[RELZ]MartsMonsterMod37b3 Public Release 3 [RELZ]

Post » Fri May 27, 2011 8:57 am

++ FCOM_SpawnRatesReduced.esp [Version 0.9.9Mb3]

++ Mart's Monster Mod - No Uberhulks.esp [Version 3.7b3p3]

++ MMM-Cobl.esp [Version 1.69]


Try moving no uberhulks up above the fcom spawnratereduced plugin to see if that help any, else I will check and see If I missed the larva in one of the list..

You should not be using MMM-cobl with FCOM..you use the FCOM_Cobl only..else it leads to double inventory items on npc and creatures...

Sounds like you may not be running the UFCOM update.


Cogstar is using UFCOM 0.9.9MB3


Oh and Happy Thanksgiving if the Uberhulks dont get you first :P


Happy Turkey Day, day, early, but, I have plans with family tommorrow, like almost every else..Remember do not eat tonight, save it all for tommorrow once again..all that pie..
User avatar
JeSsy ArEllano
 
Posts: 3369
Joined: Fri Oct 20, 2006 10:51 am

Post » Fri May 27, 2011 7:09 pm

If using this with the latest FCOM update what files do i need to put in the DATA folder from this MMM?

MMM.bsa
Mart's Monster Mod.esm
Mart's Monster Mod.esp

Those 3 or am i wrong?
User avatar
Franko AlVarado
 
Posts: 3473
Joined: Sun Nov 18, 2007 7:49 pm

Post » Fri May 27, 2011 6:39 am

If using this with the latest FCOM update what files do i need to put in the DATA folder from this MMM?

MMM.bsa
Mart's Monster Mod.esm
Mart's Monster Mod.esp

Those 3 or am i wrong?


Look for and use the MMM Omod Installer and FCOM Installer that will sort out what you need..

You always need the MMM.bsa and MMM.esm..those are required..
User avatar
Leah
 
Posts: 3358
Joined: Wed Nov 01, 2006 3:11 pm

Post » Fri May 27, 2011 7:35 pm

Happy Turkey Day, day, early, but, I have plans with family tommorrow, like almost every else..Remember do not eat tonight, save it all for tommorrow once again..all that pie..



Thanks Corepc :foodndrink: I prefer eating normally this way my stomach doesnt shrink like when i used to fast. Yes i'll be with family aswell and i hope everyone has or finds a place to be to share some company and fine food even if its at a food pantry where caring people are serving the many. Yay for pie and indeed the variations are staggering. So YAY for PIE! :rock:


Switched back to MMMforOOO after using OOO previously. Things are so balanced and perfectly integrated in feel that i cant see myself playing without MMMforOOO. The BSA format makes a world of difference in going back and fourth with a MMM or non MMM game. No more uninstalling and reinstalling to keep things tidy. Thanks to all involved :cake: I was tempted to try out FCOM for the first time but i think i'll wait a bit longer..shiver..shiver..
User avatar
Christie Mitchell
 
Posts: 3389
Joined: Mon Nov 27, 2006 10:44 pm

Post » Fri May 27, 2011 12:18 pm

Hi, Corepc.

Today after a long period of questing revisited Sideways cave with the imps and noticed this:

When I kill Mystical Imp before it turns invisible, its corpse stays visible.
When a Mystical Imp turns invisible, it stays invisible even after I kill it.

Is this the right way or there is something messed?
I think I remember them mystical ones turning visible after they die... before the unofficial FCOM esp files I think...
User avatar
Amy Masters
 
Posts: 3277
Joined: Thu Jun 22, 2006 10:26 am

Post » Fri May 27, 2011 2:30 pm

Try moving no uberhulks up above the fcom spawnratereduced plugin to see if that help any, else I will check and see If I missed the larva in one of the list..

You should not be using MMM-cobl with FCOM..you use the FCOM_Cobl only..else it leads to double inventory items on npc and creatures...


thx for the heads up on the mmm-cobl as for the moveing the no uberhulks up above the fcom spawnratereduced plugin it allready is above fcom spawnratereduced plugin and yes iam allready have UFCOM 0.9.9
User avatar
Marine x
 
Posts: 3327
Joined: Thu Mar 29, 2007 4:54 am

Post » Fri May 27, 2011 12:24 pm

When I kill Mystical Imp before it turns invisible, its corpse stays visible.
When a Mystical Imp turns invisible, it stays invisible even after I kill it.

Is this the right way or there is something messed?
I think I remember them mystical ones turning visible after they die... before the unofficial FCOM esp files I think...


Post in FCOM thread..this way other people can check mystical imp has well or be on lookout for them..

moveing the no uberhulks up above the fcom spawnratereduced plugin it allready is above fcom spawnratereduced plugin and yes iam allready have UFCOM 0.9.9


I found it spawnratereduced plugin fixed now for next update..will check other fcom spawn rate plugins..there is always one or two that get missed..since leveledlist are huge once again..
User avatar
FoReVeR_Me_N
 
Posts: 3556
Joined: Wed Sep 05, 2007 8:25 pm

Post » Fri May 27, 2011 2:39 pm

I found it spawnratereduced plugin fixed now for next update..will check other fcom spawn rate plugins..there is always one or two that get missed..since leveledlist are huge once again..


i hate to tell you this but thats not the only one http://screenshot.xfire.com/screenshot/natural/32cac995d205470cb4113a72e71c12f998930c82.png http://screenshot.xfire.com/screenshot/natural/bf2832dd80016938eb37e4c8ed34580432771f52.png
User avatar
Leilene Nessel
 
Posts: 3428
Joined: Sun Apr 15, 2007 2:11 am

Post » Fri May 27, 2011 5:57 pm

I found something, but I don't know if it is a (big) problem:

- file MMM.BSA

meshes -> texture path:

pyffi.toaster:INFO:=== v:\test3\meshes\turdiamonddust.nif ===pyffi.toaster:INFO:  --- opt_cleanreflists & fix_detachhavoktristripsdata & fix_texturepath & fix_clampmaterialalpha ---pyffi.toaster:INFO:    ~~~ NiNode [ColumbineRootPulp] ~~~pyffi.toaster:INFO:      ~~~ NiTriStrips [ColumbineRootPulp:0] ~~~pyffi.toaster:INFO:        ~~~ NiTexturingProperty [] ~~~pyffi.toaster:INFO:          ~~~ NiSourceTexture [] ~~~pyffi.toaster:INFO:            fixed file name 'C:\Program Files\Bethesda Softworks\Oblivion\Data\Textures\Clutter\ingredient\turdiamonddust.dds'pyffi.toaster:INFO:          ~~~ NiSourceTexture [] ~~~pyffi.toaster:INFO:            fixed file name 'C:\Program Files\Bethesda Softworks\Oblivion\Data\Textures\Clutter\ingredient\turdiamonddust_n.dds'pyffi.toaster:INFO:        ~~~ NiVertexColorProperty [] ~~~pyffi.toaster:INFO:        ~~~ NiMaterialProperty [11 - Default] ~~~pyffi.toaster:INFO:  --- opt_mergeduplicates ---pyffi.toaster:INFO:    ~~~ NiNode [ColumbineRootPulp] ~~~pyffi.toaster:INFO:      ~~~ NiTriStrips [ColumbineRootPulp:0] ~~~pyffi.toaster:INFO:        ~~~ NiTexturingProperty [] ~~~pyffi.toaster:INFO:          ~~~ NiSourceTexture [] ~~~pyffi.toaster:INFO:          ~~~ NiSourceTexture [] ~~~pyffi.toaster:INFO:        ~~~ NiVertexColorProperty [] ~~~pyffi.toaster:INFO:        ~~~ NiMaterialProperty [11 - Default] ~~~pyffi.toaster:INFO:        ~~~ NiTriStripsData [] ~~~pyffi.toaster:INFO:  --- opt_geometry ---pyffi.toaster:INFO:    ~~~ NiNode [ColumbineRootPulp] ~~~pyffi.toaster:INFO:      ~~~ NiTriStrips [ColumbineRootPulp:0] ~~~pyffi.toaster:INFO:        removing duplicate verticespyffi.toaster:INFO:        (num vertices was 88 and is now 53)pyffi.toaster:INFO:        recalculating stripspyffi.toaster:INFO:        (strip length was 201 and is now 135)pyffi.toaster:INFO:        (average strip length is 27.962963)pyffi.toaster:INFO:        stitching strips (using 16 stitches)pyffi.toaster:INFO:        recalculating tangent spacepyffi.toaster:INFO:  writing v:\test3\meshes\turdiamonddust.nifpyffi.toaster:INFO:=== v:\test3\meshes\turemeralddust.nif ===pyffi.toaster:INFO:  --- opt_cleanreflists & fix_detachhavoktristripsdata & fix_texturepath & fix_clampmaterialalpha ---pyffi.toaster:INFO:    ~~~ NiNode [ColumbineRootPulp] ~~~pyffi.toaster:INFO:      ~~~ NiTriStrips [ColumbineRootPulp:0] ~~~pyffi.toaster:INFO:        ~~~ NiTexturingProperty [] ~~~pyffi.toaster:INFO:          ~~~ NiSourceTexture [] ~~~pyffi.toaster:INFO:            fixed file name 'C:\Program Files\Bethesda Softworks\Oblivion\Data\Textures\Clutter\ingredient\turemeralddust.dds'pyffi.toaster:INFO:          ~~~ NiSourceTexture [] ~~~pyffi.toaster:INFO:            fixed file name 'C:\Program Files\Bethesda Softworks\Oblivion\Data\Textures\Clutter\ingredient\turemeralddust_n.dds'pyffi.toaster:INFO:        ~~~ NiVertexColorProperty [] ~~~pyffi.toaster:INFO:        ~~~ NiMaterialProperty [11 - Default] ~~~pyffi.toaster:INFO:  --- opt_mergeduplicates ---pyffi.toaster:INFO:    ~~~ NiNode [ColumbineRootPulp] ~~~pyffi.toaster:INFO:      ~~~ NiTriStrips [ColumbineRootPulp:0] ~~~pyffi.toaster:INFO:        ~~~ NiTexturingProperty [] ~~~pyffi.toaster:INFO:          ~~~ NiSourceTexture [] ~~~pyffi.toaster:INFO:          ~~~ NiSourceTexture [] ~~~pyffi.toaster:INFO:        ~~~ NiVertexColorProperty [] ~~~pyffi.toaster:INFO:        ~~~ NiMaterialProperty [11 - Default] ~~~pyffi.toaster:INFO:        ~~~ NiTriStripsData [] ~~~pyffi.toaster:INFO:  --- opt_geometry ---pyffi.toaster:INFO:    ~~~ NiNode [ColumbineRootPulp] ~~~pyffi.toaster:INFO:      ~~~ NiTriStrips [ColumbineRootPulp:0] ~~~pyffi.toaster:INFO:        removing duplicate verticespyffi.toaster:INFO:        (num vertices was 88 and is now 53)pyffi.toaster:INFO:        recalculating stripspyffi.toaster:INFO:        (strip length was 201 and is now 135)pyffi.toaster:INFO:        (average strip length is 27.725926)pyffi.toaster:INFO:        stitching strips (using 16 stitches)pyffi.toaster:INFO:        recalculating tangent spacepyffi.toaster:INFO:  writing v:\test3\meshes\turemeralddust.nifpyffi.toaster:INFO:=== v:\test3\meshes\turgolddust.nif ===pyffi.toaster:INFO:  --- opt_cleanreflists & fix_detachhavoktristripsdata & fix_texturepath & fix_clampmaterialalpha ---pyffi.toaster:INFO:    ~~~ NiNode [ColumbineRootPulp] ~~~pyffi.toaster:INFO:      ~~~ NiTriStrips [ColumbineRootPulp:0] ~~~pyffi.toaster:INFO:        ~~~ NiTexturingProperty [] ~~~pyffi.toaster:INFO:          ~~~ NiSourceTexture [] ~~~pyffi.toaster:INFO:            fixed file name 'C:\Program Files\Bethesda Softworks\Oblivion\Data\Textures\Clutter\ingredient\turgolddust.dds'pyffi.toaster:INFO:          ~~~ NiSourceTexture [] ~~~pyffi.toaster:INFO:            fixed file name 'C:\Program Files\Bethesda Softworks\Oblivion\Data\Textures\Clutter\ingredient\turgolddust_n.dds'pyffi.toaster:INFO:        ~~~ NiVertexColorProperty [] ~~~pyffi.toaster:INFO:        ~~~ NiMaterialProperty [11 - Default] ~~~pyffi.toaster:INFO:  --- opt_mergeduplicates ---pyffi.toaster:INFO:    ~~~ NiNode [ColumbineRootPulp] ~~~pyffi.toaster:INFO:      ~~~ NiTriStrips [ColumbineRootPulp:0] ~~~pyffi.toaster:INFO:        ~~~ NiTexturingProperty [] ~~~pyffi.toaster:INFO:          ~~~ NiSourceTexture [] ~~~pyffi.toaster:INFO:          ~~~ NiSourceTexture [] ~~~pyffi.toaster:INFO:        ~~~ NiVertexColorProperty [] ~~~pyffi.toaster:INFO:        ~~~ NiMaterialProperty [11 - Default] ~~~pyffi.toaster:INFO:        ~~~ NiTriStripsData [] ~~~pyffi.toaster:INFO:  --- opt_geometry ---pyffi.toaster:INFO:    ~~~ NiNode [ColumbineRootPulp] ~~~pyffi.toaster:INFO:      ~~~ NiTriStrips [ColumbineRootPulp:0] ~~~pyffi.toaster:INFO:        removing duplicate verticespyffi.toaster:INFO:        (num vertices was 88 and is now 53)pyffi.toaster:INFO:        recalculating stripspyffi.toaster:INFO:        (strip length was 201 and is now 135)pyffi.toaster:INFO:        (average strip length is 27.725926)pyffi.toaster:INFO:        stitching strips (using 16 stitches)pyffi.toaster:INFO:        recalculating tangent spacepyffi.toaster:INFO:  writing v:\test3\meshes\turgolddust.nifpyffi.toaster:INFO:=== v:\test3\meshes\turpearldust.nif ===pyffi.toaster:INFO:  --- opt_cleanreflists & fix_detachhavoktristripsdata & fix_texturepath & fix_clampmaterialalpha ---pyffi.toaster:INFO:    ~~~ NiNode [ColumbineRootPulp] ~~~pyffi.toaster:INFO:      ~~~ NiTriStrips [ColumbineRootPulp:0] ~~~pyffi.toaster:INFO:        ~~~ NiTexturingProperty [] ~~~pyffi.toaster:INFO:          ~~~ NiSourceTexture [] ~~~pyffi.toaster:INFO:            fixed file name 'C:\Program Files\Bethesda Softworks\Oblivion\Data\Textures\Clutter\ingredient\turpearldust.dds'pyffi.toaster:INFO:          ~~~ NiSourceTexture [] ~~~pyffi.toaster:INFO:            fixed file name 'C:\Program Files\Bethesda Softworks\Oblivion\Data\Textures\Clutter\ingredient\turpearldust_n.dds'pyffi.toaster:INFO:        ~~~ NiVertexColorProperty [] ~~~pyffi.toaster:INFO:        ~~~ NiMaterialProperty [11 - Default] ~~~pyffi.toaster:INFO:  --- opt_mergeduplicates ---pyffi.toaster:INFO:    ~~~ NiNode [ColumbineRootPulp] ~~~pyffi.toaster:INFO:      ~~~ NiTriStrips [ColumbineRootPulp:0] ~~~pyffi.toaster:INFO:        ~~~ NiTexturingProperty [] ~~~pyffi.toaster:INFO:          ~~~ NiSourceTexture [] ~~~pyffi.toaster:INFO:          ~~~ NiSourceTexture [] ~~~pyffi.toaster:INFO:        ~~~ NiVertexColorProperty [] ~~~pyffi.toaster:INFO:        ~~~ NiMaterialProperty [11 - Default] ~~~pyffi.toaster:INFO:        ~~~ NiTriStripsData [] ~~~pyffi.toaster:INFO:  --- opt_geometry ---pyffi.toaster:INFO:    ~~~ NiNode [ColumbineRootPulp] ~~~pyffi.toaster:INFO:      ~~~ NiTriStrips [ColumbineRootPulp:0] ~~~pyffi.toaster:INFO:        removing duplicate verticespyffi.toaster:INFO:        (num vertices was 88 and is now 53)pyffi.toaster:INFO:        recalculating stripspyffi.toaster:INFO:        (strip length was 201 and is now 135)pyffi.toaster:INFO:        (average strip length is 27.962963)pyffi.toaster:INFO:        stitching strips (using 16 stitches)pyffi.toaster:INFO:        recalculating tangent spacepyffi.toaster:INFO:  writing v:\test3\meshes\turpearldust.nifpyffi.toaster:INFO:=== v:\test3\meshes\turrubydust.nif ===pyffi.toaster:INFO:  --- opt_cleanreflists & fix_detachhavoktristripsdata & fix_texturepath & fix_clampmaterialalpha ---pyffi.toaster:INFO:    ~~~ NiNode [ColumbineRootPulp] ~~~pyffi.toaster:INFO:      ~~~ NiTriStrips [ColumbineRootPulp:0] ~~~pyffi.toaster:INFO:        ~~~ NiTexturingProperty [] ~~~pyffi.toaster:INFO:          ~~~ NiSourceTexture [] ~~~pyffi.toaster:INFO:            fixed file name 'C:\Program Files\Bethesda Softworks\Oblivion\Data\Textures\Clutter\ingredient\turrubydust.dds'pyffi.toaster:INFO:          ~~~ NiSourceTexture [] ~~~pyffi.toaster:INFO:            fixed file name 'C:\Program Files\Bethesda Softworks\Oblivion\Data\Textures\Clutter\ingredient\turrubydust_n.dds'pyffi.toaster:INFO:        ~~~ NiVertexColorProperty [] ~~~pyffi.toaster:INFO:        ~~~ NiMaterialProperty [11 - Default] ~~~pyffi.toaster:INFO:  --- opt_mergeduplicates ---pyffi.toaster:INFO:    ~~~ NiNode [ColumbineRootPulp] ~~~pyffi.toaster:INFO:      ~~~ NiTriStrips [ColumbineRootPulp:0] ~~~pyffi.toaster:INFO:        ~~~ NiTexturingProperty [] ~~~pyffi.toaster:INFO:          ~~~ NiSourceTexture [] ~~~pyffi.toaster:INFO:          ~~~ NiSourceTexture [] ~~~pyffi.toaster:INFO:        ~~~ NiVertexColorProperty [] ~~~pyffi.toaster:INFO:        ~~~ NiMaterialProperty [11 - Default] ~~~pyffi.toaster:INFO:        ~~~ NiTriStripsData [] ~~~pyffi.toaster:INFO:  --- opt_geometry ---pyffi.toaster:INFO:    ~~~ NiNode [ColumbineRootPulp] ~~~pyffi.toaster:INFO:      ~~~ NiTriStrips [ColumbineRootPulp:0] ~~~pyffi.toaster:INFO:        removing duplicate verticespyffi.toaster:INFO:        (num vertices was 88 and is now 53)pyffi.toaster:INFO:        recalculating stripspyffi.toaster:INFO:        (strip length was 201 and is now 135)pyffi.toaster:INFO:        (average strip length is 27.725926)pyffi.toaster:INFO:        stitching strips (using 16 stitches)pyffi.toaster:INFO:        recalculating tangent spacepyffi.toaster:INFO:  writing v:\test3\meshes\turrubydust.nifpyffi.toaster:INFO:=== v:\test3\meshes\tursapphiredust.nif ===pyffi.toaster:INFO:  --- opt_cleanreflists & fix_detachhavoktristripsdata & fix_texturepath & fix_clampmaterialalpha ---pyffi.toaster:INFO:    ~~~ NiNode [ColumbineRootPulp] ~~~pyffi.toaster:INFO:      ~~~ NiTriStrips [ColumbineRootPulp:0] ~~~pyffi.toaster:INFO:        ~~~ NiTexturingProperty [] ~~~pyffi.toaster:INFO:          ~~~ NiSourceTexture [] ~~~pyffi.toaster:INFO:            fixed file name 'C:\Program Files\Bethesda Softworks\Oblivion\Data\Textures\Clutter\ingredient\tursapphiredust.dds'pyffi.toaster:INFO:          ~~~ NiSourceTexture [] ~~~pyffi.toaster:INFO:            fixed file name 'C:\Program Files\Bethesda Softworks\Oblivion\Data\Textures\Clutter\ingredient\tursapphiredust_n.dds'pyffi.toaster:INFO:        ~~~ NiVertexColorProperty [] ~~~pyffi.toaster:INFO:        ~~~ NiMaterialProperty [11 - Default] ~~~pyffi.toaster:INFO:  --- opt_mergeduplicates ---pyffi.toaster:INFO:    ~~~ NiNode [ColumbineRootPulp] ~~~pyffi.toaster:INFO:      ~~~ NiTriStrips [ColumbineRootPulp:0] ~~~pyffi.toaster:INFO:        ~~~ NiTexturingProperty [] ~~~pyffi.toaster:INFO:          ~~~ NiSourceTexture [] ~~~pyffi.toaster:INFO:          ~~~ NiSourceTexture [] ~~~pyffi.toaster:INFO:        ~~~ NiVertexColorProperty [] ~~~pyffi.toaster:INFO:        ~~~ NiMaterialProperty [11 - Default] ~~~pyffi.toaster:INFO:        ~~~ NiTriStripsData [] ~~~pyffi.toaster:INFO:  --- opt_geometry ---pyffi.toaster:INFO:    ~~~ NiNode [ColumbineRootPulp] ~~~pyffi.toaster:INFO:      ~~~ NiTriStrips [ColumbineRootPulp:0] ~~~pyffi.toaster:INFO:        removing duplicate verticespyffi.toaster:INFO:        (num vertices was 88 and is now 53)pyffi.toaster:INFO:        recalculating stripspyffi.toaster:INFO:        (strip length was 201 and is now 135)pyffi.toaster:INFO:        (average strip length is 27.962963)pyffi.toaster:INFO:        stitching strips (using 16 stitches)pyffi.toaster:INFO:        recalculating tangent spacepyffi.toaster:INFO:  writing v:\test3\meshes\tursapphiredust.nifpyffi.toaster:INFO:=== v:\test3\meshes\tursilverdust.nif ===pyffi.toaster:INFO:  --- opt_cleanreflists & fix_detachhavoktristripsdata & fix_texturepath & fix_clampmaterialalpha ---pyffi.toaster:INFO:    ~~~ NiNode [ColumbineRootPulp] ~~~pyffi.toaster:INFO:      ~~~ NiTriStrips [ColumbineRootPulp:0] ~~~pyffi.toaster:INFO:        ~~~ NiTexturingProperty [] ~~~pyffi.toaster:INFO:          ~~~ NiSourceTexture [] ~~~pyffi.toaster:INFO:            fixed file name 'C:\Program Files\Bethesda Softworks\Oblivion\Data\Textures\Clutter\ingredient\tursilverdust.dds'pyffi.toaster:INFO:          ~~~ NiSourceTexture [] ~~~pyffi.toaster:INFO:            fixed file name 'C:\Program Files\Bethesda Softworks\Oblivion\Data\Textures\Clutter\ingredient\tursilverdust_n.dds'pyffi.toaster:INFO:        ~~~ NiVertexColorProperty [] ~~~pyffi.toaster:INFO:        ~~~ NiMaterialProperty [11 - Default] ~~~pyffi.toaster:INFO:  --- opt_mergeduplicates ---pyffi.toaster:INFO:    ~~~ NiNode [ColumbineRootPulp] ~~~pyffi.toaster:INFO:      ~~~ NiTriStrips [ColumbineRootPulp:0] ~~~pyffi.toaster:INFO:        ~~~ NiTexturingProperty [] ~~~pyffi.toaster:INFO:          ~~~ NiSourceTexture [] ~~~pyffi.toaster:INFO:          ~~~ NiSourceTexture [] ~~~pyffi.toaster:INFO:        ~~~ NiVertexColorProperty [] ~~~pyffi.toaster:INFO:        ~~~ NiMaterialProperty [11 - Default] ~~~pyffi.toaster:INFO:        ~~~ NiTriStripsData [] ~~~pyffi.toaster:INFO:  --- opt_geometry ---pyffi.toaster:INFO:    ~~~ NiNode [ColumbineRootPulp] ~~~pyffi.toaster:INFO:      ~~~ NiTriStrips [ColumbineRootPulp:0] ~~~pyffi.toaster:INFO:        removing duplicate verticespyffi.toaster:INFO:        (num vertices was 88 and is now 53)pyffi.toaster:INFO:        recalculating stripspyffi.toaster:INFO:        (strip length was 201 and is now 135)pyffi.toaster:INFO:        (average strip length is 27.962963)pyffi.toaster:INFO:        stitching strips (using 16 stitches)pyffi.toaster:INFO:        recalculating tangent spacepyffi.toaster:INFO:  writing v:\test3\meshes\tursilverdust.nifpyffi.toaster:INFO:=== v:\test3\meshes\turtopazdust.nif ===pyffi.toaster:INFO:  --- opt_cleanreflists & fix_detachhavoktristripsdata & fix_texturepath & fix_clampmaterialalpha ---pyffi.toaster:INFO:    ~~~ NiNode [ColumbineRootPulp] ~~~pyffi.toaster:INFO:      ~~~ NiTriStrips [ColumbineRootPulp:0] ~~~pyffi.toaster:INFO:        ~~~ NiTexturingProperty [] ~~~pyffi.toaster:INFO:          ~~~ NiSourceTexture [] ~~~pyffi.toaster:INFO:            fixed file name 'C:\Program Files\Bethesda Softworks\Oblivion\Data\Textures\Clutter\ingredient\turtopazdust.dds'pyffi.toaster:INFO:          ~~~ NiSourceTexture [] ~~~pyffi.toaster:INFO:            fixed file name 'C:\Program Files\Bethesda Softworks\Oblivion\Data\Textures\Clutter\ingredient\turtopazdust_n.dds'pyffi.toaster:INFO:        ~~~ NiVertexColorProperty [] ~~~pyffi.toaster:INFO:        ~~~ NiMaterialProperty [11 - Default] ~~~pyffi.toaster:INFO:  --- opt_mergeduplicates ---pyffi.toaster:INFO:    ~~~ NiNode [ColumbineRootPulp] ~~~pyffi.toaster:INFO:      ~~~ NiTriStrips [ColumbineRootPulp:0] ~~~pyffi.toaster:INFO:        ~~~ NiTexturingProperty [] ~~~pyffi.toaster:INFO:          ~~~ NiSourceTexture [] ~~~pyffi.toaster:INFO:          ~~~ NiSourceTexture [] ~~~pyffi.toaster:INFO:        ~~~ NiVertexColorProperty [] ~~~pyffi.toaster:INFO:        ~~~ NiMaterialProperty [11 - Default] ~~~pyffi.toaster:INFO:        ~~~ NiTriStripsData [] ~~~pyffi.toaster:INFO:  --- opt_geometry ---pyffi.toaster:INFO:    ~~~ NiNode [ColumbineRootPulp] ~~~pyffi.toaster:INFO:      ~~~ NiTriStrips [ColumbineRootPulp:0] ~~~pyffi.toaster:INFO:        removing duplicate verticespyffi.toaster:INFO:        (num vertices was 88 and is now 53)pyffi.toaster:INFO:        recalculating stripspyffi.toaster:INFO:        (strip length was 201 and is now 135)pyffi.toaster:INFO:        (average strip length is 27.725926)pyffi.toaster:INFO:        stitching strips (using 16 stitches)pyffi.toaster:INFO:        recalculating tangent spacepyffi.toaster:INFO:  writing v:\test3\meshes\turtopazdust.nif


This is a part of the pyffi -log.
1. I think using absolute paths for textures are not a very good idea
2. the original version of the texture path uses this "/" (slash) instead of that "\" (backslash ?)

and found this:

pyffi.toaster:INFO:=== v:\test3\meshes\weapons\mmmdc\bloody sai.nif ===pyffi.toaster:INFO:  --- opt_cleanreflists & fix_detachhavoktristripsdata & fix_texturepath & fix_clampmaterialalpha ---pyffi.toaster:INFO:    ~~~ NiNode [Dagger] ~~~pyffi.toaster:INFO:      ~~~ NiTriStrips [Sai:0] ~~~pyffi.toaster:INFO:        ~~~ NiMaterialProperty [Default] ~~~pyffi.toaster:INFO:        ~~~ NiTexturingProperty [] ~~~pyffi.toaster:INFO:          ~~~ NiSourceTexture [] ~~~pyffi.toaster:INFO:  --- opt_mergeduplicates ---pyffi.toaster:INFO:    ~~~ NiNode [Dagger] ~~~pyffi.toaster:INFO:      ~~~ NiTriStrips [Sai:0] ~~~pyffi.toaster:INFO:        ~~~ NiMaterialProperty [Default] ~~~pyffi.toaster:INFO:        ~~~ NiTexturingProperty [] ~~~pyffi.toaster:INFO:          ~~~ NiSourceTexture [] ~~~pyffi.toaster:INFO:        ~~~ NiTriStripsData [] ~~~pyffi.toaster:INFO:  --- opt_geometry ---pyffi.toaster:INFO:    ~~~ NiNode [Dagger] ~~~pyffi.toaster:INFO:      ~~~ NiTriStrips [Sai:0] ~~~pyffi.toaster:INFO:        removing duplicate verticespyffi.toaster:INFO:        (num vertices was 14416 and is now 14388)pyffi.toaster:WARNING:Found an insane amount of 40202 triangles in geometry: consider simplifying the mesh or breaking it up in smaller parts.pyffi.toaster:INFO:        recalculating tangent spacepyffi.toaster:INFO:  writing v:\test3\meshes\weapons\mmmdc\bloody sai.nif


pyffi.toaster:INFO:=== v:\test3\meshes\creatures\mmm-lc\guar\handtohandunequip.kf ===pyffi.nif.ref:WARNING:Expected an  but got : ignoring reference.pyffi.toaster:INFO:  --- opt_mergeduplicates ---pyffi.toaster:INFO:  writing v:\test3\meshes\creatures\mmm-lc\guar\handtohandunequip.kf


pyffi.toaster:INFO:=== v:\test3\meshes\creatures\mmm-lc\guar\handtohandequip.kf ===pyffi.nif.ref:WARNING:Expected an  but got : ignoring reference.pyffi.toaster:INFO:  --- opt_mergeduplicates ---pyffi.toaster:INFO:  writing v:\test3\meshes\creatures\mmm-lc\guar\handtohandequip.kf


pyffi.toaster:INFO:=== v:\test3\meshes\armor\yakueb\legion\m\gauntlets_gnd.nif ===pyffi.toaster:INFO:  --- opt_cleanreflists & fix_detachhavoktristripsdata & fix_texturepath & fix_clampmaterialalpha ---pyffi.toaster:INFO:    ~~~ NiNode [Gauntlet_gnd] ~~~pyffi.toaster:INFO:      ~~~ NiTriStrips [Gauntlet_gnd:0] ~~~pyffi.toaster:INFO:        ~~~ NiTexturingProperty [] ~~~pyffi.toaster:INFO:          ~~~ NiSourceTexture [] ~~~pyffi.toaster:INFO:        ~~~ NiMaterialProperty [10 - Default] ~~~pyffi.toaster:INFO:  --- opt_mergeduplicates ---pyffi.toaster:INFO:    ~~~ NiNode [Gauntlet_gnd] ~~~pyffi.toaster:INFO:      ~~~ NiTriStrips [Gauntlet_gnd:0] ~~~pyffi.toaster:INFO:        ~~~ NiTexturingProperty [] ~~~pyffi.toaster:INFO:          ~~~ NiSourceTexture [] ~~~pyffi.toaster:INFO:        ~~~ NiMaterialProperty [10 - Default] ~~~pyffi.toaster:INFO:        ~~~ NiTriStripsData [] ~~~pyffi.toaster:INFO:  --- opt_geometry ---pyffi.toaster:INFO:    ~~~ NiNode [Gauntlet_gnd] ~~~pyffi.toaster:INFO:      ~~~ NiTriStrips [Gauntlet_gnd:0] ~~~pyffi.toaster:INFO:        removing duplicate verticespyffi.nif.nigeometry:WARNING:NaN detected in geometry.pyffi.nif.nigeometry:WARNING:NaN detected in geometry.pyffi.nif.nigeometry:WARNING:NaN detected in geometry.pyffi.nif.nigeometry:WARNING:NaN detected in geometry.pyffi.nif.nigeometry:WARNING:NaN detected in geometry.pyffi.nif.nigeometry:WARNING:NaN detected in geometry.pyffi.nif.nigeometry:WARNING:NaN detected in geometry.pyffi.nif.nigeometry:WARNING:NaN detected in geometry.pyffi.nif.nigeometry:WARNING:NaN detected in geometry.pyffi.nif.nigeometry:WARNING:NaN detected in geometry.pyffi.nif.nigeometry:WARNING:NaN detected in geometry.pyffi.nif.nigeometry:WARNING:NaN detected in geometry.pyffi.toaster:INFO:        (num vertices was 1289 and is now 1289)pyffi.toaster:INFO:        recalculating stripspyffi.toaster:INFO:        (strip length was 2849 and is now 2249)pyffi.toaster:INFO:        (average strip length is 10.552690)pyffi.toaster:INFO:        stitching strips (using 303 stitches)pyffi.toaster:INFO:        recalculating tangent spacepyffi.toaster:INFO:  writing v:\test3\meshes\armor\yakueb\legion\m\gauntlets_gnd.nif


No errors, but warnings.
User avatar
Claire
 
Posts: 3329
Joined: Tue Oct 24, 2006 4:01 pm

Post » Fri May 27, 2011 11:31 am

Ok :biglaugh: Ive found the funiest bug here in MMM i just had to upload the http://www.xfire.com/video/19dfcb/ :bigsmile:
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Logan Greenwood
 
Posts: 3416
Joined: Mon Jul 30, 2007 5:41 pm

Post » Fri May 27, 2011 6:37 pm

Ok :biglaugh: Ive found the funiest bug here in MMM i just had to upload the http://www.xfire.com/video/19dfcb/ :bigsmile:
Just for the record, that's not an MMM bug, it's a game engine bug.

http://www.gamesas.com/bgsforums/index.php?showtopic=1057150&hl=horse
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Skrapp Stephens
 
Posts: 3350
Joined: Mon Aug 06, 2007 5:04 am

Post » Fri May 27, 2011 2:46 pm

Ok :biglaugh: Ive found the funiest bug here in MMM i just had to upload the http://www.xfire.com/video/19dfcb/ :bigsmile:



Verily the mind is willing yet the flesh mocks with no.

OH! Such a mighty axe of bombastic doom dost thy have Cogstar!

Thank you for the holiday merryment. Truly the gods are jokesters.
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Adrian Powers
 
Posts: 3368
Joined: Fri Oct 26, 2007 4:44 pm

Post » Fri May 27, 2011 3:32 am

i hate to tell you this but thats not the only one


has I stated I have already fixed in it the next UFCOM Update..

I found something, but I don't know if it is a (big) problem:

- file MMM.BSA

pyffi.toaster:INFO:=== v:\test3\meshes\turdiamonddust.nif ===


MMM has already been pyfii no need to redo it over again..Guess you did not see that in readme..under 3.7b3PR3 Release Notes New Features,

Optimizied Textures and Pyfii Meshes, Contains many new texture improvments and optizimation has well


those diamonddust.nif that are in meshes directory are no longer used, so they can be removed...

Ok :biglaugh: Ive found the funiest bug here in MMM i just had to upload the http://www.xfire.com/video/19dfcb/ :bigsmile:


What is funny is The Alienslof spider sneaking up on you through grass, you did not even have a chance nor did your horse, ... :biglaugh:
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Kathryn Medows
 
Posts: 3547
Joined: Sun Nov 19, 2006 12:10 pm

Post » Fri May 27, 2011 6:32 am

@CorePC
I know that some meshes are optimized, but not all.

The texturepath of the dust- meshes in the folder ingredients and ingredient is correct, but pyffi reduces the number of vertices. "(num vertices was 88 and is now 53)" - I think these files are not optimized, because this would not be possible, if these files would be optimized.

The main reason for "pyffiing" was to find meshes with problems, I got some warnings and pyffi changed some things, so I think I found something. If these problems are big or small ones or no real problems I don't know, but now you know it too.

Is the "NiSourceTexture" "C:\Program Files\Bethesda Softworks\Oblivion\Data\Textures\Clutter\ingredient\turdiamonddust_n.dds" necessary - because of the "_n"? I have not seen this "NiSourceTexture" used with "_n"- files in combination with other meshes (architecture, armor, clothes,...).
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Breautiful
 
Posts: 3539
Joined: Tue Jan 16, 2007 6:51 am

Post » Fri May 27, 2011 3:27 pm

@CorePC
I know that some meshes are optimized, but not all.


Is the "NiSourceTexture" "C:\Program Files\Bethesda Softworks\Oblivion\Data\Textures\Clutter\ingredient\turdiamonddust_n.dds" necessary - because of the "_n"? I have not seen this "NiSourceTexture" used with "_n"- files in combination with other meshes (architecture, armor, clothes,...).


They where pyfii months ago, so if pyfii has been updated with new features then this is why..

_n is normal map, has that mesh work fine in game, best to leave alone for now..
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Keeley Stevens
 
Posts: 3398
Joined: Wed Sep 06, 2006 6:04 pm

Post » Fri May 27, 2011 12:07 pm

What is funny is The Alienslof spider sneaking up on you through grass, you did not even have a chance nor did your horse, ... :biglaugh:


:rofl: so its not MMM it's a game engine bug hmm to bad the camera dont pan around like that when you die
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BRAD MONTGOMERY
 
Posts: 3354
Joined: Mon Nov 19, 2007 10:43 pm

Post » Fri May 27, 2011 4:57 am

Just a warning, the more crazy requirements for this mod the more people will be scared away. K.I.S.S.
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Meghan Terry
 
Posts: 3414
Joined: Sun Aug 12, 2007 11:53 am

Post » Fri May 27, 2011 4:15 am

Just a warning, the more crazy requirements for this mod the more people will be scared away. K.I.S.S.

If there is something specific you think is "crazy," by all means, bring it up for discussion. But an unspecified "warning" like this is scary without being informative, especially to noobs. And it's kinda rude to the mod creators.

If you can't be specific, better not to post such things.

gothemasticator
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ONLY ME!!!!
 
Posts: 3479
Joined: Tue Aug 28, 2007 12:16 pm

Post » Fri May 27, 2011 5:58 pm

Just a warning, the more crazy requirements for this mod the more people will be scared away. K.I.S.S.
The esps and one bsa file.

What's the crazy requirements?
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Genocidal Cry
 
Posts: 3357
Joined: Fri Jun 22, 2007 10:02 pm

Post » Fri May 27, 2011 7:13 am

Just a warning, the more crazy requirements for this mod the more people will be scared away. K.I.S.S.


What Crazy Requirements, please give details..

The esps and one bsa file.

What's the crazy requirements?


2 downloand and omod script how easy is that..

If there is something specific you think is "crazy," by all means, bring it up for discussion. But an unspecified "warning" like this is scary without being informative, especially to noobs. And it's kinda rude to the mod creators.

If you can't be specific, better not to post such things.

gothemasticator


I could not agree more..

MMM is easier to install now with 1) esm/esp update 2) bsa download 3) omod installer..

problem have gone down, most current issue that is poping is just the naming of bsa, once they get that right, then nearly all problems they have are fixed once again..
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Deon Knight
 
Posts: 3363
Joined: Thu Sep 13, 2007 1:44 am

Post » Fri May 27, 2011 4:30 pm

What's the crazy requirements?

Needing to pick between all the available options? Needing a working installation of Oblivion?

Can't think of anything else...

Vac
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Alina loves Alexandra
 
Posts: 3456
Joined: Mon Jan 01, 2007 7:55 pm

Post » Fri May 27, 2011 5:42 pm

Any update on Water Life?
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Kelly Upshall
 
Posts: 3475
Joined: Sat Oct 28, 2006 6:26 pm

Post » Fri May 27, 2011 4:17 pm

Just a warning, the more crazy requirements for this mod the more people will be scared away. K.I.S.S.

What is there to be scared of? If there are problems...KILL THEM...KILL THEM ALL
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:)Colleenn
 
Posts: 3461
Joined: Thu Aug 31, 2006 9:03 am

Post » Fri May 27, 2011 8:56 am

I got a problem here, many game-generated NPC's (thieves, raiders, etc) either look fine with normal faces and body textures, but some of them seem to suffer from black-face/empty eye sockets/pink arms & legs, even if the "normal" characters of the same type next to them do not. And when I say normal, i mean they themselves seem to be using special hairstyles/eyes/etc.

I'm thinking it *may* have something to do with Cosmetic Compilation Revived ( http://www.tesnexus.com/downloads/file.php?id=17042 ), but I did not have this problem until installing MMM 3.7b3.. although the only other guess I have is it could be LAME (although I did not install the random NPC generator add-on for that during this oblivion installation).

I could take a few pics if y'all want'um. :)
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Budgie
 
Posts: 3518
Joined: Sat Oct 14, 2006 2:26 pm

Post » Fri May 27, 2011 7:27 am

Any update on Water Life?


Still being worked on, once we get the some of bugs worked out then it will be updated along with rest of MMM has well..

but some of them seem to suffer from black-face/empty eye sockets/pink arms & legs, even if the "normal" characters of the same type next to them do not. And when I say normal, i mean they themselves seem to be using special hairstyles/eyes/etc.

I'm thinking it *may* have something to do with Cosmetic Compilation Revived ( http://www.tesnexus.com/downloads/file.php?id=17042 ), but I did not have this problem until installing MMM 3.7b3.. although the only other guess I have is it could be LAME (although I did not install the random NPC generator add-on for that during this oblivion installation).

I could take a few pics if y'all want'um. :)


Most likely it is releated Cosmetic Complation once again, has you need to use wrye bash to import eyes, hairs, etc from that into MMM npc..Are you using another mods that adds cosmetic features like Cobl Races ro Race Balancing Project..
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Louise Dennis
 
Posts: 3489
Joined: Fri Mar 02, 2007 9:23 pm

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