Right but what I'm saying is...
Ok so let's all put our heads together and try to imagine why Bethesda would do this. Like let's imagine a spectrum of possible motivations here. Perhaps they're really greedy and don't care about quality so long as they make money....? Doesn't make sense cause if we have 5 pages of people saying "I hate this" then such a change just discourages sales. No matter what motivation you attempt to assign to Bethesda, whether it be "they meant well and thought we'd like it" or "they just care about money," none of them make sense because simple QA testing would tell them this is hated.
At this point I'm just super curious as to why. I cannot imagine why on earth they'd make this change, what led them to this and what they expect the series to gain from this.
I love your signature because it exemplifies not only TES now, but Fallout as well!
I'm at such a loss for how this came about.. Wait no.. I take that back. They're going to be rolling in the money from this release by ignoring fans on their forums.
I also hugely agree on what you're saying. There will be so many reloads because of my character saying something other than what I actually chose.
Think about it: The opinions of people on the forums are in no way the majority. There are far more people interested in games that require less thinking and don't penalize us with consequences and what not.
They will inevitably make more money by ignoring us on the forums, so I actually do think it stems from a desire to make more money than a quality game.
I mean, you have devs like CDPR and Obsidian who actually listened to fan comments and talked with their fans on the forums. Then you have Bethesda that just doesn't.
If skills and the dialogue system weren't removed/streamlined I'd probably be relatively optimistic about Fallout 4 but Bethesda has totally gutted Fallout of anything resembling it's original design ethos.The mutation is complete...
ive got no complaints all this means lines will be spoken instead of read but maybe for the people that want to imagine there own voices for the player it can be switched off.
Exactly. The list of dialogue options gave you a variety of ways to say and react to what an NPC is saying an a variety of methods to obtain information. To put it simply: IT WAS MORE. More things for your character to say, more things to discuss with NPCs. I don't understand the reason to knock it all the way down to only four options.
I'd agree that the reveal of this mechanic is a little cringy, but I'm willing to give it a chance. I'd bet there's more to it than what we've seen. And I'm not sure if it's been covered already, but as far as the third-person forced view, I don't think it was forced. As said by someone here, they were switching the view throughout the reveal. And to me, I think they wanted to show off how well the voice went along with the lip movements. They didn't want us thinking that it was gonna be Oblivion.
And one of those buttons can always have 'More ..." and lead you to another subset of dialogue choices if need be. Mass Effect's dialogue frequently did.
I simply hate it. No chance of getting as varied responses, never done with voiced protags, that's not gonna change wiht FO4.
Also the whole paraphasing? Where you're never REALLY sure what your character is actually gonna say and in what tone? Horrible. Absolutely a poor choice.
No idea why they would go to a voice acted protagonist, but I think the lack of dialogue is a direct consequence of the voice acting. They can't afford to voice as many lines so the dialogue suffers. Pretty simple.
"Master Howard, you look famished! That's what 200 years without proper nutrition will do to you! Shall I get you some food?"
>selects "Get food"
"Shutup you worthless tin can. Any idiot can see I need answers far more than food right now, so why don't you go get your food and shove it up your shiny metal ass? >:C"
I suppose this is what gets me: proof?
Where are all these supposedly simple-minded (or whatever) people who love this kind of stuff, and dialog as "complicated" as the stuff in FO3 and FO:NV scares them? Companies may make these claims, but I've never seen any proof of it, yknow? Perhaps you might say sales is the proof, but there's a LOT of factors going on. Example: was Skyrim's success a result of it's quality, or a result of it's marketing campaign...? It's not as simple as "Skyrim sold millions, therefore axing attributes was a smart move," and yet companies seem super eager to draw lines between these two like cause and effect. Why?
That is what amazes me, because I certainly know far more people who hate this new feature than those who love it. It's very difficult to imagine that somehow the sample I have in front of me which is 99% against this is somehow the complete opposite of how the complete sample looks.
I'd have to have the game running to know for certain, but I'm pretty sure I always clicked B to walk away from dialogue on my xbox. So it's not much different.
Believe me I understand and it seems nonsensical. But I have also seen on websites like Reddit, gamefaqs, etc that voiced is better than silent, or streamlining of stats made more sense. It's obviously not proof because I honestly have none it's just based off on what I can reason.. But here is an example of what I mean: http://www.escapistmagazine.com/forums/read/9.241333-Poll-Voiced-protagonist-or-silent-protagonist?page=3
Also think of it this way: Todd Howard is basically the https://www.youtube.com/watch?v=hxgkXxa9c3s of gaming. Michael Bay sells VERY well.
it looked fine. and i think its better to have all the options condensed in one place so you can see them all at the same time instead of having to scroll up and down.
I think you are nit picking
The female voice actor in these types of games is always better. Video games don't give female actresses much time to shine, so when they get roles like this they really put their heart into it. Look at Mass Effect - Jennifer Hale was killing it as Fem-Shepard, while Mark Meer really mastered a deadpan delivery. Maybe it's just a case where women feel more free to show emotion, and the male actors think "bad-ass" equals stoic.
Yeah .... except the camera swapped to do perfect over the shoulder and facing actions depending on who was talking. You could be right, but it still appears as if camera movements are at least a little scripted in dialogue.
Now. Now. We don't KNOW that dialogue will work like Cole's did in L.A. Noire.
Little Old Lady: I don't have anything to do with this. I swear.
>selects "I Suspect You Aren't Telling the Truth"
Cole: I will end your life old lady! I will beat you to death with this shoe! *Snarl* *growl*
http://global3.memecdn.com/la-noire_o_282793.jpg