[RELZ]MartsMonsterMod37b3 Public Release 3 [RELZ]

Post » Fri May 27, 2011 8:54 am

If you were using a previous release of MMM you need to uninstall it before installing MMM 37b3. You can't just update to MMM 37b3 as it has a bsa - so if you have previous resources installed things can get wonky.

From the OP: "...clean Install. Meaning you need to remove all previous version of MMM, meshes, sounds, textures, etc.. Also If you are using OOO/FCOM you will need to reinstall these has this version of MMM fixes many meshes and textures compatiblity issue that where shared between them, No if and or but about it..

Also, regarding renaming the bsa:

"rename to mart's monster mod.bsa for MMM, mart's monster mod for Frans.bsa for MMMforFrans, mart's monster mod for OOO.bsa if using MMMforOOO.."


Wow, so i have to remove all the old meshes and textures, errr...any easy tips on how to do that, i noticed that MMM adds a lot of stuff, so i'm expeccting the meshes and textures to be in the hundreds, if not thousands.
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Jamie Lee
 
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Post » Fri May 27, 2011 3:28 pm

Wow, so i have to remove all the old meshes and textures, errr...any easy tips on how to do that, i noticed that MMM adds a lot of stuff, so i'm expeccting the meshes and textures to be in the hundreds, if not thousands.

Yes, just remember to have used OBMM or BAIN last time you installed it :D

Seriously though, consider creating an OMOD of what you installed, activate it, answering yes to overwrite the un-owned files, then deactivate the OMOD again and the files will be gone with it.
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Blaine
 
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Post » Fri May 27, 2011 7:32 pm

Yes, just remember to have used OBMM or BAIN last time you installed it :D

Seriously though, consider creating an OMOD of what you installed, activate it, answering yes to overwrite the un-owned files, then deactivate the OMOD again and the files will be gone with it.


Oh really! Phew! i thought i would have had to hand-pick them out, already deactivated the OMOD, thx :)
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Celestine Stardust
 
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Post » Fri May 27, 2011 7:56 am

Hi.

I am trying to install Martigen's Monster Mod 37b3 for Oblivion, but in order to do that, I am going to have to uninstall the 3.0 version in the game first. I'm using Oblivion Mod Remover to try and get that done, but once the files for MMM 3.0 are removed, the game starts for a couple of seconds, than a CTD happens. The game will start again finely once the MMM 3.0 files are installed again. It's like my entire Oblivion game has become dependent on this fantastic mod! How can I remove the older version without a CTD so I can play the newest version? Any help would be greatly appreciated.
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Arnold Wet
 
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Post » Fri May 27, 2011 5:56 pm

Any help would be greatly appreciated.


Read the posts right above this one.

you need to get the omod version of MMM 3.0 install that, then uninstall that,

then you need to download the 3.7 BSA and 3.7b3p3 Files and MMM Omod installer ..

you will most likely have to start a new game, because things have changed so much between 3.0 to 3.7. and we cannot guaranteee things will work right going from such older version to new version.
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Tanika O'Connell
 
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Post » Fri May 27, 2011 8:34 am

Wow, quick replies are really nice bonuses around here. :)

All right, I downloaded the omod version of MMM 3.0, installed it, then uninstalled it, but still get the same CTD error, like the manually installed then OBMR uninstalled version. Hmm... I already got the 3 downloads for the new version. I'm not sure if this will help, but here are screen shots of the mods I'm using and the load order:
Top part
[img]http://i936.photobucket.com/albums/ad210/oblivionator_2009/obmm1.jpg[/img]
Bottom part
[img]http://i936.photobucket.com/albums/ad210/oblivionator_2009/obmm2.jpg[/img]
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Soraya Davy
 
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Post » Fri May 27, 2011 6:44 pm

Wow, quick replies are really nice bonuses around here. :)

All right, I downloaded the omod version of MMM 3.0, installed it, then uninstalled it, but still get the same CTD error,


[img]http://i936.photobucket.com/albums/ad210/oblivionator_2009/obmm1.jpg[/img]
Bottom part

[img]http://i936.photobucket.com/albums/ad210/oblivionator_2009/obmm2.jpg[/img]


I do not see MMM for OOO.esm,

your load order is way messed up you have bashed patched loading in middle it should be loading last..Use BOSS..

You need to competely remove MMM 3.0 and make a clean save, before installing MMM 3.7..

Has I can't tell what version you are using you need to be using OOO 1.34beta5
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Strawberry
 
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Post » Fri May 27, 2011 6:44 pm

Meant to be this way.
All Wild Horses are in prey faction, and Prey faction is not liked by the Legion at all. Will I change it no,


I'm sorry I didn't mean for you or the MMM team to change anything with the wild horses.
I just wanted to find out if there was an easier method to avoid the attacks, before editing each of the wild horse's faction.
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Arnold Wet
 
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Post » Fri May 27, 2011 7:24 pm

All right, I downloaded the omod version of MMM 3.0, installed it, then uninstalled it, but still get the same CTD error

When you uninstall MMM, you have to also deactivate any mods that are dependent on MMM. You have an SM_MMM.esp file that will have to be deactivated. The bashed patch should also be rebuilt once MMM is removed before you try to restart the game.
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Wane Peters
 
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Post » Fri May 27, 2011 12:11 pm

Well, I feel like I ran into the stupid tree. I was hoping to just jump in and get some of my old fav mods up and running, but I made a mistake somewhere.
I installed the beta, made sure I had the bsa(after not knowing what was wrong, and finding out I forgot to extract it), used AII, and yet keep getting things with missing meshes. First it was some gore rats, they had only some fluff and maybe some blood when I was fighting them(that's about when I double checked if I extracted the bsa), now it's guard armor in the imperial city without any meshes.
I remember there being endless debate over if invisible NPCs had missing meshes or missing textures, but I used FormID finder and know it's a missing mesh at the very least, and maybe both.

In short, what is needed for a absolute new install of MMM?
EDIT: Yup, I ran into the retard tree. I double checked the manual, and I made a mistake. I forgot to rename the bsa. >.<
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Robert Jr
 
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Post » Fri May 27, 2011 4:22 am

In short, what is needed for a absolute new install of MMM?

http://www.gamesas.com/bgsforums/index.php?showtopic=995334 :)
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Liv Staff
 
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Post » Fri May 27, 2011 5:55 am

your load order is way messed up you have bashed patched loading in middle it should be loading last..Use BOSS..

I didn't realize it was so messy. :ahhh: I went and got BOSS and it cleaned up my load order. Thanks.

When you uninstall MMM, you have to also deactivate any mods that are dependent on MMM. You have an SM_MMM.esp file that will have to be deactivated.

Well, there was my CTD problem. Once I deactivated the SM_MMM.esp file, the game would start again. :celebrate: Thanks for your help.

Okay, I've uninstalled MMM 3.0, reinstalled OOO with the OOO 1.34beta5, used the MMM_OMOD_Installer to install the new version of MMM, set up the load order, and made a lot of backup/clean saves while doing all that. My save works and everything seems to be running smoothly in-game. I don't think I would've found my way without your guys help, Thanks again. :)
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Sunny Under
 
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Post » Fri May 27, 2011 3:53 pm

Is it possible to deactivate the OMOD and then re-activate, this time removing one of the optional features (specifically city defenses), then play a pre-existing saved game?
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Queen Bitch
 
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Post » Fri May 27, 2011 2:20 pm

Is it possible to deactivate the OMOD and then re-activate, this time removing one of the optional features (specifically city defenses), then play a pre-existing saved game?


Just remove the esp from your load order if you do not want to use it, you do not need to reinstall the whole thing once again..
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Budgie
 
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Post » Fri May 27, 2011 8:11 am

Does MMM still require the Cobl patch?
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Lew.p
 
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Post » Fri May 27, 2011 3:22 am

Does MMM still require the Cobl patch?


http://www.gamesas.com/bgsforums/index.php?s=&showtopic=1059126&view=findpost&p=15376676
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Inol Wakhid
 
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Post » Fri May 27, 2011 6:19 pm

What about
"MMM Runeskull Rebalance Beta 2 Release.7z"
is it still in test stage? or it was merged in some recent release (02 November)?
I haven't followed this thread for a month.

Also i don't find link to the last
MMMDiverseWaterLifeUpdate (04 december)
in the first page.
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Sam Parker
 
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Post » Fri May 27, 2011 11:22 am

Not sure if this has been reported, but I found something:

MMM Hunting & Crafting refers to the invalid lionhide mesh directory for its lion pelt. (The MMM for OOO plugin has the correct directory, but is overridden by the Hunting and Crafting patch.)
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Krista Belle Davis
 
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Post » Fri May 27, 2011 3:38 am

Hmm, guess this release is more stable than I thought..mmm thread has been dead for a few days now..Gotta give everyone something to play with so ..

Divese WaterLife

http://www.4shared.com/file/170247452/78b4bf8d/MMMDiverseWaterLifeUpdate.html

- ShadowBorn - done her scripting magic once again, highlights are this..

- resolved issue of fish flopping and almost any chance of them spawning on land has well. Water Gods will teleport them away back into the Water.
- Hopefully resolved issue of Npc not follwing Pathgrids, has setallreachable is not activated until player is swimming.
- resolved issue of fishes not swimming that great, this version they are all over the place, speedy fish, slow fish, just wait and see

Please report any strange npc issue or fish issue, has we could only test it so much, we need more input on the fixes..

Enjoy Team MMM



What about
"MMM Runeskull Rebalance Beta 2 Release.7z"
or it was merged in some recent release (02 November)?

Also i don't find link to the last
MMMDiverseWaterLifeUpdate (04 december)
in the first page.


MMM Runeskulls Rebalance Beta 2 has not be merged, that will be next version in which is get merged.

Waterlife is not posted on first page, you would have read to find it..


Not sure if this has been reported, but I found something:

MMM Hunting & Crafting refers to the invalid lionhide mesh directory for its lion pelt. (The MMM for OOO plugin has the correct directory, but is overridden by the Hunting and Crafting patch.)


Not a problem has MMM H&C overwrite OOO with it own hide that can be crafted,

it was intended to be this way for compatibliy reason.
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Jay Baby
 
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Post » Fri May 27, 2011 3:15 am

MMM Runeskulls Rebalance Beta 2 has not be merged, that will be next version in which is get merged.

Waterlife is not posted on first page, you would have read to find it..




Not a problem has MMM H&C overwrite OOO with it own hide that can be crafted,

it was intended to be this way for compatibliy reason.


Ah, I see. Didn't realize the Clutter directory had a new lionhide.nif. Thank you for the heads up.
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no_excuse
 
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Post » Fri May 27, 2011 12:38 pm

I've recently upgraded to the new MMM3.7b3 release, and i am using diverse runeskulls loot G&GD plugin and i noticed that several types of gems cannot be ground down into dust - i've also seen that some give you the msg about grinding or not and then others just go ahead and grind down to dust. it has been happening a bit but the only one i can recall off of the top of my head is flawed emerald and one of the rubies (cant recall which). Also none of the bars can be ground either, such as Copper Bar or gold bar. i was wondering if anyone else has had this problem.

Sparky
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CxvIII
 
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Post » Fri May 27, 2011 7:59 am

I've recently upgraded to the new MMM3.7b3 release, and i am using diverse runeskulls loot G&GD plugin and

i noticed that several types of gems cannot be ground down into dust - i've also seen that some give you the msg about grinding or not and then others just go ahead and grind down to dust. it has been happening a bit but the only one i can recall off of the top of my head is flawed emerald and one of the rubies (cant recall which). Also none of the bars can be ground either, such as Copper Bar or gold bar. i was wondering if anyone else has had this problem.

Sparky


you are reffering to gem and gems dust plugin,

have you read this part in http://pages.susddenlink.net/corepc/#_Section_6:__Martigen%27s_Monster_Mod_ -

and post your load order? using any other mods that modify the gems? OOO maybe?
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lisa nuttall
 
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Post » Fri May 27, 2011 5:49 am

you are reffering to gem and gems dust plugin,

using any other mods that modify the gems? OOO maybe?


I am using OOO, but i followed the new MMM3.7.3 installation guide and made sure to install ooo first. the only other thing i could think might affect gems is Better Gems, but all that does is update some textures and that still wouldnt explain why some work and others dont if i am understanding how a texture mod works.

Here is my mod list.

Active Mod Files:00  Oblivion.esm01  ScreenEffects.esm02  Francesco's Leveled Creatures-Items Mod.esm03  Francesco's Optional New Items Add-On.esm04  Cobl Main.esm  [Version 1.72]05  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]06  Mart's Monster Mod.esm  [Version 3.7b3p3]07  Qarls_Harvest.esm08  VASE - core.esm09  Enhanced Daedric Invasion.esm0A  TamrielTravellers.esm  [Version 1.39c]0B  FCOM_Convergence.esm  [Version 0.9.9MB3]0C  Armamentarium.esm  [Version 1.3]0D  Artifacts.esm0E  Kvatch Rebuilt.esm0F  Unofficial Oblivion Patch.esp  [Version 3.2.3a]10  Unofficial Oblivion Patch-mobs.esp  [Version 3.0.1]11  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]12  DLCShiveringIsles.esp13  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]14  Francesco's Optional Chance of Stronger Bosses.esp15  Francesco's Optional Chance of Stronger Enemies.esp16  Francesco's Optional Chance of More Enemies.esp17  Francesco's Optional Leveled Guards.esp18  Francesco's Dark Seducer Weapons Patch.esp19  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]1A  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]1B  Fran Armor Add-on.esp1C  Fran_Lv30Item_Maltz.esp1D  LoadingScreens.esp1E  Louder Nirnroot Sound.esp1F  Diverse Voices.esp20  PCSoundMazzy.esp  [Version 2.6]21  Ayleid Loot EXtension.esp  [Version 1.1]**  Book Jackets Oblivion.esp22  CT-Com's Torch Compendium.esp23  Happyhannah's Wines.esp  [Version 1.1]24  ImpeREAL City Unique Districts - All the Districts - Merged.esp25  ImpeREAL Empire - Unique Castles - All The Castles - Merged.esp++  Item interchange - Extraction.esp  [Version 0.78]26  More_Vegetables.esp27  New Potions by Tealpanda.esp28  Q - More and Moldy Ingredients v1.1.esp29  Qarls_Harvest.esp2A  Street Gangs.esp2B  Crowded Roads 23.esp2C  Crowded Roads.esp  [Version 2.0]2D  Crowded Roads Advanced.esp  [Version 1.2]2E  Immersive Travelers.esp2F  Maps!.esp30  Landmarks, w Wells.esp  [Version 1.10]31  DLCHorseArmor.esp32  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.3]33  DLCSpellTomes.esp34  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]**  Book Jackets DLC.esp35  Ancient Silver Armor.esp36  Armory of the Silver Dragon.esp37  Armor of Heaven's Fury-Gold-Light.esp38  Armor of Heaven's Fury-Heavy.esp39  1630-1.0-Bloodworm Helm + Necro helm for ArchMage-TESSource.esp3A  darksteelmod.esp3B  Dragon Knight Armor v. 1.1.esp3C  Dread Knight Armor.esp3D  FemaleImperialDragonCuirass.esp3E  Morrigan Armor Set v1_0.esp3F  Morrigan Swords Axes and Shield by Jojjo v1_1.esp40  Mithril and Orcish Weapon Sets by Ionis.esp  [Version 2.0.0]41  New Frostmourne Sword by Jojjo v1_0.esp42  Shivering Armor Variety.esp43  Spell Breaker Replacer.esp44  Tyrael Armor.esp**  mz_Shields.esp**  mz_Shields_SI.esp45  DarkFlameSwordAndShield_v10_FIXED_ESP.esp46  MMM_Runeskull_Rebalance_BETA2.esp  [Version Beta]47  MW_Booze, Cobl.esp48  Cobl Glue.esp  [Version 1.72]49  Cobl Si.esp  [Version 1.63]4A  OOO 1.32-Cobl.esp  [Version 1.72]4B  FCOM_Cobl.esp  [Version 0.9.9]4C  Bob's Armory Oblivion.esp4D  FCOM_BobsArmory.esp  [Version 0.9.9]4E  Loth's Blunt Weapons for Npcs.esp4F  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]50  Oblivion WarCry EV.esp51  FCOM_WarCry.esp  [Version 0.9.9MB3]52  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]53  ArmamentariumLLMagic.esp  [Version 1.3]54  ArmamentariumArtifacts.esp  [Version 1.3]55  FCOM_Convergence.esp  [Version 0.9.9Mb3]56  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta]57  FCOM_RealSwords.esp  [Version 0.9.9]58  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]59  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3]5A  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3]5B  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3]5C  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3]5D  Mart's Monster Mod - Farm Animals.esp5E  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]5F  VASE - Cyrodiil for MMM.esp60  VASE - Vanilla SI.esp61  Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp  [Version 3.7b3]62  TamrielTravellerAdvscript.esp  [Version 1.39c]63  TamrielTravellers4OOO.esp  [Version 1.39c]64  TamrielTravellersItemsnpc.esp  [Version 1.39c]65  TamrielTravellersItemsCobl.esp  [Version 1.39c]66  ShiveringIsleTravellers.esp  [Version 1.39c]67  ShiveringIsleTravellersFriendlyFactions4MMM.esp  [Version 1.39c]68  FCOM_TamrielTravelers.esp  [Version 0.9.9]69  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]6A  FCOM_BobsGuardUnity.esp  [Version 0.9.9]6B  FCOM_Archery.esp6C  FCOM_Archery_Armamentarium.esp6D  FCOM_Archery_Artifacts.esp6E  FCOM_Archery_RealSwords.esp6F  Mart's Monster Mod - Shivering Isles.esp70  ArmamentariumLL4OOO.esp  [Version 2.0]71  Qarls_Harvest addon_MMM.esp72  LoadingScreens-OOO.esp73  MMM-Cobl.esp  [Version 1.73]74  Ivellon.esp  [Version 1.5]75  Cyrodiil Border Regions 1.2.esp76  300_Artifacts.esp77  Artifacts.esp78  Artifacts - ArmaCompleteAddon.esp  [Version 0.20]79  AyleidArrows.esp  [Version 1.8]7A  Blackrock_Mountain-4489.esp7B  Extended Imperial City Version 1.0.esp7C  Extended Chorrol.esp7D  Extended Skingrad.esp7E  Kvatch Rebuilt.esp7F  Kvatch Rebuilt - OOO Compatibility.esp80  Kvatch Rebuilt - Leveled Guards - FCOM.esp81  Lair_of_the_Hydra-4490.esp82  The Ayleid Steps.esp  [Version 3.0]83  The_Tower_of_the_Lich_King-4492.esp84  TheForgottenShields.esp85  Waterfront Basemant.esp86  24HrArenaAliveV2Towers.esp87  Smarter Bandits.esp88  Knights.esp89  Knights - Unofficial Patch.esp  [Version 1.0.7]8A  Knights Patch.esp  [Version -02]8B  The Lost Spires.esp8C  Mighty Umbra.esp8D  Lost Paladins of the Divines.esp8E  MannimarcoRevisited.esp8F  MannimarcoRevisitedOOO.esp  [Version 0.1]90  FCOM_MightyUmbra.esp  [Version 0.9.9]91  FCOM_Knights.esp  [Version 0.9.9Mb3]92  Enhanced Daedric Invasion.esp93  FCOM_EnhancedDaedricInvasion.esp  [Version 0.9.9]94  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.9]95  Harvest [Flora].esp  [Version 3.0.0]96  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]97  Pitcher Plant and Lily Ingredients.esp98  Bag of Holding.esp  [Version 1.5.0]99  Cliff_BetterLetters.esp  [Version 1.1]9A  ImmersiveHealthIndication.esp9B  Oblivion - Soulgems.esp9C  MIEO.esp9D  more books teach.esp9E  P1DkeyChain.esp  [Version 5.00]9F  Quest Award Leveller.esp  [Version 2.0.1]A0  AgarMoreVariedSpellEffects.espA1  Pestilent Afflictions.espA2  RshAlchemy.espA3  EnchantmentRestore.espA4  EnchantmentRestore_Wells.espA5  BountyReductionOverTime_standard.espA6  No psychic guards v1.2.espA7  Kobu's Character Advancement System.espA8  Kobu's Personality Enhancer.espA9  Kobu's Health Modifier Mod.espAA  Kobu's Lighter Backpack Mod.espAB  Faction_Rank_Fix-5862.esp++  Item interchange - Placement for FCOM.esp  [Version 0.78]++  Item interchange - Option, Ingredients in Bulk, reduced.esp  [Version 0.78]++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b1]AC  bgMagicEV.esp  [Version 1.7EV]AD  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]AE  bgMagicEVStartspells.esp  [Version 1.68EV]AF  bgMagicEVAddEnVar.esp  [Version 1.68EV]B0  bgMagicEVPaperChase.esp  [Version 1.68EV]B1  SupremeMagicka.esp  [Version 0.89]B2  SM_ShiveringIsles.esp  [Version 0.86]B3  SM_DLCSpellTome.esp  [Version 0.80]B4  SM_OOO.esp  [Version 0.89]B5  SM_MMM.esp  [Version 0.89]B6  SM_COBL.esp  [Version 0.86]B7  SM_UnlockSpells.esp  [Version 0.70]B8  SM_EnchantStaff.esp  [Version 0.80]B9  SM_Scrolls.esp  [Version 0.84]BA  SM_SigilStone.esp  [Version 0.83]BB  bgMagicEV_Conjuration_for_Supreme_Magicka.esp  [Version 1.5]BC  [GFX]_Initial_Glow-all.esp++  Real Lava 1.3.espBD  ScreenControls.espBE  Visual Enchantments v1.0.espBF  Bashed Patch, 0.espC0  Streamline 3.1.esp

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Georgia Fullalove
 
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Post » Fri May 27, 2011 6:06 am

Hey there!

So I'm trying to add this to a save game... but I'm having some problems.

Existing save game:


- Guards have invisible bodies and the missing mesh star on them.

- Leaving to an exterior cell causes a CTD.

New game:

- When I kill an enemy, their body turns green.

I have the MMM.bsa in my Oblivion\Data directory, and here is my load order:

Active Mod Files:•  00 Oblivion.esm •  01 AWS-Core.esm •  02 Mart's Monster Mod.esm [Version 3.7b3p3] •  03 Progress.esm [Version 2.2] •  04 Unofficial Oblivion Patch.esp [Version 3.2.3a] •  05 UOP Vampire Aging & Face Fix.esp [Version 1.0.0] •  06 Oblivion Citadel Door Fix.esp •  07 DLCShiveringIsles.esp •  08 Unofficial Shivering Isles Patch.esp [Version 1.4.0] •  09 AWS-ShiveringIsles.esp •  0A Symphony of Violence.esp •  0B MIS.esp •  0C MIS Low Wind.esp •  0D Silent Player Voice.esp •  0E Weather Inside.esp •  0F VA_BetterGold.esp •  10 Improved Hotkeys.esp [Version 1.1] •  11 Mart's Monster Mod.esp [Version 3.7b3p3] •  12 Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3] •  13 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3] •  14 Mart's Monster Mod - Diverse Imperial Armor.esp [Version 3.7b3p] •  15 Mart's Monster Mod - Less Bone Loot.esp [Version 3.7b3p3] •  16 Mart's Monster Mod - Less Rats.esp [Version 3.7b3p3] •  17 Mart's Monster Mod - Less Reavers.esp [Version 3.7b3p3] •  18 Mart's Monster Mod - No Carrion Rats.esp [Version 3.7b3p3] •  19 Mart's Monster Mod - No Adventurers.esp [Version 3.7b3p3] •  1A Mart's Monster Mod - Spawn Rates - Reduced Vanilla.esp [Version 3.7b3p3] •  1B Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3] •  1C Knights.esp •  1D Knights - Unofficial Patch.esp [Version 1.0.9] •  1E Mart's Monster Mod - Knights.esp [Version 3.7b3p3] •  1F DropLitTorchOBSE.esp [Version 2.1] •  20 Toggleable Quantity Prompt.esp [Version 3.1.1] •  21 za_less_NPC_conversations.esp •  22 SupremeMagicka.esp [Version 0.90] •  23 SM_ShiveringIsles.esp [Version 0.86] •  24 SM_Scrolls.esp [Version 0.84] •  25 SM_SigilStone.esp [Version 0.83] •  26 No psychic guards v1.2.esp •  27 S.P.A.M. 100+.esp •  28 S.P.A.M. option - Fastest Minor.esp •  29 Disable Tutorial Text.esp •  2A [GFX]_Initial_Glow-all.esp •  2B Bashed Patch, 0.esp •  2C sr_retroactive_health.esp •  2D EnchantedGems.esp

User avatar
Heather M
 
Posts: 3487
Joined: Mon Aug 27, 2007 5:40 am

Post » Fri May 27, 2011 9:48 am

You need to rename "MMM.bsa" to "Mart's Monster Mod.bsa"
User avatar
Alex Blacke
 
Posts: 3460
Joined: Sun Feb 18, 2007 10:46 pm

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