[RELZ]MartsMonsterMod37b3 Public Release 3 [RELZ]

Post » Fri May 27, 2011 6:13 pm

Still being worked on, once we get the some of bugs worked out then it will be updated along with rest of MMM has well..



Most likely it is releated Cosmetic Complation once again, has you need to use wrye bash to import eyes, hairs, etc from that into MMM npc..Are you using another mods that adds cosmetic features like Cobl Races ro Race Balancing Project..


Yeah, I am using race re-balancing too. Hmm... I guess I'll play around with it a bit, but if I have to I'll uninstall MMM :( . I will NOT deal with wrye bash again. EVER. *hate-hate-hate*
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Manuel rivera
 
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Post » Fri May 27, 2011 8:50 am

Yeah, I am using race re-balancing too. Hmm... I guess I'll play around with it a bit, but if I have to I'll uninstall MMM :( . I will NOT deal with wrye bash again. EVER. *hate-hate-hate*


You do not have to reinstall MMM has it not a problem with MMM once again.

it is the fact that you are using two mods that both modify cosmetics, and well could contain the same features..aka same eyes and hair..RBP does more than just races it adds new cosmetics has well..

Either choose one or the other do not use them both, and make sure they are tagged correctly has well in bash: eyes, hair, races,

Wrye Bash why all the hate, has is great program, just take time to understand it once again and it is needed in some cases to resolve problems once again. like what you are having..
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Cassie Boyle
 
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Post » Fri May 27, 2011 5:46 pm

I will NOT deal with wrye bash again. EVER. *hate-hate-hate*

Spare your hatred for Elaborate Eyes, which is (unquestionably, without even asking if you're actually using CCR-EE, because I know you are) the source of your woes.

Wrye Bash is not the problem (ever, never ever); it's the solution (if a solution is at all possible, and quite often when it is not-- Wrye Bash will make it so ;) ).
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Angelina Mayo
 
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Post » Fri May 27, 2011 5:23 am

Well, I followed all the instructions to make the OMOD double clicked on it in OMM, took 15 mins to activate. Then ran BOSS that re-ordered my mod list, and now Oblivion CTD's without barely starting. My thanks to whoever.
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joannARRGH
 
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Post » Fri May 27, 2011 6:51 pm

Interesting. During these 15 minutes, I guess you actually did read the readme, didn't you? Because, as you can guess, it works just fine for about everybody. Or whoever.
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Monika
 
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Post » Fri May 27, 2011 7:04 pm

During these 15 minutes, did you answer any questions from the installation script?
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Chloe Mayo
 
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Post » Fri May 27, 2011 9:16 am

.
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Sabrina Steige
 
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Post » Fri May 27, 2011 12:56 pm

Yes, I did, but the 15 mins is AFTER all the questions about what esps you want etc.
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Sarah Kim
 
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Post » Fri May 27, 2011 7:35 am

My hatred for wrye bash stems from dealing with FCOM for days on end before giving up on the constant overload of problems with the mods I won't play without, I could never get everything to work correctly together, it quickly became an endless maze of trap doors I simply decided was a waste of time. So now I just skip/uninstall anything that ends up needing WB to work correctly, saves me a lot of hassle.

And while CCR-EE may be what's conflicting with MMM, I know elaborate eyes part isn't the main culprit because of the missing meshes and textures to the head as a whole as well as body texture problems. Although I think Race Balancing Project may have been a problem too, I'm too tired to test more, so I'll do so once I get some rest.

Btw, anyone here ever have the feeling like the hard drive speeds are slowing down while playing Oblivion? (doesn't seem to do it while playing other games, it's like it's trying to use the hard drive's virtual memory cache even though task manager says I got plenty of physical RAM free......2gb installed btw on xp sp2)
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sarah simon-rogaume
 
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Post » Fri May 27, 2011 12:05 pm

Finally got Oblivion working (2 hours and a reinstall of MMM later), only problem is an "a" with two dots above the compass (white letter in black box), my compass is in the bottom middle of screen, it appears periodically. Know it's nothing to do with MMM, but I thought i'd throw it out there!
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Joe Alvarado
 
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Post » Fri May 27, 2011 5:15 pm

Dang it, I know this one. It's actually a weird message that pops up caused by something very specific, but I'm blanking on the cause.
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Lily Something
 
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Post » Fri May 27, 2011 7:41 am

My hatred for wrye bash stems from dealing with FCOM for days on end before giving up on the constant overload of problems with the mods I won't play without, I could never get everything to work correctly together, it quickly became an endless maze of trap doors I simply decided was a waste of time. So now I just skip/uninstall anything that ends up needing WB to work correctly, saves me a lot of hassle.

And while CCR-EE may be what's conflicting with MMM, I know elaborate eyes part isn't the main culprit because of the missing meshes and textures to the head as a whole as well as body texture problems. Although I think Race Balancing Project may have been a problem too, I'm too tired to test more, so I'll do so once I get some rest.


Hatred for Wrye bash can be taken to another thread..has well Bash is great program and should be used since it resolves compatiblity problem between mods..

Once again your problems are not with MMM , they are with CCR-EE and Using Race Balancing Project has well (which requires bash to work right) .

If you are using body mods then you need to install the body mods files from rbp itself..

Else these problem are not related to MMM at all. But with those mods instead..


Finally got Oblivion working (2 hours and a reinstall of MMM later), only problem is an "a" with two dots above the compass (white letter in black box), my compass is in the bottom middle of screen, it appears periodically. Know it's nothing to do with MMM, but I thought i'd throw it out there!


Not sure what could be causing that..since you upgraded mmm version, you did uninstall old version first before istalling this version correct..and have waited x amount of days in safe area for changes to take effect correct..
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Cameron Wood
 
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Post » Fri May 27, 2011 2:08 pm

Dang it, I know this one. It's actually a weird message that pops up caused by something very specific, but I'm blanking on the cause.

Yeah, I know how you feel-- I know I know it too (or used to), but it's gone now. All I've got is a vague feeling about 1) DarnUI and 2) some mod that accidentally replaced a message with a German ... umlaut, is that? But it's old, though, and very long ago solved... Maybe Phinix and the patch to make the fonts compatible after the 1.2 patch...? Nah, don't remember :( .
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Rachyroo
 
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Post » Fri May 27, 2011 11:18 am

Just for the record, that's not an MMM bug, it's a game engine bug.

http://www.gamesas.com/bgsforums/index.php?showtopic=1057150&hl=horse


in this http://www.xfire.com/video/19fd77/ there is a water bug is that a game engine bug to ?
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Margarita Diaz
 
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Post » Fri May 27, 2011 5:17 pm

I hope you don't mind if i ask a question, but i was wondering if someone could tell me if there are any magic improvements in MMM ?. Or if there's any plans on improving magic ?, as i loved to be able to summon some of the extra creatures in MMM to help me out in certain fights. Like i'd love to see how a Frost giant (I'm not sure if that's the name, it has 6 eyes with horns and fur and its massive.) V a Balrog would pan out.
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Sarah Kim
 
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Post » Fri May 27, 2011 8:55 am

Finally got Oblivion working (2 hours and a reinstall of MMM later), only problem is an "a" with two dots above the compass (white letter in black box), my compass is in the bottom middle of screen, it appears periodically. Know it's nothing to do with MMM, but I thought i'd throw it out there!


Isn't that caused by older versions of No More Annoying Messages? If so, it was fixed in a later version, plus there are alternatives as the Message Remover Package.
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Claudia Cook
 
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Post » Fri May 27, 2011 9:50 am

CorepC. yes I did all the uninstalling and everything. been coming here long enough you should know that! :)

Arkngt: I do use no more annoying messages, but have never had a problem. Maybe it's because BOSS moved it around. I will check that I have the latest version and move it around a bit. Thanks for the info! :)
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Lil Miss
 
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Post » Fri May 27, 2011 3:11 pm

in this http://www.xfire.com/video/19fd77/ there is a water bug is that a game engine bug to ?


The issue with your water and it not having reflection is not related to MMM, it is related to something else you are using, so why post it here..

I hope you don't mind if i ask a question, but i was wondering if someone could tell me if there are any magic improvements in MMM ?. Or if there's any plans on improving magic ?, as i loved to be able to summon some of the extra creatures in MMM to help me out in certain fights. Like i'd love to see how a Frost giant (I'm not sure if that's the name, it has 6 eyes with horns and fur and its massive.) V a Balrog would pan out.


No, Magic and Summon's are outside the scope of this mod, and will never be done..
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Michael Russ
 
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Post » Fri May 27, 2011 9:50 am

The issue with your water and it not having reflection is not related to MMM, it is related to something else you are using, so why post it here..



No, Magic and Summon's are outside the scope of this mod, and will never be done..


Ok, thanks for the reply anyway ;-).
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Ross Thomas
 
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Post » Fri May 27, 2011 10:54 am

In
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jesse villaneda
 
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Post » Fri May 27, 2011 7:43 am

co
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ANaIs GRelot
 
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Post » Fri May 27, 2011 1:50 pm

herent
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Emma
 
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Post » Fri May 27, 2011 3:48 am

Unfortunately after a nights play race balance is apparently completly broken when it comes to orcs. I had my way with everything else(2 swing kills) and then poof ORC appears that I can not even damage to the point of even getting a health bar. This "level one" Orc proceeds to take out a 2 guards (level 20?) and then me.....Broken...WTF was he a level 50...damn game frustrates sometimes...(broken mods)...race balance is out of here...

Why do you assume it's a "level one" orc? Your load order probably has a lot to do with your situation. I've seen no reason in your last nearly incoherent three posts to justify muttering about "broken mods."

gothemasticator
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Michelle davies
 
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Post » Fri May 27, 2011 4:14 pm

Why do you assume it's a "level one" orc? Your load order probably has a lot to do with your situation. I've seen no reason in your last nearly incoherent three posts to justify muttering about "broken mods."

gothemasticator


You are absolutely correct! My last 3 posts are incoherent...

On a serious side I WAS LEVEL 1 not the Orc. The Orc Barbarian must have been lev 20+ with regen. Imagine getting multiples of these! There is something wrong, maybe when regen is applied to Orc in race bal they have boosted health as well? I dont know. How do you check a level again? Is there a way? Anyway this is MMM thread not race bal so ignore.

edit: I got the PC level spell and couldn't use it on this one obviously but wondering around it appears that there is a 10 level gap chance in spawns (with MMM for Fran) so it was probably level 11 (my new char was still lev 1). With race bal and deadly reflux these must be avoided now I guess since they will dodge almost everything (due to better attributes (DR checks this) and regen (from RB)). Vanilla MMM for Fran I could take these...apologies take care...
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RaeAnne
 
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Post » Fri May 27, 2011 12:28 pm

edit: I got the PC level spell and couldn't use it on this one obviously but wondering around it appears that there is a 10 level gap chance in spawns (with MMM for Fran) so it was probably level 11 (my new char was still lev 1). With race bal and deadly reflux these must be avoided now I guess since they will dodge almost everything (due to better attributes (DR checks this) and regen (from RB)). Vanilla MMM for Fran I could take these...apologies take care...


If you can get the formid I can take a look at that npc,

I use cobl races, but, not the balanced part (so my orcs do not regen likes your does) ..
There may be a RBP plugin that does not change their racial ablitiles to give them regen ability, or
you could just remove that from the raciial abilities and give them something else..

The test version of Diverse WaterLife Plugin is working great by the way, I will have a video later showing it in action..And hopefully a release for it a few days..
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koumba
 
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