I think some meshes or textures or something have got overwritten somehow because when I continue my game (after having deactivated then reactivated everything) crates in the Market district have the "WTF Mesh!!" icon to show missing meshes and the "Imperial Guardian" and "Imperial Warder" are in their underwear.
I have copies of all my mod DLs in a separate folder (Oblivion/Mod DLs) and I also have a clean copy of the Oblivion Data folder without any of the mods in it.
Perhaps the best thing for me to do would be to work from that clean copy of the Data folder and just start from square one with activating OMODs?
But I'm not sure where the source of the missing meshes/textures or whatever they are is coming from, and so I'm concerned I'll just recreate the same problem i have right now.
You're missing resources from OOO. Make sure you have OOO 1.33 Complete - patched to OOO 1.34 Beta 5.
Also, don't use Mart's Monster Mod - Gems & Gem Dust.esp with OOO.
I'm baffled by the statement that "this requires a clean install." How do I know what to remove?
I use OMOD only. If I just "deactivate" everything is that not sufficient? If not, how can I know which folders inside Oblivion/Data need to be removed in order to get it all to work?
Also, I'm a bit puzzled by how the two files listed at the MMM http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=4226 relate to the OMOD version
A clean install means just that - but if you have MMM installed via OBMM, deactivating it should suffice. MMM 3.7b3PR3 doesn't come in OMOD format - you must use http://www.gamesas.com/index.php?/topic/995334-mmm-and-fcom-omod-installers if you want that. But it's quite easy to install/uninstall manually as it's a bsa plus esp's/esm's.
Just started up a new game and was about to install this when i hear talk of a update coming out soon.
Can i ask how far off this update is and whether it would be worth waiting for the new release? Might save me some install/uninstall hassle.
It's pretty close but no need to wait unless you have a very slow connection or something as updating will be very easy because of the bsa set up.
Oddball question:
Do the undead still have a chance to rise? I always liked that.
I'm not using the No Undead Rise plugin (the fact that it's still included suggests they should have a chance to rise), but in 20+ levels and a crapton of dungeon crawls, I have yet to see a single undead get up again. I've even purposely avoided looting them as I go along (iirc looting them stops them from rising?), but nothing.
Works fine for me but I've noticed that it's easy to miss depending on play style. If my char rushes through a dungeon with undead it seldom or never happens - it most often happens if she stops to loot containers or something with killed undead laying around - or while going back through a dungeon.