[RELZ]MartsMonsterMod37b3 Public Release 3 [RELZ]

Post » Fri May 27, 2011 12:25 pm

No, no, no! Go for the underwear-free version! And some of Slof's "enhancers"! And then when you meet a 12-foot pant-less guy running at you you'll truly run in shock and fear. :rofl:

Vac

Edit: And awe, too. Don't forget the awe.



:rofl: !!
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Queen of Spades
 
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Post » Fri May 27, 2011 2:10 pm

Dang it, I just tried disabling all MMM files, creating a save, then re-enabling these files and tried to open that save and still no luck. The only old save that works is when I started my character over a year ago.

I've read in Wrye Bash that the Load Master command adjusts the mod load list to be in sync with the save file. Is there a command in Wrye Bash that does the opposite? As in, the command would sync the mods/load order of your save file with your current mod list/order?


Does your save even load without any MMM files activated at all. Most likely corrupt,

No function in bash that will sort load order dependent on what you save list them has sorry..


Re: MMM SI

Demented X:ers seem prone to be pantless. In the latest demented bunch I had a Demented Marauder Archer and a Demented Brigand w/o greaves. Not sure if it's intended - after all they are demented. The demented gangs are neat otherwise - perhaps the most challenging fights in SI.

Also, I have still not seen a Mini War Party although I've been all over SI and am about 2/3 into the MQ. Perhaps they are just very rare?


Pantless, Shego playing trick's..If this where in Cryodiill, then I would fix, but, since this is SI, it is meant to be this way once again.

Mini War Party - check on the border's between Mania and Dementia side, that is where the War Party are held at...
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CYCO JO-NATE
 
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Post » Fri May 27, 2011 9:29 am

Does your save even load without any MMM files activated at all. Most likely corrupt,

No function in bash that will sort load order dependent on what you save list them has sorry..


My save works without MMM and also when MMM is loaded with Hunting and Crafting above MMMforOOO in the load order. That doesn't mean that it's corrupt does it :( ?
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Aaron Clark
 
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Post » Fri May 27, 2011 6:34 am

My save works without MMM and also when MMM is loaded with Hunting and Crafting above MMMforOOO in the load order. That doesn't mean that it's corrupt does it :( ?


Can you upload your save here so that I can play around with it..

http://www.4shared.com/dir/6451942/11b32a1d/sharing.html
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Aliish Sheldonn
 
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Post » Fri May 27, 2011 7:37 pm

Can you upload your save here so that I can play around with it..

http://www.4shared.com/dir/6451942/11b32a1d/sharing.html


Will do, I'm at work right now :( Thanks heaps for the help! Even if you can't fix it :)
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Laura Cartwright
 
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Post » Fri May 27, 2011 7:43 am

Ok I've uploaded it, do you need my Oblivion.ini file?
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Flash
 
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Post » Fri May 27, 2011 4:53 am

-----------------------------------------------------------------
Unrecognised mod files:
Reorder these by hand using your favourite mod ordering utility.
-----------------------------------------------------------------

Unknown mod file: Mart's Monster Mod - Safer Quest Locations.esp
Unknown mod file: Mart's Monster Mod - Friendlier Factions OOO.esp


-----------------------------------------------------------
Done.


You should get a new version of the BOSS masterlist.txt http://code.google.com/p/better-oblivion-sorting-software/updates/list.
Its always the highest "r" number (currently http://code.google.com/p/better-oblivion-sorting-software/source/browse/masterlist.txt?spec=svn439&r=439 but that could change until you read this).
You have to copy all the text over the old one in masterlist.txt in your Oblivion data folder.

Could resolve your load order problems too..
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Zoe Ratcliffe
 
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Post » Fri May 27, 2011 2:17 pm

Pantless, Shego playing trick's..If this where in Cryodiill, then I would fix, but, since this is SI, it is meant to be this way once again.

Mini War Party - check on the border's between Mania and Dementia side, that is where the War Party are held at...


Thanks. I'll check out the border more closely. And keep the underwear on for males...

BTW, I noticed two spelling mistakes while checking out stuff in TES4View:

Echanted Occult Skull
Echanted Skull of Ether

Should be Enchanted, obviously.

PS. Just started closing the Kvatch gate at Lvl 15. It's quite insane - in a good way. I've already faced two Lesser Balrogs - they are very impressive. :toughninja:
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Gen Daley
 
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Post » Fri May 27, 2011 2:17 pm

Does anyone know if there have been any mods made using Dominick Cryomonde's http://www.tesnexus.com/downloads/file.php?id=26609 and http://www.tesnexus.com/downloads/file.php?id=26647 Skeletons? Personally, I like anything that makes skeletons and zombies more varied. Thanks!
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Jamie Lee
 
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Post » Fri May 27, 2011 4:12 pm

No one in their right mind could play Oblivion without MMM. It just adds so much to the game!
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Zach Hunter
 
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Post » Fri May 27, 2011 4:41 am

No one in their right mind could play Oblivion without MMM. It just adds so much to the game!


hehe I could say the same thing for FCOM !
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Multi Multi
 
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Post » Fri May 27, 2011 5:25 pm

I could say the same thing about so many mods it's not even funny :P
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Amanda Furtado
 
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Post » Fri May 27, 2011 11:32 am

Corepc and others you might want to check out the Megaupload link. Am picking up a virus when trying to download. Something about a script trying to run. The warning popup came up multiple times. Doesnt look like a false positive since its running a script. Am using the latest Avira which i update everyday along with Adaware and Spybot Search And Destroy.

Thanks for the continued great work especially for all addons to use with other overhauls like OOO, Frans, TIE, FCOM etc etc :foodndrink: :wacko: :foodndrink:
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Vicky Keeler
 
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Post » Fri May 27, 2011 6:48 am

Corepc and others you might want to check out the Megaupload link. Am picking up a virus when trying to download. Something about a script trying to run.


Something on your end,

I get no warning with Avira Free when I download, perhaps it ad that sometimes megaupload throws at you. Of course I am using Outpost firewall pro, so that blocks it . Time to get some firewall software installed that blocks ads installed maybe.

Else there is Planet Elder Scrolls where you can get the bsa/b3p3 updates from has well.
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naome duncan
 
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Post » Fri May 27, 2011 3:09 am

Something on your end,

I get no warning with Avira Free when I download, perhaps it ad that sometimes megaupload throws at you. Of course I am using Outpost firewall pro, so that blocks it . Time to get some firewall software installed that blocks ads installed maybe.

Else there is Planet Elder Scrolls where you can get the bsa/b3p3 updates from has well.



Thanks Corepc for the info on Outpost firewall pro. What am using did block it but came up with a bunch of warnings. Yes i got the action packed files at Planet Elder Scrolls instead :goodjob:

Happy Thanksgiving to all with plenty of safe fun and comfortable caution :celebrate: :foodndrink: :celebrate:
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Krystina Proietti
 
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Post » Fri May 27, 2011 12:18 pm

Installed and played for awhile with the new bsa and MMMforOOO aswell as the Unofficial Patches without any problems. Everything is playing great and as always spoiling us with fun we are fortunate to enjoy. Thanks!
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I’m my own
 
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Post » Fri May 27, 2011 6:07 pm

possible bug report: I was sneaking into Nerastarel's house in Skingrad, while level 3. I find several skeletons that are no trouble to dispatch, and in the living room, i find a gem scavenger. Which seems way over a level 3's head. I attack it and run back to the street to enlist guards help, and the guards completely ignore it, even after the scavenger shoots them with lightning while it's trying to hit me. The only response the guard made was to heal himself. I'm using the latest version of MMM, installed with the OMOD installer. did something go wrong, or am i just a wimpy level 3 character?
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Roy Harris
 
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Post » Fri May 27, 2011 5:04 am

i find a gem scavenger. Which seems way over a level 3's head. I attack it

My question: why?

Seriously. Why attack something that as you said, is way over your head? Gem Scavengers are non aggressive, so why annoy it? Walk past it. Walk around it. Jump on top of it. But why attack it?

Vac
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kasia
 
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Post » Fri May 27, 2011 7:33 pm

My question: why?

Seriously. Why attack something that as you said, is way over your head? Gem Scavengers are non aggressive, so why annoy it? Walk past it. Walk around it. Jump on top of it. But why attack it?

Vac


Put simply: I didn't know it was non aggressive. *shrugs*
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Alister Scott
 
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Post » Fri May 27, 2011 3:39 am

Put simply: I didn't know it was non aggressive. *shrugs*

Best try again then. ;)
Not everything in the game is aggressive.

Vac
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Motionsharp
 
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Post » Fri May 27, 2011 3:49 pm

I attack it and run back to the street to enlist guards help, and the guards completely ignore it, even after the scavenger shoots them with lightning while it's trying to hit me.


Well the guards should have least helped you since they where attacked after all.

So my question is this using any mod's that modify guards behavior like RGO.
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Ysabelle
 
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Post » Fri May 27, 2011 11:30 am

I wonder if Guards have trouble with non-standard creatures?

I just had a patrol woman trigger a Mimic. It was chasing her, and she seemed to be ignoring it and running back to her normal routine patrol.

Of course, it may not have hurt her, but she certainly didn't react to it the way she would to any normal threat.
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sophie
 
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Post » Fri May 27, 2011 2:49 pm

I wonder if Guards have trouble with non-standard creatures?

I just had a patrol woman trigger a Mimic. It was chasing her, and she seemed to be ignoring it and running back to her normal routine patrol.

Of course, it may not have hurt her, but she certainly didn't react to it the way she would to any normal threat.


Depends on what faction the mimic was put into once again, I have not looked at mimic mod at all, So I do not know..But will take a look..
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Cathrin Hummel
 
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Post » Fri May 27, 2011 4:28 am

Well the guards should have least helped you since they where attacked after all.

So my question is this using any mod's that modify guards behavior like RGO.


I don't *think* I have any that alter guard behavior, here's the modlist / loadorder
Everything was BOSS ordered, except 'stealthy absorbs and drains.'
ln.esp is 'louder nirnroots.'

00  Oblivion.esm01  Cobl Main.esm  [Version 1.72]02  Mart's Monster Mod.esm  [Version 3.7b3p3]03  TamrielTravellers.esm  [Version 1.39c]04  Unofficial Oblivion Patch.esp  [Version 3.2.2]05  DLCShiveringIsles.esp06  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]++  ln.esp07  Ayleid Loot EXtension.esp++  Item interchange - Extraction.esp  [Version 0.76]08  P1DrobesOver.esp09  P-Froggys Wall Climbing EV.esp0A  Player Hunters Fame and Infamy - Normal.esp0B  RAEVWD Cities.esp  [Version 1.4]0C  RAEVWD Imperial City.esp  [Version 1.4]0D  Slof's Oblivion Pillow Book.esp0E  Street Gangs.esp0F  C&C - The Blackwood Company.esp10  Landmarks, w Wells.esp  [Version 1.11]11  DLCSpellTomes.esp12  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]13  CapesandCloaks.esp14  Slof's Oblivion Robe Trader.esp15  Cobl Glue.esp  [Version 1.72]16  Cobl Si.esp  [Version 1.63]++  Cobl Tweaks.esp  [Version 1.44]17  Mart's Monster Mod.esp  [Version 3.7b3]18  Mart's Monster Mod - Shivering Isles.esp19  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b1]1A  Mart's Monster Mod - Diverse Imperial Armor.esp  [Version 3.7b3]1B  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3]1C  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]1D  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3]1E  Mart's Monster Mod - Durability & Damage.esp  [Version 3.7b1]1F  Mart's Monster Mod - Safer Roads.esp  [Version 3.7b3]20  Mart's Monster Mod - No Carrion Rats.esp  [Version 3.7b3]21  Mart's Monster Mod - Spawn Rates - Reduced.esp  [Version 3.7b3]22  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3]23  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3]24  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3]25  Mart's Monster Mod - More Passive Wildlife.esp26  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]27  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3]28  Mart's Monster Mod - Farm Animals.esp29  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3]2A  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3]2B  Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp  [Version 3.7b3]2C  TamrielTravellerAdvscript.esp  [Version 1.39c]2D  TamrielTravellers4MMM.esp  [Version 1.39c]2E  Travellers4MMMHostileFactions.esp  [Version 1.39c]2F  TamrielTravellersItemsnpc.esp  [Version 1.39c]30  TamrielTravellersItemsCobl.esp  [Version 1.39c]31  ShiveringIsleTravellers.esp  [Version 1.39c]32  ShiveringIsleTravellersFriendlyFactions4MMM.esp  [Version 1.39c]++  MMM-Cobl.esp  [Version 1.69]33  AyleidArrows.esp  [Version 1.8]34  BHC_Expanded.esp  [Version 1.2]35  Shady Sam Plus.esp36  The Ayleid Steps.esp  [Version 2.6.1]37  VaultsofCyrodiil.esp38  Zera LeSaar's Tamrielic Luxuries.esp39  DLCBattlehornCastle.esp3A  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]3B  DLCFrostcrag.esp3C  FrostcragRebornCobl.esp3D  The Lost Spires.esp3E  Bullettimemod.esp3F  ReneersTrainingMod.esp40  Salmo the Baker, Cobl.esp  [Version 3.08]41  MidasSpells.esp42  StealthyAbsorbsAndDrains.esp43  StealthOverhaul.esp44  kuerteeClothingMatters.esp45  CLS-OldFriends-OBSE.esp46  Governing Attributes.esp47  Grandmaster of Alchemy.esp++  Item interchange - Placement.esp  [Version 0.76]++  Item interchange - Placement for Frostcrag Reborn.esp  [Version 0.76]++  Item interchange - Option, Ingredients in Bulk, reduced.esp  [Version 0.76]48  Mart's Monster Mod - Resized Races.esp  [Version 3.7b1]++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]49  Bashed Patch, 0.esp4A  Streamline 3.1.esp

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Madison Poo
 
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Post » Fri May 27, 2011 11:24 am

Well the guards should have least helped you since they where attacked after all.

So my question is this using any mod's that modify guards behavior like RGO.



Guards are ultra sharp in my game with the MMMforOOO version. The minute there is any trouble and they're around things go much..safer.
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Francesca
 
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