Mass Effect Style Dialogue Discussion

Post » Fri Nov 27, 2015 3:13 am

Horribad. :(

If they use this and try to have more chat options we will have very nested chat menus. Just thing of FO3 when talking to Moira; you often have 7, 8, 10 chat options (Okay, including shop and repair). Will we be forced into railroaded chat? #worried

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Tania Bunic
 
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Post » Thu Nov 26, 2015 8:41 pm

So is Bethesda going to chain the voice actors up in a dungeon somewhere and have them available to record all the dialogue that modders will be needing for their projects?

While the thought of a voiced protagonist doesn't bother me, I want all of my vanilla and modded dialogue to work and feel the same. I hope I can turn the player voice off so that modded content and vanilla content will match.

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victoria gillis
 
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Post » Thu Nov 26, 2015 3:40 pm

not important to me.

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krystal sowten
 
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Post » Fri Nov 27, 2015 3:09 am

yeah. I think a lot of people are just used to the low quantity of voice acting in previous bethesda games. it seems that they have devoted a very healthy budget to voice acting. Im curious to find out later on how much of their budget was spent on that, versus how it improves the quality/fun of the game.

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gandalf
 
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Post » Thu Nov 26, 2015 7:49 pm

Todd said we THE PLAYER can just end dialogue or walk away. Or physically pull a weapon and start combat while the NPC is talking. So instead of an 'interrupt' when a bandit is trash-talking, we can decide we've had enough of that crap and shove a grenade down his pants before he finishes talking.

That's true. The dialogue scenes may not be acted out, and he just switched to a third person camera. Though I got the impression, and I hope it is true, that we can adjust the dialogue settings to play in 1st person, and have conversations in 3rd person, or any combination we want. Only time will tell.

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Charlie Ramsden
 
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Post » Thu Nov 26, 2015 3:39 pm

The voice dialog option looks kind of wack honestly. I'm more interested to hear more of the female voice actor. She sounds like she at least put some personality into her lines. The male voice actor sounds like a bad actor in a cheesy porm flick.

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Baby K(:
 
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Post » Thu Nov 26, 2015 11:56 pm

And I don't give a rats ass about making a home, but it's important to a lot of people. The game isn't made just for you or me kid.

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Yvonne Gruening
 
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Post » Fri Nov 27, 2015 1:43 am

i'm not a kid and i was talking about his and your persistent negativity, replying to my opnion won't make me change mine!!, run along.

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hannaH
 
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Post » Fri Nov 27, 2015 3:08 am

Reeeeeeeeeeeeeeeeeally dislike. Makes me feel the character isn't mine since I can't have their voice be whatever I want it to be in my head, hurts role-playing by a lot imo.
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neil slattery
 
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Post » Thu Nov 26, 2015 9:29 pm

Dialogue options are clearly mapped to the face buttons (x, square, triangle and circle etc) and there's only 4 face buttons.

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Eric Hayes
 
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Post » Thu Nov 26, 2015 10:00 pm

This. With a made-for-console UI, there will be severe limitations on dialogue choice.

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x_JeNnY_x
 
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Post » Fri Nov 27, 2015 5:15 am

Hold on guys, please don't jump to conclusion guys. Just about every irrational gripe I've seen just got mauled, stabbed like Caesar in a Shakespearean play with a rusty knife, wizzed on, drowned in a toilet, thrown into a dumpster, and pushed off the hoover dam. This should just be opinion for now. And not you jumping to a slippery slope before opinions.

Now personally, I freaking love it. Sides, it was designed for easier use with Consoles. From PC guy to what ever everyone else is... we aren't the only people that matter. If you don't like it, you can just mod it out later.

My only hope about it, is that there is plenty of dialogue options.

As for forcing third person? Mmmm... I'm mixed. There was a problem with New Vegas not feeling animated. And in Fallout 3 and NV your character was a fricken drone. At least this way, emotion is conveyed a lot better.

Another bright side... it gives you more information about the story, and task at hand in a couple of seconds vs. Your player saying one sentence, and the other going on for a couple of minutes
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Roisan Sweeney
 
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Post » Thu Nov 26, 2015 9:26 pm

And would've been undermined just as swiftly by Liam Neeson telling his beloved child who he wants to protect to go kill him some Super Mutants.

I've seen [censored] writing and characterization saved by good acting but by good voice acting? That'd be a first.

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Lizzie
 
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Post » Fri Nov 27, 2015 5:54 am

There is no forced third person, people need to stop saying this. Todd said directly that you can enter dialogue in any perspective you want. They just happened to switch to 3rd person to show it off in the trailer.

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rebecca moody
 
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Post » Fri Nov 27, 2015 12:42 am


As someone who played Oblivion, Fallout 3, New Vegas and Skyrim on console before PC, monevuering around the dialogue trees wasn't hard, in fact I'd say it was a LOT easier with a controller then mouse and keyboard. The idea that a stupid dialogue wheel is "better for console players" is pretty much easily destroy-able logic.
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Nick Jase Mason
 
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Post » Fri Nov 27, 2015 6:23 am

I actually really like it, It seemed like there were alot of sub options to each dialogue choice.

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Channing
 
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Post » Thu Nov 26, 2015 11:49 pm

it's kind of strange. todd howard/bethesda say they want to make the game you are going into another world, which they do greatly but this dialogue is odd. it sort of destroys the first person perspective and immersion. you are in pov and then whenever you talk to an npc you switch out and go to third person? i don't really like that at all. but whatever, the game looks amazing

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Adrian Morales
 
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Post » Fri Nov 27, 2015 2:57 am

I honestly liked what i saw for this game even this, i am really exited of the evolution of the game, i really like a voiced protagonist because that will make me feel more interested in the story whihc is always one of the weakes part of Bethesda games, the story telling, it was a long time ago since i played FO3 but i remember it was decent in the story telling but i do remember Skyrim and it was terrible i didnt really felt anything i did mattered at all and they even said they wanted to make a high impact story in this open world, these seems to me they once and for all going to aleviate which what have been the main weaknes of Bethesda tittles, the story telling.

Now i can see the concern of the people saying we are going to have less options and stuff and it could be like that but we havent really seen much of this yet,the 4 options button dosent mean we only gonna have 4 things to say we can be seeinng that one button expands to another 3 buttons or more, we will see becuase even Bioware games are not 4 button conversations, its a wheel with somethimes 7 options or more.

Some guy said "its a step in the right direction" Cmon, please i hate when people say that, you may think that but your opinion can be a stupid opinion you know?, it sounds like you think you know better than the developers themselves or something, dont do that.

Back on the topic i liked it but i can see the concern people have and i certainly dont want this game to be another Bioware game.

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phil walsh
 
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Post » Thu Nov 26, 2015 8:50 pm

Yeah, but the proplem is, again, made-for-consule UI. With the controller being limited to four choices, if you want more dialogue options you're looking at terrible menu nesting. "Click -> click -> click -> choose option", instead of "Choose option".

And I really don't like the "just mod it out" mindset. A developer shouldn't make a, okay, a less-than-good UI and rely on modders to make it good. A developer shold make a good UI. Generally speaking, a made-for-console UI is bad for PC gamers.

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Scott
 
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Post » Thu Nov 26, 2015 7:00 pm

oh, i see. that's awesome then. but it would of been better if they showed it atleast once in firs tperson

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Mark Hepworth
 
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Post » Thu Nov 26, 2015 8:42 pm

Does ANYONE like this system...??

Boggles my mind that a company would intentionally implement a system that's so unanimously hated...

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benjamin corsini
 
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Post » Thu Nov 26, 2015 11:48 pm

Yea the dialogue wheel is just poor design and again, the "made-for-console UI" excuse is a really big joke as the last two TES and Fallout games both came with a made-for-console UI that worked a lot better with controllers then mouse and keyboard.
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Kaylee Campbell
 
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Post » Fri Nov 27, 2015 5:42 am

It was cringe worthy, to say the least.... My excitement for this game has died down even more.

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pinar
 
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Post » Thu Nov 26, 2015 9:49 pm

The list system was perfectly fine. WHY would they do this?

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Len swann
 
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Post » Thu Nov 26, 2015 5:55 pm

Considering there was a poll for voiced protagonists and nearly everyone voted against it? lmao

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Aliish Sheldonn
 
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