**  Armamentium female.esp35  Panzer_Kleidung_03.esp36  DLCThievesDen.esp37  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]38  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]39  Slof's Oblivion Robe Trader.esp3A  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OOO_XiaNewAmulets Addon.esp  [Version 0.5]3B  ArmamentariumArtifacts.esp3C  Mart's Monster Mod for OOO.esp  [Version 0.9.9b4]3D  Mart's Monster Mod - Shivering Isles.esp3E  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b1]++  Mart's Monster Mod - No Bone Loot.esp  [Version 3.7b1]3F  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b1]40  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b1]41  Mart's Monster Mod - Durzog Addon.esp  [Version 0.10]42  Mart's Monster Mod - Slof Horses Complete.esp++  Mart's Monster Mod - Friendlier Factions OOO+FCOM.esp  [Version 3.7b1]++  ArmamentariumLL4OOO.esp43  KDCircletsOOOOptimized - Loot Only.esp  [Version 1.2]44  Full Harvest.esp  [Version 1.0]++  EVE_StockEquipmentReplacer for OOO.esp45  Cyrodiil transportation network.esp46  DLCFrostcrag.esp47  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]48  SM Plugin Refurbish - FrostCrag.esp  [Version 1.2]49  Knights.esp4A  Knights - Unofficial Patch.esp  [Version 1.0.9]++  EVE_KnightsoftheNine.esp++  SM Plugin Refurbish - Knights.esp  [Version 1.06]++  Mart's Monster Mod for OOO - Knights .esp  [Version 3.7b1]4B  MannimarcoRevisited.esp4C  MannimarcoRevisitedOOO.esp  [Version 0.1]4D  xuldarkforest.esp  [Version 1.0.2]4E  xulStendarrValley.esp  [Version 1.2]4F  xulTheHeath.esp50  MMMMWL-TheHeath patch.esp51  XulEntiusGorge.esp52  xulFallenleafEverglade.esp  [Version 1.3]53  xulColovianHighlands_EV.esp54  xulChorrolHinterland.esp  [Version 1.2.2]55  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.2]56  xulBravilBarrowfields.esp  [Version 1.3.1]57  xulLushWoodlands.esp  [Version 1.3]58  xulAncientYews.esp59  xulAncientRedwoods.esp  [Version 1.6]5A  xulCloudtopMountains.esp  [Version 1.0.1]5B  xulArriusCreek.esp5C  xulPatch_AY_AC.esp  [Version 1.1]5D  xulRollingHills_EV.esp  [Version 1.3.2]5E  MMMMWL-RollingHills patch.esp5F  xulPantherRiver.esp60  xulRiverEthe.esp61  xulBrenaRiverRavine.esp  [Version 1.0.2]62  xulImperialIsle.esp  [Version 1.6.1]63  xulBlackwoodForest.esp64  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]65  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]66  DS Less Predictable Respawn.esp  [Version 1.1]67  EVE_ShiveringIslesEasterEggs.esp68  Enhanced Vegetation [125%].esp69  talkwithyourhands2.esp6A  Quest Award Leveller.esp  [Version 2.0.1]6B  Quest Award Leveller - Vile Lair.esp  [Version 2.1.0]++  Quest Award Leveller - Mehrunes Razor.esp  [Version 2.1.0]6C  Quest Award Leveller - Knights of the Nine.esp  [Version 2.1.0]6D  RealisticFatigue.esp6E  RealisticForceHigh.esp6F  RealisticMagicForceMedium.esp70  SM Combat Hide.esp  [Version 1.1]71  sycHearNoEvil.esp  [Version 1.0]72  Denock Arrows.esp73  ProgressMBSP.esp  [Version 2.0]74  ProgressSBSP.esp  [Version 1.0]75  ProgressRBSP.esp  [Version 1.0]76  ProgressArmorer.esp  [Version 1.0]77  RealisticLeveling.esp78  Let There Be Darkness - Knights.esp79  Let There Be Darkness - Cyrodiil + SI.esp7A  Let There Be Darkness - Mehrunes Razor.esp7B  Raven Elves.esp7C  bgBalancingEVCore.esp  [Version 10.5EV-D]7D  Raven Elves RBP addon.esp7E  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicItemSigil.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]7F  bgMagicBonus.esp  [Version 1.7EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]80  bgMagicEVPaperChase.esp  [Version 1.68EV]81  bgMagicAlchemy.esp  [Version 1.57]82  bgMagicPotionNumberSoulGemValue.esp  [Version 1.68UV]83  bgBalancingEVOptionalNPCDiversity, TNR Merge.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]84  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]85  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.5EV-D]86  bgMagicEVShader.esp  [Version 1.7EV]++  bgMagicShaderLifeDetect.esp  [Version 1.68]87  bgMagicLightningbolt.esp88  DS Flaming Arrows.esp  [Version 1.2]++  Real Lava 1.3.esp89  Bashed Patch, 0.esp8A  Streamline 3.1.esp


Thanks :)
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Taylah Illies
 
Posts: 3369
Joined: Fri Feb 09, 2007 7:13 am

Post » Sun Nov 22, 2009 6:49 am

I think the spawns in MMM seem a bit messed up. Outside the spwans are fine, but inside some forts they seem to have went out of control.

I mean in fort urasek or whatever, there were 5 wild durzog, and 5 goblins. On the second level, there were 8 mauraders, and 10 goblins, and 10 wilddurzog.


All working has intended..Luck of draw has it called..

Spawn Rate Plugins Explained-

This is how Spawn Rate Plugins work .1)It is the Amount of spawn points per cell x count in leveledlist listed in spawn rate plugin = amount you will encounter..


MMM does not change the amount of spawn points. It just uses them. But since you are using OOO/MMMforOOO that is adding more spawn points to Fort Urasek.

In Fort Urasek for example: First level there are 3 spawn points, so you hit the max amount that default MMMforOOO could spawn for this location on that level.

On second level. the are 21 spawn points so that is totally possible the numbers you are seeing once again.

Nothing wrong just the location you are in.
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Michelle Chau
 
Posts: 3308
Joined: Sat Aug 26, 2006 4:24 am

Post » Sun Nov 22, 2009 9:28 am

So i was really unlucky then i guess lol . But still the sight was a bit unnerving. It was like a mini battlefield. The 8 marauders fighting the durzog and the goblins. It felt like a miny war. But i think i will keep the spawnrates as they were, and just say that i was unlucky :)
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carrie roche
 
Posts: 3527
Joined: Mon Jul 17, 2006 7:18 pm

Post » Sun Nov 22, 2009 7:07 am

I am attempting to install FCOM and have gotten to the point of where MMM add ons need to be installed. So to be clear, I installed MartsMonsterMod355ReleaseFull along MartsMonsterMod37beta1andMMMForSI-17784 then finally Lich_Textures.

So my questions now are:
1. Should I install the Farm Animals Update (MMM37b2_HC_EW_FarmAnimals_Updates-17784)?
2. What about the Optimized Meshes (MMMPYFII_Optimized_Meshes_OMOD-17784)?

Thanks
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Chris Cross Cabaret Man
 
Posts: 3301
Joined: Tue Jun 19, 2007 11:33 pm

Post » Sun Nov 22, 2009 11:49 am

I am attempting to install FCOM and have gotten to the point of where MMM add ons need to be installed. So to be clear, I installed MartsMonsterMod355ReleaseFull along MartsMonsterMod37beta1andMMMForSI-17784 then finally Lich_Textures.

So my questions now are:
1. Should I install the Farm Animals Update (MMM37b2_HC_EW_FarmAnimals_Updates-17784)?
2. What about the Optimized Meshes (MMMPYFII_Optimized_Meshes_OMOD-17784)?

Thanks


You do not need lich texture already included in 3.7b1 update.

Not to sound rude, but, Did you not read what I posted in your thread where you already asked about this? and I directed you to this thread.

those updates are optional, but recommended has they either fix a few bugs or add some new features, did you read the second post on first page that details what they fix or add
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Aaron Clark
 
Posts: 3439
Joined: Fri Oct 26, 2007 2:23 pm

Post » Sun Nov 22, 2009 10:27 am

You do not need lich texture already included in 3.7b1 update.

Not to sound rude, but, Did you not read what I posted in your thread where you already asked about this? and I directed you to this thread.

those updates are optional, but recommended has they either fix a few bugs or add some new features, did you read the second post on first page that details what they fix or add


Actually, your post is the reason I am here. My understanding was that you felt they were optional but that I come to this thread to be certain.
I only noticed now that this is YOUR thread! LOL

Hey I am new around here, still getting use to the names. :)
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Elle H
 
Posts: 3407
Joined: Sun Aug 06, 2006 3:15 am

Post » Sun Nov 22, 2009 3:02 pm

Actually, your post is the reason I am here. My understanding was that you felt they were optional but that I come to this thread to be certain.

I only noticed now that this is YOUR thread! LOL

Hey I am new around here, still getting use to the names. :)


Has I stated they are optional but recommended once again..

You will also end up most likely installing about 3/4 of the other mods listed in my sig.

I will give you a break since you new. But please read the readme and read the http://pages.suddenlink.net/corepc/ (download and read that so that you know what MMM is all about)..What you see on the first page does even cover 3/4 of the stuff that is listed in the Manual..
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Kerri Lee
 
Posts: 3404
Joined: Sun Feb 25, 2007 9:37 pm

Post » Sun Nov 22, 2009 12:37 pm

Something to Keep Everyone Happy..Till OOO/FCOM update Come.

This is the Full Version, and Requires a clean Install..

All ESM/ESP have been updated and this is version that we have been testing forever, I have finally released it for testing here has well now.

Marts Monster Mod 3.7b3PR3

Requires Two Download

http://pages.suddenlink.net/corepc/

Download the http://www.megaupload.com/?d=9YJZ7CYL
Download the http://www.megaupload.com/?d=YN213YCF
Download the http://www.4shared.com/file/137909143/2e166df5/MMM_arrow_ingredient_fixes.html

updated all plugins date modified reflects 10-5-2009. So check your load order and adjust has needed..

New Features

BSA Format now Standard for MMM..

BSA - Fixes -
Rusty Shield fixed,
Fixes for Compatiblity so that MMM does not overwrite OOO meshes and textures for Creatures,
Optimizied Textures

Creatures Addition and Item Additions

RuneSkulls and Diverse Haunted Heads - The Haunted Heads have been Expanded to Include New Types which are Runeskulls themselves..
Diverse Wisp - Almost 300 New Will O Wisp to be found now in MMM..
Slof Horse and Extra Horses - Add over 300 New Slof Horses to Game
Undead Expanded to included new types that wear Helmets
Farm Animals
New Lesser Hill Giants, - leveledlist updated has well for them across all version has needed..

---------------

Major Fixes

Found a Few Npcs that where marked has no low level processing but where added to wilderness leveledlist which was causing randmon ctd in game when these leveledlist where used.
Fixed some oblivion gates leveledlist so that script was attached..ctd has well..

----------------

Merged Mods

MMMforSI Merged - MMMforSI Plugin now only contains leveledlist changes. You will still get MMM changes without Using this plugin. Has MMMforSI was Merged for Compatiblity Reason.
Wild Horses from Slof Horses Complete..Vanilla Changes Kept Seperate
Durzog Addon
Runeskulls and Diverse Haunted Heads
H&C and Foxes Merged into One
Farm Animals Merged

----------------

General Fixes for All Version's

More UOP Fixes and USIP fixes applied too many to list
Tweaks to Daedra Leveledlist for no high lvl spawning of dremora at low lvls
New Changes to Undead Lairs, Reavers will no longer be found in Undead Lairs where Liches are present.

MMMforFrans Fixes

Adjust Min/Max level on Goblins to reflect those from frans itself
Fixed Some Npcs that where using wrong Skeleton type
Misc Leveledlist Fixes for New Addition's
UOP Fixes has well

MMMforOOO

This is a Unofficial MMMforOOO by CorePc, Dev_Akm has not approved or checked over all the changes. So Use at your own Risk. OOO Beta 1.34beta5 is Required.

Most of the changes where made to Intergrate 3.7 Features the new undead additions, wild horses, durzog, lesser hill giants, bat's fixes, and and much more. UOP fixes, too many to list. Has Both me and Dev_Akm has swapped it back and forth.

-----------------

Spawn Rate Plugins

All Spawn Rate Plugins checked or revamped for 3.7b3..To include changes for Diverse Wisp, Durzog, Wild Horses etc.

Moderate and Increased Spawn Rates plugin now work differently - they more balanced now with MMM default Spawn Rate itself, has using these plugin would lead to you becoming too wealthy in long run. I adjusted the count on most of the list to reflect default spawn rate, with addition of new entries has well that cover the Increased Count's..You will still have Large Groups using these plugin just not has much anymore..

Moderate 1-2-3-4,
Increased -1-2-3-4-5-6
Reduced - Adjusted Nearly all count's on leveledlist to be 1-2-3 now..
Reduced Reduced - All Count 1-2-1 now..No More Spawing in 3..
Reduced Vanilla - 1-1-2%

------------------

NO XXX plugins -

Update No Beholdens to use new method for Boss Types, Update No Wyvern to not spawn Beholden instead will spawn ClanFear and removed golden saint that was spawing at lvl 1 with clanfear runt. Checked all other and verified that they work properly when used together..or across MMM configs

------------------

Hunting and Crafting -

Now includes foxes.esp itself - This mean that you no longer have to craft items to get H&C stuff..You can visit the Shack outside of Bruma and Purchase your stuff if you like. Armor has been adjusted to be slighty better than vanilla for some types..

------------------

Gems and Gems Dust
- Updated some Gem Leveledlist -

------------------

City Defences - Plugins Update to last version

new meshes for some wall segements in Anvil and Skingrad that help stop them from Falling has much. All fixes from B1 version kept has well..

------------------

MMM Knights Plugin - Updated MMMforOOO Version, added NDPredatorFaction so that plugin would work better with both OOO and MMM natural Creatures.

------------------

MMM Vindasel - renamed to MMM Safer Quest Locations - Includes Vindasel changes and GreyLand - disable and move vanilla spawnpoints, and make these location follow to more how the game intended them to be. More Locations to be added later.

------------------

MMM More Wilderness life update - removed a few spawn points, Skingrad in Particular.

-----------------

All Other plugins checked and version number updated has Needed.

Many more fixes that I may have forgotten to list..


In the Upcoming Days you will see some more Alpha Release of Mods that Required the MMM 3.7 Version that is Listed - MMM-Cobl, Item InterChange, Diverse Runeskulls Rebalance, and a few more Maybe. I doing so that I can keep all these modders version the same. and yours has well..



Corepc
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RObert loVes MOmmy
 
Posts: 3432
Joined: Fri Dec 08, 2006 10:12 am

Post » Sun Nov 22, 2009 3:05 pm

Thank you very much for the new update. Downloading now...
Really enjoyed the last "MMM Runeskulls" plugin, found one skull in a dungeon after 7 days of gameplay. But we may look more closely on enchantment balance that come with these skulls.
Also I was thinking if these skull were taken in acount by Enhanced Economy mod (as enchanted items), so everyone should tweak the chance to find them in his game.
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Michael Korkia
 
Posts: 3498
Joined: Mon Jul 23, 2007 7:58 pm

Post » Sun Nov 22, 2009 9:29 am

Thank you very much for the new update. Downloading now...
Really enjoyed the last "MMM Runeskulls" plugin, found one skull in a dungeon after 7 days of gameplay. But we may look more closely on enchantment balance that come with these skulls.


We have a Runeskull Rebalance that should be release very soon. That will address enchantment balancing on Runeskulls themselves. By changing many of the enchantments and cost etc themselves.

If you want to help test it I can send it your way. Needs the 3.7b3pr3 Release from above and resources installed properly.

Corepc
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Tracy Byworth
 
Posts: 3403
Joined: Sun Jul 02, 2006 10:09 pm

Post » Sun Nov 22, 2009 7:44 am

Here is a screenshot of my character and the enchantment (by a RuneSkull) I applied in a Amulet:

http://img23.imageshack.us/img23/2687/screenshot1al.jpg
http://img16.imageshack.us/img16/3449/screenshot0s.jpg
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Amanda savory
 
Posts: 3332
Joined: Mon Nov 27, 2006 10:37 am

Post » Sun Nov 22, 2009 1:30 pm

Here is a screenshot of my character and the enchantment (by a RuneSkull) I applied in a Amulet:


Check you pm box..

------

Updated First Page with New 3.7b3PR Updates and Notes has well.

ALL Download that are listed in Second Post Updates are not needed anymore. All Intergrated at this point or included,

There are some new plugins that have been added and some plugins have changed.


Enjoy..This is hold me over till OOO/FCOM get done once again.
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Janeth Valenzuela Castelo
 
Posts: 3411
Joined: Wed Jun 21, 2006 3:03 am

Post » Sun Nov 22, 2009 5:27 am

@Corepc
Is it possible that some meshes and textures are missing in the bsa- archive?

example from MMM Hunting and Crafting:
meshes\clutter\mmm\sharpenedflint.nif

It's a misc item in Mart's Monster Mod.esm.
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katie TWAVA
 
Posts: 3452
Joined: Tue Jul 04, 2006 3:32 am

Post » Sun Nov 22, 2009 3:52 am

After getting MMM going via the OMOD installer by TheNiceOne, I went to load up my game, all excited and what not.

Only to have my save stop loading around 1/3 of the way, and having Oblivion stop responding.

I figured it was a bad save or something so I loaded up a slightly earlier save. No dice. Stopped loading around the 1/3 mark.

Does MMM require a new game to start? I didn't think so. I thought you just had to wait for a few days for re spawns and what not. Is it just my computer unable to load the massive amount of content alongside OOO? (to name a larger mod I run). Or is it something I may have done wrong with the OMOD installer, which I'm 99.999999999% sure I did absolutely right.... :unsure:
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Jennifer Munroe
 
Posts: 3411
Joined: Sun Aug 26, 2007 12:57 am

Post » Sun Nov 22, 2009 4:06 am

@Corepc
Is it possible that some meshes and textures are missing in the bsa- archive?

example from MMM Hunting and Crafting:
meshes\clutter\mmm\sharpenedflint.nif

It's a misc item in Mart's Monster Mod.esm.


Yes, Seems that I forget them, but here is patch for them.

http://www.4shared.com/file/137909143/2e166df5/MMM_arrow_ingredient_fixes.html


Only to have my save stop loading around 1/3 of the way, and having Oblivion stop responding.


Does MMM require a new game to start? I didn't think so. I thought you just had to wait for a few days for re spawns and what not. Is it just my computer unable to load the massive amount of content alongside OOO? (to name a larger mod I run).


Check the Name on your MMM.bsa to see if named properly..for MMMforOOO should be Mart's Monster Mod for OOO.bsa?

Make Sure OOO 1.34 beta 5 is installed and these mods are loaded OOO.esm/MMM.esm/MMMforOOO.esm/OOO.esp/MMMForOOO.esp all activated.
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Steven Nicholson
 
Posts: 3468
Joined: Mon Jun 18, 2007 1:24 pm

Post » Sun Nov 22, 2009 9:41 am

Can I ask about the integration of Slof's horses? I currently use that mod, as well as MD Saddlebags and have to use Ulrim's horses to make them play nice.

Will I still be able to use Ulrims to get MD and slof's to work together if I use the integrated version? Or will MD Saddlebags work without Ulrims? Or will they all become incompatible and I should stick to the original mod?
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Gavin Roberts
 
Posts: 3335
Joined: Fri Jun 08, 2007 8:14 pm

Post » Sun Nov 22, 2009 4:01 pm

And just adding the info here too for completeness: Thehttp://www.gamesas.com/bgsforums/index.php?showtopic=995334 is now updated to work with 3.7b3.
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Rudy Paint fingers
 
Posts: 3416
Joined: Sun Nov 11, 2007 1:52 am

Post » Sun Nov 22, 2009 10:06 am

Can i use this new update with my FCOM Oblivon?
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Lawrence Armijo
 
Posts: 3446
Joined: Thu Sep 27, 2007 7:12 pm

Post » Sun Nov 22, 2009 3:53 am

Can i use this new update with my FCOM Oblivon?


I did.

EDIT: Thanks for the update, Corepc!
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Princess Johnson
 
Posts: 3435
Joined: Wed Feb 07, 2007 5:44 pm

Post » Sun Nov 22, 2009 1:00 am

Thanks Corepc for this new release. Should give me something to sink my teeth into as I wait for the next OOO/FCOM. Thanks again!!
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asako
 
Posts: 3296
Joined: Wed Oct 04, 2006 7:16 am

Post » Sun Nov 22, 2009 1:28 pm

Hi, Corepc! Thanks for the update. Name Reaver Hatchet and Reaver Vicious Blade are changed by place.
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Penny Flame
 
Posts: 3336
Joined: Sat Aug 12, 2006 1:53 am

Post » Sun Nov 22, 2009 11:34 am

Can I ask about the integration of Slof's horses? I currently use that mod, as well as MD Saddlebags and have to use Ulrim's horses to make them play nice.

Will I still be able to use Ulrims to get MD and slof's to work together if I use the integrated version? Or will MD Saddlebags work without Ulrims? Or will they all become incompatible and I should stick to the original mod?


MMM Slof Horse Complete should work if you rename it MMM version back to Slof Horse.esp, just leave everything have you have it installed and swap out Slof Horses.esp for the MMM one and rename.

No one has reported back if this work or not I would like to know has that is what I have been telling everyone to do.

And just adding the info here too for completeness: Thehttp://www.gamesas.com/bgsforums/index.php?showtopic=995334 is now updated to work with 3.7b3.


Thanks NiceOne that should everyone with install problems..

Can i use this new update with my FCOM Oblivon?


Yes, but, FCOM has not been updated to reflect changes that I have made to many of leveledlist among other things. So use at your own risk once again. It should work fine.

I did.


And I would like to hear if it helps any or not.


Thanks Corepc for this new release. Should give me something to sink my teeth into as I wait for the next OOO/FCOM. Thanks again!!


Yes, should hold everyone over till OOO / FCOM come out once again.

Hi, Corepc! Thanks for the update.


Enjoy
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michael danso
 
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