I repeat my post here corrected as per Arkngt 2 posts. As Arkngt said I would like to have Corepc's OK on this.
Dev_akm's site still downEDIT : http://www.gamesas.com/index.php?/topic/1116296-relz-martsmonstermod37b3-public-release-3-relz/page__view__findpost__p__16766297
REQUIRED :
Mart's Monster Mod.esm + mmm.bsa renamed to FCOM_Convergence_Mart's Monster Mod.bsa
OPTIONAL (am I right
?) :
1) Diverse runeskulls :
DO NOT USE : Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp, Mart's Monster Mod - Diverse Runeskulls Loot.esp
USE Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp
Better or equal to original mod
? DO NOT USE Original mod +/OR FCOM_Runeskulls
2) Mart's Monster Mod - Diverse WaterLife.esp but download this version : http://www.4shared.com/get/PsOSj34V/MMMDiverseWaterLifeUpdate.html
3) Knights (if using the DLC of course) :
DO NOT USE : Mart's Monster Mod - Knights.esp, Mart's Monster Mod for OOO - Knights .esp
USE FCOM_Knights.esp
SAFE (optional) I (No/Less Options - USE FCOM alternatives when available)
Mart's Monster Mod - No Adventurers.esp -- NOT sure about this one && FCOM_NoAdventurersInGates.esp Mart's Monster Mod - No Balrogs.esp
Mart's Monster Mod - No Beholdens.esp
Mart's Monster Mod - No Blood.esp
Mart's Monster Mod - No Bone Loot.esp
OR Mart's Monster Mod - Less Bone Loot.esp
Mart's Monster Mod - No Carrion Rats.esp
OR Mart's Monster Mod - Less Rats.esp FCOM_LessRats.espMart's Monster Mod - No Fiends.esp
Mart's Monster Mod - No Giants.esp
Mart's Monster Mod - No Lanterns.esp
Mart's Monster Mod - No Pests.esp
Mart's Monster Mod - No Reavers.esp OR Mart's Monster Mod - Less Reavers.espMart's Monster Mod for OOO - LessReaversInGates.esp OR Mart's Monster Mod for OOO - NoReaversInGates.esp (probably NOT compatible with Mart's Monster Mod - No/Less Reavers.esp)
but anywayprobably bin ALL 4 MMM - Reavers.esp and use FCOM_LessReaversInGates.esp OR FCOM_NoReaversInGates.esp)
(?) Mart's Monster Mod - No Skeep.esp
Mart's Monster Mod - No Slimes.esp
Mart's Monster Mod - No Spiders.esp USE FCOM_NoSpiders.esp Mart's Monster Mod - No Swarms.esp
Mart's Monster Mod - No Uberhulks.esp
Mart's Monster Mod - No Undead Rise.esp
Mart's Monster Mod - No Werewolves.esp
Mart's Monster Mod - No Wyvern.esp USE FCOM_NoWyverns.espSAFE (optional) II (extras/tweaks etc)
ANY INCOMPATIBILITIES HERE ? THE MOST IMPORTANT ONEMart's Monster Mod - Additional Enemy NPC Vars.esp
Mart's Monster Mod - City Defences.esp
Mart's Monster Mod - Dungeons of MMM.esp
Mart's Monster Mod - Extra Wounding.esp
Mart's Monster Mod - Farm Animals.esp
Mart's Monster Mod - Hunting & Crafting.esp
Mart's Monster Mod - Looting NPCs & Creatures.esp
Mart's Monster Mod - More Wilderness Life No Gates.esp
OR Mart's Monster Mod - More Wilderness Life.esp
Mart's Monster Mod - Resized Races.esp
Mart's Monster Mod - Safer Quest Locations.esp
Mart's Monster Mod - Safer Roads.esp
Mart's Monster Mod - Slof Horses Complete.esp
--->Needs DLC ?SAFE (optional) III (if applicable/needed)
Mart's Monster Mod - Zombies for Body Meshes.esp
Mart's Monster Mod - Shivering Isles.esp
NOT SURE if some of them is needed :Mart's Monster Mod - Spawn Rates - Increased.esp
Mart's Monster Mod - Spawn Rates - Moderate Increased.esp
Mart's Monster Mod - Spawn Rates - Reduced Reduced.esp
Mart's Monster Mod - Spawn Rates - Reduced Vanilla.esp
Mart's Monster Mod - Spawn Rates - Reduced.esp
or if all are to be replaced by :
FCOM_SpawnRatesReduced.esp
FCOM_SpawnRatesSlightlyReduced.esp
FCOM_SpawnRatesStronger.esp
NOT FOR FCOM
(?)Mart's Monster Mod - Friendlier Factions MMM+Fran.esp
Mart's Monster Mod - Friendlier Factions OOO.esp
Bin both (?) and use FCOM_FriendlierFactions.espMart's Monster Mod - Fran's leveled quests.esp ---> Fran's leveled quests should not be installed in FCOM
(Correct ?)NOT FOR FCOM I:
Mart's Monster Mod - More Passive Wildlife.esp (why ? (curiosity))
Mart's Monster Mod - Gems & Gem Dust.esp
Mart's Monster Mod - Diverse Imperial Armor.esp
Mart's Monster Mod - Durability & Damage.esp
NOT FOR FCOM II :
Mart's Monster Mod for Fran.esp
Mart's Monster Mod for OOO.esm
Mart's Monster Mod for OOO.esp
Mart's Monster Mod.esp
USE FCOM_Convergence.esp
Diverse Skins is merged in 3.7b3PR3 as is Foxes. Vindasel is replaced by Mart's Monster Mod - Safer Quest Locations.esp.
Otherwise it seems correct overall. Basically, you should use the FCOM variant of an optional esp if both MMM/FCOM have it (with an FCOM setup). So use one of FCOM's optional spawn rates plugins rather than one of MMM's. The same for the No X esp's. I'd also guess you should use FCOM_FriendlierFactions.esp over one of MMM's - but not 100% as I've never used those as I really appreciate the faction system as it is.
BOSS says that Mart's Monster Mod - More Passive Wildlife.esp is not recommended to use at all. Can't remember what that's about so perhaps better wait for Corepc or someone else on this.
Yes, use Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp if you want them added to NPC's and vendors via leveledlists as well.
Gosh - I could use a drink
Spent all day going through readmes, guides, and this thread - trying to make Heads and Tails for a BAIN (that is for the moment Manual) FCOM MMM setup
Maybe I should go back to OBMM

Anyway that is what I understood (always referring to the latest 37b3PR release - btw the OP could make use of spoilers to differentiate between the older MMM releases and the new stuff which I think should be promoted)
I would really really really appreciate if you gurus went through my findings below and correct any mistakes (keep an eye for
red) - I am looking forward to having FCOMMM up and running soon.
In the readme says Do not use Diverse Skins - what is this (?) MERGED
Also not sure about Mart's Monster Mod - Foxes.esp and a couple others maybe in the OP (Vindasel ...) MERGED
:exhausted: :foodndrink: